/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: Thruster.cpp AUTHOR: John DiCamillo OVERVIEW ======== Weapon class */ #include "MemDebug.h" #include "Thruster.h" #include "Component.h" #include "Drive.h" #include "FlightComp.h" #include "SystemDesign.h" #include "Ship.h" #include "ShipDesign.h" #include "Sim.h" #include "CameraDirector.h" #include "AudioConfig.h" #include "Random.h" #include "Light.h" #include "Bitmap.h" #include "Sound.h" #include "DataLoader.h" #include "Bolt.h" #include "Sprite.h" #include "Game.h" // +----------------------------------------------------------------------+ static Sound* thruster_resource = 0; static Sound* thruster_sound = 0; extern Bitmap* drive_flare_bitmap[8]; extern Bitmap* drive_trail_bitmap[8]; #define CLAMP(x, a, b) if (x < (a)) x = (a); else if (x > (b)) x = (b); // +----------------------------------------------------------------------+ ThrusterPort::ThrusterPort(int t, const Point& l, DWORD f, float s) : type(t), loc(l), flare(0), trail(0), fire(f), burn(0), scale(s) { } ThrusterPort::~ThrusterPort() { GRAPHIC_DESTROY(flare); GRAPHIC_DESTROY(trail); } // +----------------------------------------------------------------------+ static int sys_value = 2; // +----------------------------------------------------------------------+ Thruster::Thruster(int dtype, double max_thrust, float flare_scale) : System(DRIVE, dtype, "Thruster", sys_value, max_thrust, max_thrust, max_thrust), ship(0), thrust(1.0f), scale(flare_scale), avail_x(1.0f), avail_y(1.0f), avail_z(1.0f) { name = Game::GetText("sys.thruster"); abrv = Game::GetText("sys.thruster.abrv"); power_flags = POWER_WATTS; ZeroMemory(burn, sizeof(burn)); emcon_power[0] = 50; emcon_power[1] = 50; emcon_power[2] = 100; } // +----------------------------------------------------------------------+ Thruster::Thruster(const Thruster& t) : System(t), ship(0), thrust(1.0f), scale(t.scale), avail_x(1.0f), avail_y(1.0f), avail_z(1.0f) { power_flags = POWER_WATTS; Mount(t); ZeroMemory(burn, sizeof(burn)); if (subtype != Drive::STEALTH) { for (int i = 0; i < t.ports.size(); i++) { ThrusterPort* p = t.ports[i]; CreatePort(p->type, p->loc, p->fire, p->scale); } } } // +--------------------------------------------------------------------+ Thruster::~Thruster() { ports.destroy(); if (thruster_sound && thruster_sound->IsPlaying()) { thruster_sound->Stop(); } } // +--------------------------------------------------------------------+ void Thruster::Initialize() { static int initialized = 0; if (initialized) return; DataLoader* loader = DataLoader::GetLoader(); const int SOUND_FLAGS = Sound::LOCALIZED | Sound::LOC_3D | Sound::LOOP | Sound::LOCKED; loader->SetDataPath("Sounds/"); loader->LoadSound("thruster.wav", thruster_resource, SOUND_FLAGS); loader->SetDataPath(0); if (thruster_resource) thruster_resource->SetMaxDistance(15.0e3f); initialized = 1; } void Thruster::Close() { delete thruster_resource; thruster_resource = 0; if (thruster_sound) { thruster_sound->Stop(); thruster_sound->Release(); } } // +--------------------------------------------------------------------+ void Thruster::Orient(const Physical* rep) { System::Orient(rep); bool hide_all = false; if (!ship || (ship->IsAirborne() && ship->Class() != Ship::LCA)) { hide_all = true; } if (ship->Rep() && ship->Rep()->Hidden()) { hide_all = true; } if (thrust <= 0) { hide_all = true; } const Matrix& orientation = rep->Cam().Orientation(); Point ship_loc = rep->Location(); for (int i = 0; i < ports.size(); i++) { ThrusterPort* p = ports[i]; Point projector = (p->loc * orientation) + ship_loc; if (p->flare) p->flare->MoveTo(projector); if (p->trail) { double intensity = p->burn; if (intensity > 0.5 && !hide_all) { Bolt* t = (Bolt*) p->trail; double len = -50 * p->scale * intensity; t->Show(); switch (p->type) { case LEFT: t->SetEndPoints(projector, projector + rep->Cam().vrt() * len); break; case RIGHT: t->SetEndPoints(projector, projector - rep->Cam().vrt() * len); break; case AFT: t->SetEndPoints(projector, projector + rep->Cam().vpn() * len); break; case