/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Main Menu Dialog Active Window class */ #ifndef AudDlg_h #define AudDlg_h #include "Types.h" #include "FormWindow.h" #include "Bitmap.h" #include "Button.h" #include "ComboBox.h" #include "ListBox.h" #include "Font.h" // +--------------------------------------------------------------------+ class BaseScreen; // +--------------------------------------------------------------------+ class AudDlg : public FormWindow { public: AudDlg(Screen* s, FormDef& def, BaseScreen* mgr); virtual ~AudDlg(); virtual void RegisterControls(); virtual void Show(); virtual void ExecFrame(); // Operations: virtual void Apply(); virtual void Cancel(); virtual void OnApply(AWEvent* event); virtual void OnCancel(AWEvent* event); virtual void OnAudio(AWEvent* event); virtual void OnVideo(AWEvent* event); virtual void OnOptions(AWEvent* event); virtual void OnControls(AWEvent* event); virtual void OnMod(AWEvent* event); protected: BaseScreen* manager; Slider* efx_volume_slider; Slider* gui_volume_slider; Slider* wrn_volume_slider; Slider* vox_volume_slider; Slider* menu_music_slider; Slider* game_music_slider; Slider* master_volume_slider; Slider* music_volume_slider; Slider* world_volume_slider; Button* aud_btn; Button* vid_btn; Button* opt_btn; Button* ctl_btn; Button* mod_btn; Button* apply; Button* cancel; bool closed; }; #endif // AudDlg_h