/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: nGen.lib FILE: Types.h AUTHOR: John DiCamillo OVERVIEW ======== Basic Type Definitions */ #ifndef Types_h #define Types_h // +--------------------------------------------------------------------+ #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #define STRICT 1 // Works with Windows 2000 and later and Windows 98 or later #undef _WIN32_IE #undef WINVER #undef _WIN32_WINDOWS #undef _WIN32_WINNT #define WINVER 0x0500 #define _WIN32_WINDOWS 0x0410 #define _WIN32_WINNT 0x0500 //#if !defined(HMONITOR_DECLARED) // #define HMONITOR_DECLARED // DECLARE_HANDLE(HMONITOR); //#endif #include #include #include #include #include #include #include #include // Enable extra D3D debugging in debug builds if using the debug DirectX runtime. // This makes D3D objects work well in the debugger watch window, but slows down // performance slightly. #if defined(DEBUG) | defined(_DEBUG) #define D3D_DEBUG_INFO #endif // Direct3D includes #include #include // DirectSound includes #include #include #include // +--------------------------------------------------------------------+ #endif // Types_h