FORE: t->SetEndPoints(projector, projector - rep->Cam().vpn() * len); break; case BOTTOM: t->SetEndPoints(projector, projector + rep->Cam().vup() * len); break; case TOP: t->SetEndPoints(projector, projector - rep->Cam().vup() * len); break; default: t->Hide(); break; } } else { p->trail->Hide(); if (p->flare) p->flare->Hide(); } } } } // +--------------------------------------------------------------------+ void Thruster::ExecFrame(double seconds) { System::ExecFrame(seconds); if (ship) { double rr = 0, pr = 0, yr = 0; double rd = 0, pd = 0, yd = 0; double agility = 1; double stability = 1; FlightComp* flcs = ship->GetFLCS(); if (flcs) { if (!flcs->IsPowerOn() || flcs->Status() < DEGRADED) { agility = 0.3; stability = 0.0; } } // check for thruster damage here: if (components.size() >= 3) { int stat = components[0]->Status(); if (stat == Component::NOMINAL) avail_x = 1.0f; else if (stat == Component::DEGRADED) avail_x = 0.5f; else avail_x = 0.0f; stat = components[1]->Status(); if (stat == Component::NOMINAL) avail_z = 1.0f; else if (stat == Component::DEGRADED) avail_z = 0.5f; else avail_z = 0.0f; stat = components[2]->Status(); if (stat == Component::NOMINAL) avail_y = 1.0f; else if (stat == Component::DEGRADED) avail_y = 0.5f; else avail_y = 0.0f; } // thrust limited by power distribution: thrust = energy/capacity; energy = 0.0f; if (thrust < 0) thrust = 0.0f; agility *= thrust; stability *= thrust; rr = roll_rate * agility * avail_y; pr = pitch_rate * agility * avail_y; yr = yaw_rate * agility * avail_x; rd = roll_drag * stability * avail_y; pd = pitch_drag * stability * avail_y; yd = yaw_drag * stability * avail_x; ship->SetAngularRates(rr,pr,yr); ship->SetAngularDrag (rd,pd,yd); } } // +--------------------------------------------------------------------+ void Thruster::SetShip(Ship* s) { const double ROLL_SPEED = PI * 0.0400; const double PITCH_SPEED = PI * 0.0250; const double YAW_SPEED = PI * 0.0250; ship = s; if (ship) { ShipDesign* design = (ShipDesign*) ship->Design(); trans_x = design->trans_x; trans_y = design->trans_y; trans_z = design->trans_z; roll_drag = design->roll_drag; pitch_drag = design->pitch_drag; yaw_drag = design->yaw_drag; roll_rate = (float) (design->roll_rate * PI / 180); pitch_rate = (float) (design->pitch_rate * PI / 180); yaw_rate = (float) (design->yaw_rate * PI / 180); double agility = design->agility; if (roll_rate == 0) roll_rate = (float) (agility * ROLL_SPEED); if (pitch_rate == 0) pitch_rate = (float) (agility * PITCH_SPEED); if (yaw_rate == 0) yaw_rate = (float) (agility * YAW_SPEED); } } // +--------------------------------------------------------------------+ double Thruster::TransXLimit() { return trans_x * avail_x; } double Thruster::TransYLimit() { return trans_y * avail_y; } double Thruster::TransZLimit() { return trans_z * avail_z; } // +--------------------------------------------------------------------+ void Thruster::ExecTrans(double x, double y, double z) { if (!ship || (ship->IsAirborne() && ship->Class() != Ship::LCA)) { if (thruster_sound && thruster_sound->IsPlaying()) thruster_sound->Stop(); for (int i = 0; i < ports.size(); i++) { ThrusterPort* p = ports[i]; if (p->flare) p->flare->Hide(); if (p->trail) p->trail->Hide(); } return; } bool sound_on = false; bool show_flare = true; if (ship->Rep() && ship->Rep()->Hidden()) show_flare = false; if (ship->Class() == Ship::LCA && ship->IsAirborne() && ship->Velocity().length() < 250 && ship->AltitudeAGL() > ship->Radius()/2) { sound_on = true; IncBurn(BOTTOM, TOP); } else if (!ship->IsAirborne()) { double tx_limit = ship->Design()->trans_x; double ty_limit = ship->Design()->trans_y; double tz_limit = ship->Design()->trans_z; if (x < -0.15 * tx_limit) IncBurn(RIGHT, LEFT); else if (x > 0.15 * tx_limit) IncBurn(LEFT, RIGHT); else DecBurn(LEFT, RIGHT); if (y < -0.15 * ty_limit) IncBurn(FORE, AFT); else if (y > 0.15 * ty_limit) IncBurn(AFT, FORE); else DecBurn(FORE, AFT); if (z < -0.15 * tz_limit) IncBurn(TOP, BOTTOM); else if (z > 0.15 * tz_limit) IncBurn(BOTTOM, TOP); else