/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: WepView.h AUTHOR: John DiCamillo OVERVIEW ======== View class for Tactical HUD Overlay */ #ifndef WepView_h #define WepView_h #include "Types.h" #include "View.h" #include "Projector.h" #include "Bitmap.h" #include "Font.h" #include "System.h" #include "SimObject.h" // +--------------------------------------------------------------------+ class Graphic; class Sprite; class Ship; class Contact; class HUDView; // +--------------------------------------------------------------------+ class WepView : public View, public SimObserver { public: WepView(Window* c); virtual ~WepView(); // Operations: virtual void Refresh(); virtual void OnWindowMove(); virtual void ExecFrame(); virtual void SetOverlayMode(int mode); virtual int GetOverlayMode() const { return mode; } virtual void CycleOverlayMode(); virtual void RestoreOverlay(); virtual bool Update(SimObject* obj); virtual const char* GetObserverName() const; static WepView* GetInstance() { return wep_view; } static void SetColor(Color c); static bool IsMouseLatched(); protected: void DrawOverlay(); void DoMouseFrame(); bool CheckButton(int index, int x, int y); void CycleSubTarget(int direction); int mode; int transition; int mouse_down; int width, height, aw, ah; double xcenter, ycenter; Sim* sim; Ship* ship; SimObject* target; HUDView* hud; enum { MAX_WEP = 4, MAX_BTN = 16 }; Rect btn_rect[MAX_BTN]; SimRegion* active_region; static WepView* wep_view; }; #endif WepView_h