/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: VidDlg.cpp AUTHOR: John DiCamillo OVERVIEW ======== Main Menu Dialog Active Window class */ #include "MemDebug.h" #include "VidDlg.h" #include "BaseScreen.h" #include "Starshatter.h" #include "Ship.h" #include "Terrain.h" #include "CameraDirector.h" #include "DataLoader.h" #include "Button.h" #include "ListBox.h" #include "Slider.h" #include "Video.h" #include "VideoSettings.h" #include "Keyboard.h" #include "MachineInfo.h" // +--------------------------------------------------------------------+ // DECLARE MAPPING FUNCTIONS: DEF_MAP_CLIENT(VidDlg, OnTexSize); DEF_MAP_CLIENT(VidDlg, OnMode); DEF_MAP_CLIENT(VidDlg, OnDetail); DEF_MAP_CLIENT(VidDlg, OnTexture); DEF_MAP_CLIENT(VidDlg, OnGamma); DEF_MAP_CLIENT(VidDlg, OnApply); DEF_MAP_CLIENT(VidDlg, OnCancel); DEF_MAP_CLIENT(VidDlg, OnAudio); DEF_MAP_CLIENT(VidDlg, OnVideo); DEF_MAP_CLIENT(VidDlg, OnOptions); DEF_MAP_CLIENT(VidDlg, OnControls); DEF_MAP_CLIENT(VidDlg, OnMod); // +--------------------------------------------------------------------+ VidDlg::VidDlg(Screen* s, FormDef& def, BaseScreen* mgr) : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), selected_mode(0), selected_detail(0), orig_gamma(128), selected_card(0), selected_tex_size(0), selected_render(0), selected_texture(0), mode(0), tex_size(0), detail(0), texture(0), gamma(0), shadows(0), spec_maps(0), bump_maps(0), lens_flare(0), corona(0), nebula(0), dust(0), apply(0), cancel(0), vid_btn(0), aud_btn(0), ctl_btn(0), opt_btn(0), mod_btn(0), closed(true) { stars = Starshatter::GetInstance(); Init(def); orig_gamma = Game::GammaLevel(); } VidDlg::~VidDlg() { } // +--------------------------------------------------------------------+ void VidDlg::RegisterControls() { if (apply) return; mode = (ComboBox*) FindControl(203); REGISTER_CLIENT(EID_SELECT, mode, VidDlg, OnMode); tex_size = (ComboBox*) FindControl(204); REGISTER_CLIENT(EID_SELECT, tex_size, VidDlg, OnTexSize); detail = (ComboBox*) FindControl(205); REGISTER_CLIENT(EID_SELECT, detail, VidDlg, OnDetail); texture = (ComboBox*) FindControl(206); REGISTER_CLIENT(EID_SELECT, texture, VidDlg, OnTexture); gamma = (Slider*) FindControl(215); if (gamma) { gamma->SetRangeMin(32); gamma->SetRangeMax(224); gamma->SetStepSize(16); REGISTER_CLIENT(EID_CLICK, gamma, VidDlg, OnGamma); } lens_flare = (ComboBox*) FindControl(211); corona = (ComboBox*) FindControl(212); nebula = (ComboBox*) FindControl(213); dust = (ComboBox*) FindControl(214); shadows = (ComboBox*) FindControl(222); spec_maps = (ComboBox*) FindControl(223); bump_maps = (ComboBox*) FindControl(224); apply = (Button*) FindControl(1); REGISTER_CLIENT(EID_CLICK, apply, VidDlg, OnApply); cancel = (Button*) FindControl(2); REGISTER_CLIENT(EID_CLICK, cancel, VidDlg, OnCancel); vid_btn = (Button*) FindControl(901); REGISTER_CLIENT(EID_CLICK, vid_btn, VidDlg, OnVideo); aud_btn = (Button*) FindControl(902); REGISTER_CLIENT(EID_CLICK, aud_btn, VidDlg, OnAudio); ctl_btn = (Button*) FindControl(903); REGISTER_CLIENT(EID_CLICK, ctl_btn, VidDlg, OnControls); opt_btn = (Button*) FindControl(904); REGISTER_CLIENT(EID_CLICK, opt_btn, VidDlg, OnOptions); mod_btn = (Button*) FindControl(905); if (mod_btn) REGISTER_CLIENT(EID_CLICK, mod_btn, VidDlg, OnMod); } // +--------------------------------------------------------------------+ void VidDlg::Show() { FormWindow::Show(); if (closed) { bool fullscreen = true; if (stars) { selected_render = 9; selected_card = 0; int n = stars->MaxTexSize(); for (int i = 0; i < 7; i++) { if (n <= pow(2.0f, i+6)) { selected_tex_size = i; break; } } Video* video = Game::GetVideo(); if (video) { if (shadows) shadows->SetSelection(video->IsShadowEnabled()); if (spec_maps) spec_maps->SetSelection(video->IsSpecMapEnabled()); if (bump_maps) bump_maps->SetSelection(video->IsBumpMapEnabled()); fullscreen = video->IsFullScreen(); } if (lens_flare) lens_flare->SetSelection(stars->LensFlare()); if (corona) corona->SetSelection(stars->Corona()); if (nebula) nebula->SetSelection(stars->Nebula()); if (dust) dust->SetSelection(stars->Dust()); } selected_detail = Terrain::DetailLevel() - 2; selected_texture = true; if (mode) { BuildModeList(); mode->SetSelection(selected_mode); mode->SetEnabled(fullscreen); } if (tex_size) tex_size->SetSelection(selected_tex_size); if (detail) detail->SetSelection(selected_detail); if (texture) texture->SetSelection(selected_texture); if (gamma) { orig_gamma = Game::GammaLevel(); gamma->SetValue(orig_gamma); } } if (vid_btn) vid_btn->SetButtonState(1); if (aud_btn) aud_btn->SetButtonState(0); if (ctl_btn) ctl_btn->SetButtonState(0); if (opt_btn) opt_btn->SetButtonState(0); if (mod_btn) mod_btn->SetButtonState(0); closed = false; } // +--------------------------------------------------------------------+ void VidDlg::ExecFrame() { if (Keyboard::KeyDown(VK_RETURN)) { OnApply(0); } } // +--------------------------------------------------------------------+ void VidDlg::OnMode(AWEvent* event) { selected_mode = mode->GetSelectedIndex(); } void VidDlg::OnTexSize(AWEvent* event) { selected_tex_size = tex_size->GetSelectedIndex(); } void VidDlg::OnDetail(AWEvent* event) { selected_detail = detail->GetSelectedIndex(); } void VidDlg::OnTexture(AWEvent* event) { selected_texture = texture->GetSelectedIndex(); } void VidDlg::OnGamma(AWEvent* event) { int g = gamma->GetValue(); if (g >= 0 && g <= 255) { Game::SetGammaLevel(g); } } // +--------------------------------------------------------------------+ void VidDlg::OnAudio(AWEvent* event) { manager->ShowAudDlg(); } void VidDlg::OnVideo(AWEvent* event) { manager->ShowVidDlg(); } void VidDlg::OnOptions(AWEvent* event) { manager->ShowOptDlg(); } void VidDlg::OnControls(AWEvent* event) { manager->ShowCtlDlg(); } void VidDlg::OnMod(AWEvent* event) { manager->ShowModDlg(); } // +--------------------------------------------------------------------+ void VidDlg::OnApply(AWEvent* event) { manager->ApplyOptions(); } void VidDlg::OnCancel(AWEvent* event) { manager->CancelOptions(); } // +--------------------------------------------------------------------+ void VidDlg::Apply() { if (closed) return; int w = 800; int h = 600; int d = 32; int a = 1; int g = 128; int t = 2048; float bias = 0; const char* mode_desc = mode->GetSelectedItem(); if (strstr(mode_desc, "800 x 600")) { w = 800; h = 600; } else if (strstr(mode_desc, "1024 x 768")) { w = 1024; h = 768; } else if (strstr(mode_desc, "1152 