/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Asteroid Sprite class */ #ifndef Asteroid_h #define Asteroid_h #include "Types.h" #include "Geometry.h" #include "SimObject.h" #include "Debris.h" // +--------------------------------------------------------------------+ class Asteroid : public Debris { public: Asteroid(int type, const Vec3& pos, double mass); static void Initialize(); static void Close(); }; #endif // Asteroid_h