/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Operational Command Dialog (Order of Battle Tab) */ #ifndef CmdTheaterDlg_h #define CmdTheaterDlg_h #include "Types.h" #include "FormWindow.h" #include "CmdDlg.h" #include "Bitmap.h" #include "Button.h" #include "ComboBox.h" #include "ListBox.h" #include "MapView.h" #include "Font.h" #include "Text.h" // +--------------------------------------------------------------------+ class CmdTheaterDlg : public FormWindow, public CmdDlg { public: CmdTheaterDlg(Screen* s, FormDef& def, CmpnScreen* mgr); virtual ~CmdTheaterDlg(); virtual void RegisterControls(); virtual void Show(); virtual void ExecFrame(); // Operations: virtual void OnMode(AWEvent* event); virtual void OnSave(AWEvent* event); virtual void OnExit(AWEvent* event); virtual void OnView(AWEvent* event); protected: CmpnScreen* manager; ActiveWindow* map_theater; MapView* map_view; Button* view_btn[3]; Button* zoom_in_btn; Button* zoom_out_btn; Campaign* campaign; }; #endif // CmdTheaterDlg_h