/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Operational Command Dialog (Mission List Tab) */ #include "CmdMissionsDlg.h" #include "CmpnScreen.h" #include "Starshatter.h" #include "Campaign.h" #include "Combatant.h" #include "CombatAssignment.h" #include "CombatGroup.h" #include "CombatUnit.h" #include "CombatZone.h" #include "Mission.h" #include "ShipDesign.h" #include "Player.h" #include "Game.h" #include "ContentBundle.h" #include "Button.h" #include "ComboBox.h" #include "ListBox.h" #include "Slider.h" #include "Video.h" #include "Keyboard.h" #include "Mouse.h" #include "ParseUtil.h" #include "FormatUtil.h" // +--------------------------------------------------------------------+ // DECLARE MAPPING FUNCTIONS: DEF_MAP_CLIENT(CmdMissionsDlg, OnMode); DEF_MAP_CLIENT(CmdMissionsDlg, OnSave); DEF_MAP_CLIENT(CmdMissionsDlg, OnExit); DEF_MAP_CLIENT(CmdMissionsDlg, OnMission); DEF_MAP_CLIENT(CmdMissionsDlg, OnAccept); // +--------------------------------------------------------------------+ CmdMissionsDlg::CmdMissionsDlg(Screen* s, FormDef& def, CmpnScreen* mgr) : FormWindow(s, 0, 0, s->Width(), s->Height()), CmdDlg(mgr), manager(mgr), lst_missions(0), txt_desc(0), btn_accept(0), stars(0), campaign(0), mission(0) { stars = Starshatter::GetInstance(); campaign = Campaign::GetCampaign(); Init(def); } CmdMissionsDlg::~CmdMissionsDlg() { } // +--------------------------------------------------------------------+ void CmdMissionsDlg::RegisterControls() { lst_missions = (ListBox*) FindControl(401); txt_desc = FindControl(402); btn_accept = (Button*) FindControl(403); RegisterCmdControls(this); if (btn_save) REGISTER_CLIENT(EID_CLICK, btn_save, CmdMissionsDlg, OnSave); if (btn_exit) REGISTER_CLIENT(EID_CLICK, btn_exit, CmdMissionsDlg, OnExit); for (int i = 0; i < 5; i++) { if (btn_mode[i]) REGISTER_CLIENT(EID_CLICK, btn_mode[i], CmdMissionsDlg, OnMode); } if (lst_missions) { REGISTER_CLIENT(EID_SELECT, lst_missions, CmdMissionsDlg, OnMission); } if (btn_accept) { btn_accept->SetEnabled(false); REGISTER_CLIENT(EID_CLICK, btn_accept, CmdMissionsDlg, OnAccept); } } // +--------------------------------------------------------------------+ void CmdMissionsDlg::Show() { mode = MODE_MISSIONS; FormWindow::Show(); ShowCmdDlg(); campaign = Campaign::GetCampaign(); if (campaign) { if (lst_missions) { lst_missions->ClearItems(); Player* player = Player::GetCurrentPlayer(); List& missions = campaign->GetMissionList(); for (int i = 0; i < missions.size(); i++) { MissionInfo* info = missions[i]; lst_missions->AddItemWithData(info->name, info->id); Mission* m = info->mission; if (m) { if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) { lst_missions->SetItemText(i, 1, ContentBundle::GetInstance()->GetText("CmdMissionsDlg.training")); } else { lst_missions->SetItemText(i, 1, m->TypeName()); } } char start_time[64]; FormatDayTime(start_time, info->start); lst_missions->SetItemText(i, 2, start_time); } } } } void CmdMissionsDlg::ExecFrame() { CmdDlg::ExecFrame(); if (campaign) { List& missions = campaign->GetMissionList(); Player* player = Player::GetCurrentPlayer(); if (missions.size() > lst_missions->NumItems()) { while (missions.size() > lst_missions->NumItems()) { MissionInfo* info = missions[lst_missions->NumItems()]; int i = lst_missions->AddItemWithData(info->name, info->id) - 1; Mission* m = info->mission; if (m) { if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) { lst_missions->SetItemText(i, 