/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Operational Command Dialog (Mission List Tab) */ #ifndef CmdMissionsDlg_h #define CmdMissionsDlg_h #include "Types.h" #include "FormWindow.h" #include "CmdDlg.h" #include "Bitmap.h" #include "Button.h" #include "ComboBox.h" #include "ListBox.h" #include "Font.h" #include "Text.h" // +--------------------------------------------------------------------+ class Mission; // +--------------------------------------------------------------------+ class CmdMissionsDlg : public FormWindow, public CmdDlg { public: CmdMissionsDlg(Screen* s, FormDef& def, CmpnScreen* mgr); virtual ~CmdMissionsDlg(); virtual void RegisterControls(); virtual void Show(); virtual void ExecFrame(); // Operations: virtual void OnMode(AWEvent* event); virtual void OnSave(AWEvent* event); virtual void OnExit(AWEvent* event); virtual void OnMission(AWEvent* event); virtual void OnAccept(AWEvent* event); protected: CmpnScreen* manager; ListBox* lst_missions; ActiveWindow* txt_desc; Button* btn_accept; Starshatter* stars; Campaign* campaign; Mission* mission; }; #endif // CmdMissionsDlg_h