/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Flight Computer systems class */ #ifndef FLIGHT_COMP_H #define FLIGHT_COMP_H #include "Types.h" #include "Computer.h" #include "Geometry.h" // +--------------------------------------------------------------------+ class Ship; // +--------------------------------------------------------------------+ class FlightComp : public Computer { public: enum CompType { AVIONICS=1, FLIGHT, TACTICAL }; FlightComp(int comp_type, const char* comp_name); FlightComp(const Computer& rhs); virtual ~FlightComp(); virtual void ExecSubFrame(); int Mode() const { return mode; } double Throttle() const { return throttle; } void SetMode(int m) { mode = m; } void SetVelocityLimit(double v) { vlimit = (float) v; } void SetTransLimit(double x, double y, double z); void FullStop() { halt = true; } protected: virtual void ExecTrans(); virtual void ExecThrottle(); int mode; int halt; float throttle; float vlimit; float trans_x_limit; float trans_y_limit; float trans_z_limit; }; #endif // FLIGHT_COMP_H