/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== */ #include "CmpSceneDlg.h" #include "CmpnScreen.h" #include "GameScreen.h" #include "Campaign.h" #include "CombatEvent.h" #include "Starshatter.h" #include "Sim.h" #include "CameraDirector.h" #include "Mission.h" #include "MissionEvent.h" #include "Clock.h" #include "DataLoader.h" #include "Video.h" #include "Keyboard.h" #include "Mouse.h" #include "ImageBox.h" #include "RichTextBox.h" #include "Button.h" #include "FormatUtil.h" // +--------------------------------------------------------------------+ // DECLARE MAPPING FUNCTIONS: // +--------------------------------------------------------------------+ CmpSceneDlg::CmpSceneDlg(Screen* s, FormDef& def, CmpnScreen* mgr) : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), mov_scene(0), subtitles_box(0), cam_view(0), disp_view(0), old_disp_win(0), flare1(0), flare2(0), flare3(0), flare4(0), subtitles_delay(0), subtitles_time(0) { Init(def); DataLoader* loader = DataLoader::GetLoader(); const char* oldpath = loader->GetDataPath(); loader->SetDataPath(0); loader->LoadTexture("flare0+.pcx", flare1, Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("flare2.pcx", flare2, Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("flare3.pcx", flare3, Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("flare4.pcx", flare4, Bitmap::BMP_TRANSLUCENT); loader->SetDataPath(oldpath); } CmpSceneDlg::~CmpSceneDlg() { } void CmpSceneDlg::RegisterControls() { mov_scene = FindControl(101); subtitles_box = (RichTextBox*) FindControl(102); if (mov_scene) { CameraDirector* cam_dir = CameraDirector::GetInstance(); cam_view = new CameraView(mov_scene, cam_dir->GetCamera(), 0); if (cam_view) mov_scene->AddView(cam_view); disp_view = DisplayView::GetInstance(); } } void CmpSceneDlg::Show() { FormWindow::Show(); Starshatter* stars = Starshatter::GetInstance(); if (stars->InCutscene()) { Sim* sim = Sim::GetSim(); if (sim) { cam_view->UseCamera(CameraDirector::GetInstance()->GetCamera()); cam_view->UseScene(sim->GetScene()); } // initialize lens flare bitmaps: if (stars->LensFlare()) { cam_view->LensFlareElements(flare1, flare4, flare2, flare3); cam_view->LensFlare(true); } // if lens flare disabled, just create the corona: else if (stars->Corona()) { cam_view->LensFlareElements(flare1, 0, 0, 0); cam_view->LensFlare(true); } if (disp_view) { old_disp_win = disp_view->GetWindow(); disp_view->SetWindow(mov_scene); mov_scene->AddView(disp_view); } if (subtitles_box) { subtitles_box->SetText(stars->GetSubtitles()); subtitles_delay = 0; subtitles_time = 0; } } } void CmpSceneDlg::Hide() { FormWindow::Hide(); if (disp_view && mov_scene && old_disp_win) { mov_scene->DelView(disp_view); disp_view->SetWindow(old_disp_win); } } // +--------------------------------------------------------------------+ CameraView* CmpSceneDlg::GetCameraView() { return cam_view; } DisplayView* CmpSceneDlg::GetDisplayView() { return disp_view; } // +--------------------------------------------------------------------+ void CmpSceneDlg::ExecFrame() { Starshatter* stars = Starshatter::GetInstance(); Mission* cutscene_mission = stars->GetCutsceneMission(); if (cutscene_mission && disp_view) { disp_view->ExecFrame(); if (subtitles_box && subtitles_box->GetLineCount() > 0) { if (subtitles_delay == 0) { int nlines = subtitles_box->GetLineCount(); MissionEvent* begin_scene = cutscene_mission->FindEvent(MissionEvent::BEGIN_SCENE); MissionEvent* end_scene = cutscene_mission->FindEvent(MissionEvent::END_SCENE); if (begin_scene && end_scene) { double total_time = end_scene->Time() - begin_scene->Time(); subtitles_delay = total_time / nlines; subtitles_time = Clock::GetInstance()->RealTime() / 1000.0 + subtitles_delay; } else { subtitles_delay = -1; } } if (subtitles_delay > 0) { double seconds = Clock::GetInstance()->RealTime() / 1000.0; if (subtitles_time <= seconds) { subtitles_time = seconds + subtitles_delay; subtitles_box->Scroll(ScrollWindow::SCROLL_DOWN); } } } } else { manager->ShowCmdDlg(); } }