/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: Thruster.h AUTHOR: John DiCamillo OVERVIEW ======== Conventional Thruster (system) class */ #ifndef Thruster_h #define Thruster_h #include "Types.h" #include "System.h" #include "Geometry.h" // +--------------------------------------------------------------------+ class Ship; // +--------------------------------------------------------------------+ struct ThrusterPort { static const char* TYPENAME() { return "ThrusterPort"; } ThrusterPort(int t, const Point& l, DWORD f, float s); ~ThrusterPort(); int type; DWORD fire; float burn; float scale; Point loc; Graphic* flare; Graphic* trail; }; // +--------------------------------------------------------------------+ class Thruster : public System { public: static const char* TYPENAME() { return "Thruster"; } enum Constants { LEFT, RIGHT, FORE, AFT, TOP, BOTTOM, YAW_L, YAW_R, PITCH_D, PITCH_U, ROLL_L, ROLL_R }; Thruster(int dtype, double thrust, float flare_scale=0); Thruster(const Thruster& rhs); virtual ~Thruster(); static void Initialize(); static void Close(); virtual void ExecFrame(double seconds); virtual void ExecTrans(double x, double y, double z); virtual void SetShip(Ship* s); virtual double TransXLimit(); virtual double TransYLimit(); virtual double TransZLimit(); virtual void AddPort(int type, const Point& loc, DWORD fire, float flare_scale=0); virtual void CreatePort(int type, const Point& loc, DWORD fire, float flare_scale); int NumThrusters() const; Graphic* Flare(int engine) const; Graphic* Trail(int engine) const; virtual void Orient(const Physical* rep); virtual double GetRequest(double seconds) const; protected: void IncBurn(int inc, int dec); void DecBurn(int a, int b); Ship* ship; float thrust; float scale; float burn[12]; float avail_x, avail_y, avail_z; float trans_x, trans_y, trans_z; float roll_rate, pitch_rate, yaw_rate; float roll_drag, pitch_drag, yaw_drag; List ports; }; #endif Thruster_h