1, ContentBundle::GetInstance()->GetText("CmdMissionsDlg.training")); } else { lst_missions->SetItemText(i, 1, m->TypeName()); } } char start_time[64]; FormatDayTime(start_time, info->start); lst_missions->SetItemText(i, 2, start_time); } } else if (missions.size() < lst_missions->NumItems()) { lst_missions->ClearItems(); for (int i = 0; i < missions.size(); i++) { MissionInfo* info = missions[i]; lst_missions->AddItemWithData(info->name, info->id); Mission* m = info->mission; if (m) { if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) { lst_missions->SetItemText(i, 1, ContentBundle::GetInstance()->GetText("CmdMissionsDlg.training")); } else { lst_missions->SetItemText(i, 1, m->TypeName()); } } char start_time[64]; FormatDayTime(start_time, info->start); lst_missions->SetItemText(i, 2, start_time); } } else if (missions.size() > 0 && lst_missions->NumItems() > 0) { int id = lst_missions->GetItemData(0); MissionInfo* info = campaign->GetMissionInfo(id); if (!info) { int seln = -1; int seln_id = 0; for (int i = 0; i < lst_missions->NumItems(); i++) if (lst_missions->IsSelected(i)) seln = i; if (seln >= 0) seln_id = lst_missions->GetItemData(seln); lst_missions->ClearItems(); seln = -1; for (int i = 0; i < missions.size(); i++) { MissionInfo* info = missions[i]; lst_missions->AddItemWithData(info->name, info->id); Mission* m = info->mission; if (m) { if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) { lst_missions->SetItemText(i, 1, ContentBundle::GetInstance()->GetText("CmdMissionsDlg.training")); } else { lst_missions->SetItemText(i, 1, m->TypeName()); } } char start_time[64]; FormatDayTime(start_time, info->start); lst_missions->SetItemText(i, 2, start_time); if (info->id == seln_id) seln = i; } if (seln >= 0) lst_missions->SetSelected(seln); } } bool found = false; for (int i = 0; i < missions.size() && !found; i++) { MissionInfo* info = missions[i]; if (info->mission == mission) found = true; } if (!found) { mission = 0; txt_desc->SetText(""); btn_accept->SetEnabled(false); } } } // +--------------------------------------------------------------------+ void CmdMissionsDlg::OnSave(AWEvent* event) { CmdDlg::OnSave(event); } void CmdMissionsDlg::OnExit(AWEvent* event) { CmdDlg::OnExit(event); } void CmdMissionsDlg::OnMode(AWEvent* event) { CmdDlg::OnMode(event); } // +--------------------------------------------------------------------+ void CmdMissionsDlg::OnMission(AWEvent* event) { if (campaign && lst_missions) { MissionInfo* info = 0; mission = 0; for (int i = 0; i < lst_missions->NumItems(); i++) { if (lst_missions->IsSelected(i)) { int id = lst_missions->GetItemData(i); info = campaign->GetMissionInfo(id); } } btn_accept->SetEnabled((info != 0) ? true : false); if (info) { Text desc(""); desc += info->name; desc += "\n\n"; desc += info->player_info; desc += "\n\n"; desc += info->description; txt_desc->SetText(desc); mission = info->mission; } else { txt_desc->SetText(" "); } } } // +--------------------------------------------------------------------+ void CmdMissionsDlg::OnAccept(AWEvent* event) { if (!campaign || !mission) { ::Print(" ERROR CMD::Accept campaign=0x%08x mission=0x%08x\n", campaign, mission); return; } ::Print(" CMD::Accept Mission %d\n", mission->Identity()); Mouse::Show(false); campaign->SetMissionId(mission->Identity()); campaign->StartMission(); stars->SetGameMode(Game::PREP_MODE); }