/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== View class for Radio Communications HUD Overlay */ #ifndef DisplayView_h #define DisplayView_h #include "Types.h" #include "View.h" #include "SimObject.h" #include "Color.h" #include "Text.h" // +--------------------------------------------------------------------+ class Bitmap; class DisplayElement; class Font; // +--------------------------------------------------------------------+ class DisplayView : public View { public: DisplayView(Window* c); virtual ~DisplayView(); // Operations: virtual void Refresh(); virtual void OnWindowMove(); virtual void ExecFrame(); virtual void ClearDisplay(); virtual void AddText(const char* txt, Font* font, Color color, const Rect& rect, double hold = 1e9, double fade_in = 0, double fade_out = 0); virtual void AddImage(Bitmap* bmp, Color color, int blend, const Rect& rect, double hold = 1e9, double fade_in = 0, double fade_out = 0); static DisplayView* GetInstance(); protected: int width, height; double xcenter, ycenter; List elements; }; #endif // DisplayView_h