/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. */ #include "Clock.h" #include #include template R Clock::GameTime() const { using target_duration = std::chrono::duration; return std::chrono::duration_cast(m_game_elapsed).count(); } template R Clock::RealTime() const { using target_duration = std::chrono::duration; return std::chrono::duration_cast(m_real_elapsed).count(); }