DecBurn(TOP, BOTTOM); double r, p, y; ship->GetAngularThrust(r, p, y); // Roll seems to have the opposite sign from // the pitch and yaw thrust factors. Not sure why. if (r > 0) IncBurn(ROLL_L, ROLL_R); else if (r < 0) IncBurn(ROLL_R, ROLL_L); else DecBurn(ROLL_R, ROLL_L); if (y < 0) IncBurn(YAW_L, YAW_R); else if (y > 0) IncBurn(YAW_R, YAW_L); else DecBurn(YAW_R, YAW_L); if (p < 0) IncBurn(PITCH_D, PITCH_U); else if (p > 0) IncBurn(PITCH_U, PITCH_D); else DecBurn(PITCH_U, PITCH_D); } else { for (int i = 0; i < 12; i++) { burn[i] -= 0.1f; if (burn[i] < 0) burn[i] = 0.0f; } } for (int i = 0; i < ports.size(); i++) { ThrusterPort* p = ports[i]; if (p->fire) { p->burn = 0; int flag = 1; for (int n = 0; n < 12; n++) { if ((p->fire & flag) != 0 && burn[n] > p->burn) p->burn = burn[n]; flag <<= 1; } } else { p->burn = burn[p->type]; } if (p->burn > 0 && thrust > 0) { sound_on = true; if (show_flare) { Sprite* flare_rep = (Sprite*) p->flare; if (flare_rep) { flare_rep->Show(); flare_rep->SetShade(1); } if (p->trail) { Bolt* t = (Bolt*) p->trail; t->Show(); t->SetShade(1); } } } else { if (p->flare) p->flare->Hide(); if (p->trail) p->trail->Hide(); } } // thruster sound: if (ship && ship == Sim::GetSim()->GetPlayerShip() && ports.size() > 0) { CameraDirector* cam_dir = CameraDirector::GetInstance(); // no sound when paused! if (!Game::Paused() && cam_dir && cam_dir->GetCamera()) { if (!thruster_sound) { if (thruster_resource) thruster_sound = thruster_resource->Duplicate(); } if (thruster_sound) { if (sound_on) { Point cam_loc = cam_dir->GetCamera()->Pos(); double dist = (ship->Location() - cam_loc).length(); long max_vol = AudioConfig::EfxVolume(); long volume = -2000; if (volume > max_vol) volume = max_vol; if (dist < thruster_sound->GetMaxDistance()) { thruster_sound->SetLocation(ship->Location()); thruster_sound->SetVolume(volume); thruster_sound->Play(); } else if (thruster_sound->IsPlaying()) { thruster_sound->Stop(); } } else if (thruster_sound->IsPlaying()) { thruster_sound->Stop(); } } } } ship->SetTransX(x * thrust); ship->SetTransY(y * thrust); ship->SetTransZ(z * thrust); } // +--------------------------------------------------------------------+ void Thruster::AddPort(int type, const Point& loc, DWORD fire, float flare_scale) { if (flare_scale == 0) flare_scale = scale; ThrusterPort* port = new(__FILE__,__LINE__) ThrusterPort(type, loc, fire, flare_scale); ports.append(port); } void Thruster::CreatePort(int type, const Point& loc, DWORD fire, float flare_scale) { Bitmap* flare_bmp = drive_flare_bitmap[subtype]; Bitmap* trail_bmp = drive_trail_bitmap[subtype]; if (subtype != Drive::STEALTH) { Sprite* flare_rep = new(__FILE__,__LINE__) Sprite(flare_bmp); flare_rep->Scale(flare_scale * 0.667f); flare_rep->SetShade(0); Bolt* trail_rep = new(__FILE__,__LINE__) Bolt(flare_scale * 30, flare_scale * 8, trail_bmp, true); ThrusterPort* port = new(__FILE__,__LINE__) ThrusterPort(type, loc, fire, flare_scale); port->flare = flare_rep; port->trail = trail_rep; ports.append(port); } } // +--------------------------------------------------------------------+ int Thruster::NumThrusters() const { return ports.size(); } Graphic* Thruster::Flare(int engine) const { if (engine >= 0 && engine < ports.size()) return ports[engine]->flare; return 0; } Graphic* Thruster::Trail(int engine) const { if (engine >= 0 && engine < ports.size()) return ports[engine]->trail; return 0; } // +--------------------------------------------------------------------+ void Thruster::IncBurn(int inc, int dec) { burn[inc] += 0.1f; if (burn[inc] > 1) burn[inc] = 1.0f; burn[dec] -= 0.1f; if (burn[dec] < 0) burn[dec] = 0.0f; } void Thruster::DecBurn(int a, int b) { burn[a] -= 0.1f; if (burn[a] < 0) burn[a] = 0.0f; burn[b] -= 0.1f; if (burn[b] < 0) burn[b] = 0.0f; } // +----------------------------------------------------------------------+ double Thruster::GetRequest(double seconds) const { if (!power_on) return 0; for (int i = 0; i < 12; i++) if (burn[i] != 0) return power_level * sink_rate * seconds; return 0; }