/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== 3D Bolt (Polygon) Object */ #ifndef Bolt_h #define Bolt_h #include "Graphic.h" #include "Polygon.h" // +--------------------------------------------------------------------+ class Bolt : public Graphic { public: static const char* TYPENAME() { return "Bolt"; } Bolt(double len=16, double wid=1, Bitmap* tex=0, int share=0); virtual ~Bolt(); // operations virtual void Render(Video* video, DWORD flags); virtual void Update(); // accessors / mutators virtual void SetOrientation(const Matrix& o); void SetDirection(const Point& v); void SetEndPoints(const Point& from, const Point& to); void SetTextureOffset(double from, double to); virtual void TranslateBy(const Point& ref); double Shade() const { return shade; } void SetShade(double s) { shade = s; } virtual bool IsBolt() const { return true; } protected: double length; double width; double shade; Poly poly; Material mtl; VertexSet vset; Bitmap* texture; int shared; Point vpn; Point origin; }; // +--------------------------------------------------------------------+ #endif // Bolt_h