/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== 3D Bolt (Polygon) Object */ #include "Bolt.h" #include "Bitmap.h" #include "Camera.h" #include "Video.h" #include "Utils.h" // +--------------------------------------------------------------------+ Bolt::Bolt(double len, double wid, Bitmap* tex, int share) : vset(4), poly(0), texture(tex), length(len), width(wid), shade(1.0), vpn(0, 1, 0), shared(share) { trans = true; loc = Vec3(0.0f, 0.0f, 1000.0f); vset.nverts = 4; vset.loc[0] = Point( width, 0, 1000); vset.loc[1] = Point( width, -length, 1000); vset.loc[2] = Point(-width, -length, 1000); vset.loc[3] = Point(-width, 0, 1000); vset.tu[0] = 0.0f; vset.tv[0] = 0.0f; vset.tu[1] = 1.0f; vset.tv[1] = 0.0f; vset.tu[2] = 1.0f; vset.tv[2] = 1.0f; vset.tu[3] = 0.0f; vset.tv[3] = 1.0f; Plane plane(vset.loc[0], vset.loc[1], vset.loc[2]); for (int i = 0; i < 4; i++) { vset.nrm[i] = plane.normal; } mtl.Ka = Color::White; mtl.Kd = Color::White; mtl.Ks = Color::Black; mtl.Ke = Color::White; mtl.tex_diffuse = texture; mtl.tex_emissive = texture; mtl.blend = Video::BLEND_ADDITIVE; poly.nverts = 4; poly.vertex_set = &vset; poly.material = &mtl; poly.verts[0] = 0; poly.verts[1] = 1; poly.verts[2] = 2; poly.verts[3] = 3; radius = (float) ((length>width) ? (length) : (width*2)); if (texture) { strncpy_s(name, texture->GetFilename(), 31); name[31] = 0; } } // +--------------------------------------------------------------------+ Bolt::~Bolt() { } // +--------------------------------------------------------------------+ void Bolt::Render(Video* video, DWORD flags) { if ((flags & RENDER_ADDITIVE) == 0) return; if (visible && !hidden && video && life) { const Camera* camera = video->GetCamera(); Point head = loc; Point tail = origin; Point vtail = tail - head; Point vcam = camera->Pos() - loc; Point vtmp = vcam.cross(vtail); vtmp.Normalize(); Point vlat = vtmp * -width; Vec3 vnrm = camera->vpn() * -1; vset.loc[0] = head + vlat; vset.loc[1] = tail + vlat; vset.loc[2] = tail - vlat; vset.loc[3] = head - vlat; vset.nrm[0] = vnrm; vset.nrm[1] = vnrm; vset.nrm[2] = vnrm; vset.nrm[3] = vnrm; ColorValue white((float) shade, (float) shade, (float) shade); mtl.Ka = white; mtl.Kd = white; mtl.Ks = Color::Black; mtl.Ke = white; video->DrawPolys(1, &poly); } } // +--------------------------------------------------------------------+ void Bolt::Update() { } // +--------------------------------------------------------------------+ void Bolt::TranslateBy(const Point& ref) { loc = loc - ref; origin = origin - ref; } // +--------------------------------------------------------------------+ void Bolt::SetOrientation(const Matrix& o) { vpn = Point(o(2,0), o(2,1), o(2,2)); origin = loc + (vpn * -length); } void Bolt::SetDirection(const Point& v) { vpn = v; origin = loc + (vpn * -length); } void Bolt::SetEndPoints(const Point& from, const Point& to) { loc = to; origin = from; vpn = to - from; length = vpn.Normalize(); radius = (float) length; } void Bolt::SetTextureOffset(double from, double to) { vset.tu[0] = (float) from; vset.tu[1] = (float) to; vset.tu[2] = (float) to; vset.tu[3] = (float) from; }