x 864")) { w = 1152; h = 864; } else if (strstr(mode_desc, "1280 x 800")) { w = 1280; h = 800; } else if (strstr(mode_desc, "1280 x 960")) { w = 1280; h = 960; } else if (strstr(mode_desc, "1280 x 1024")) { w = 1280; h = 1024; } else if (strstr(mode_desc, "1366 x 768")) { w = 1366; h = 768; } else if (strstr(mode_desc, "1440 x 900")) { w = 1440; h = 900; } else if (strstr(mode_desc, "1600 x 900")) { w = 1600; h = 900; } else if (strstr(mode_desc, "1600 x 1200")) { w = 1600; h = 1200; } else if (strstr(mode_desc, "1680 x 1050")) { w = 1680; h = 1050; } else if (strstr(mode_desc, "1920 x 1080")) { w = 1920; h = 1080; } else if (strstr(mode_desc, "2560 x 1080")) { w = 2560; h = 1080; } else if (strstr(mode_desc, "3440 x 1440")) { w = 3440; h = 1440; } if (strstr(mode_desc, "x 16")) d = 16; else if (strstr(mode_desc, "x 32")) d = 32; if (selected_tex_size) t = (int) pow(2.0f, selected_tex_size + 6); bool video_change = false; Video* video = Game::GetVideo(); if (video) { const VideoSettings* vs = video->GetVideoSettings(); if (vs) bias = vs->depth_bias; if (video->IsFullScreen()) { if (video->Width() != w) video_change = true; if (video->Height() != h) video_change = true; if (video->Depth() != d) video_change = true; } else if (vs) { w = vs->fullscreen_mode.width; h = vs->fullscreen_mode.height; if (vs->fullscreen_mode.format == VideoMode::FMT_R5G6B5 || vs->fullscreen_mode.format == VideoMode::FMT_R5G5B5) d = 16; else d = 32; } if (Game::MaxTexSize() != t) video_change = true; } FILE* f = 0; if (video_change) fopen_s(&f, "video2.cfg", "wb"); else fopen_s(&f, "video.cfg", "wb"); if (gamma) { g = gamma->GetValue(); } if (f) { fprintf(f, "VIDEO\n\n"); fprintf(f, "width: %4d\n", w); fprintf(f, "height: %4d\n", h); fprintf(f, "depth: %4d\n", d); fprintf(f, "\n"); fprintf(f, "max_tex: %d\n", (int) pow(2.0f, 6 + selected_tex_size)); fprintf(f, "primary3D: %s\n", (a>0)?"true":"false"); fprintf(f, "gamma: %4d\n", g); fprintf(f, "\n"); fprintf(f, "terrain_detail_level: %d\n", selected_detail + 2); fprintf(f, "terrain_texture_enable: %s\n", selected_texture ? "true" : "false"); fprintf(f, "\n"); fprintf(f, "shadows: %s\n", shadows->GetSelectedIndex() ? "true" : "false"); fprintf(f, "spec_maps: %s\n", spec_maps->GetSelectedIndex() ? "true" : "false"); fprintf(f, "bump_maps: %s\n", bump_maps->GetSelectedIndex() ? "true" : "false"); fprintf(f, "bias: %f\n", bias); fprintf(f, "\n"); fprintf(f, "flare: %s\n", lens_flare->GetSelectedIndex() ? "true" : "false"); fprintf(f, "corona: %s\n", corona->GetSelectedIndex() ? "true" : "false"); fprintf(f, "nebula: %s\n", nebula->GetSelectedIndex() ? "true" : "false"); fprintf(f, "dust: %d\n", dust->GetSelectedIndex()); if (CameraDirector::GetRangeLimit() != 300e3) fprintf(f, " cam_range_max: %f,\n", CameraDirector::GetRangeLimit()); fclose(f); } Starshatter* stars = Starshatter::GetInstance(); if (stars) { if (video_change) stars->RequestChangeVideo(); else stars->LoadVideoConfig("video.cfg"); } closed = true; } void VidDlg::Cancel() { Game::SetGammaLevel(orig_gamma); closed = true; } // +--------------------------------------------------------------------+ void VidDlg::BuildModeList() { char mode_desc[32]; Starshatter* stars = Starshatter::GetInstance(); mode->ClearItems(); selected_mode = 0; if (Game::DisplayModeSupported( 800, 600, 16)) mode->AddItem("800 x 600 x 16"); if (Game::DisplayModeSupported( 800, 600, 32)) mode->AddItem("800 x 600 x 32"); if (Game::DisplayModeSupported(1024, 768, 16)) mode->AddItem("1024 x 768 x 16"); if (Game::DisplayModeSupported(1024, 768, 32)) mode->AddItem("1024 x 768 x 32"); if (Game::DisplayModeSupported(1152, 864, 16)) mode->AddItem("1152 x 864 x 16"); if (Game::DisplayModeSupported(1152, 864, 32)) mode->AddItem("1152 x 864 x 32"); if (Game::DisplayModeSupported(1280, 800, 16)) mode->AddItem("1280 x 800 x 16"); if (Game::DisplayModeSupported(1280, 800, 32)) mode->AddItem("1280 x 800 x 32"); if (Game::DisplayModeSupported(1280, 960, 16)) mode->AddItem("1280 x 960 x 16"); if (Game::DisplayModeSupported(1280, 960, 32)) mode->AddItem("1280 x 960 x 32"); if (Game::DisplayModeSupported(1280,1024, 16)) mode->AddItem("1280 x 1024 x 16"); if (Game::DisplayModeSupported(1280,1024, 32)) mode->AddItem("1280 x 1024 x 32"); if (Game::DisplayModeSupported(1366, 768, 16)) mode->AddItem("1366 x 768 x 16"); if (Game::DisplayModeSupported(1366, 768, 32)) mode->AddItem("1366 x 768 x 32"); if (Game::DisplayModeSupported(1440, 900, 16)) mode->AddItem("1440 x 900 x 16"); if (Game::DisplayModeSupported(1440, 900, 32)) mode->AddItem("1440 x 900 x 32"); if (Game::DisplayModeSupported(1600, 900, 16)) mode->AddItem("1600 x 900 x 16"); if (Game::DisplayModeSupported(1600, 900, 32)) mode->AddItem("1600 x 900 x 32"); if (Game::DisplayModeSupported(1600,1200, 16)) mode->AddItem("1600 x 1200 x 16"); if (Game::DisplayModeSupported(1600,1200, 32)) mode->AddItem("1600 x 1200 x 32"); if (Game::DisplayModeSupported(1680,1050, 16)) mode->AddItem("1680 x 1050 x 16"); if (Game::DisplayModeSupported(1680,1050, 32)) mode->AddItem("1680 x 1050 x 32"); if (Game::DisplayModeSupported(1920,1080, 16)) mode->AddItem("1920 x 1080 x 16"); if (Game::DisplayModeSupported(1920,1080, 32)) mode->AddItem("1920 x 1080 x 32"); Video* video = Game::GetVideo(); if (stars && video) { switch (video->Width()) { case 800: strcpy_s(mode_desc, "800 x 600 x "); break; default: case 1024: strcpy_s(mode_desc, "1024 x 768 x "); break; case 1152: strcpy_s(mode_desc, "1152 x 864 x "); break; case 1280: if (video->Height() < 900) strcpy_s(mode_desc, "1280 x 800 x "); if (video->Height() < 1000) strcpy_s(mode_desc, "1280 x 960 x "); else strcpy_s(mode_desc, "1280 x 1024 x "); break; case 1366: strcpy_s(mode_desc, "1366 x 768 x "); break; case 1440: strcpy_s(mode_desc, "1440 x 900 x "); break; case 1600: if (video->Height() < 1000) strcpy_s(mode_desc, "1600 x 900 x "); else strcpy_s(mode_desc, "1600 x 1200 x "); break; case 1680: strcpy_s(mode_desc, "1680 x 1050 x "); break; case 1920: strcpy_s(mode_desc, "1920 x 1080 x "); break; case 2560: strcpy_s(mode_desc, "2560 x 1080 x "); break; case 3440: strcpy_s(mode_desc, "3440 x 1440 x "); break; } switch (video->Depth()) { default: case 8: strcat_s(mode_desc, "8"); break; case 16: strcat_s(mode_desc, "16"); break; case 32: strcat_s(mode_desc, "32"); break; } for (int i = 0; i < mode->GetCount(); i++) { if (!strcmp(mode->GetItem(i), mode_desc)) selected_mode = i; } } }