/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: TacticalView.h AUTHOR: John DiCamillo OVERVIEW ======== View class for Radio Communications HUD Overlay */ #ifndef TacticalView_h #define TacticalView_h #include "Types.h" #include "View.h" #include "Color.h" #include "SimObject.h" #include "Text.h" // +--------------------------------------------------------------------+ class Font; class Ship; class RadioMessage; class CameraView; class Projector; class HUDView; class Menu; class MenuItem; class MenuView; class GameScreen; // +--------------------------------------------------------------------+ class TacticalView : public View, public SimObserver { public: TacticalView(Window* c, GameScreen* parent); virtual ~TacticalView(); // Operations: virtual void Refresh(); virtual void OnWindowMove(); virtual void ExecFrame(); virtual void UseProjector(Projector* p); virtual void DoMouseFrame(); virtual bool Update(SimObject* obj); virtual const char* GetObserverName() const; static void SetColor(Color c); static void Initialize(); static void Close(); static TacticalView* GetInstance() { return tac_view; } protected: virtual bool SelectAt(int x, int y); virtual bool SelectRect(const Rect& r); virtual Ship* WillSelectAt(int x, int y); virtual void SetHelm(bool approach); virtual void DrawMouseRect(); virtual void DrawSelection(Ship* seln); virtual void DrawSelectionInfo(Ship* seln); virtual void DrawSelectionList(ListIter seln); virtual void BuildMenu(); virtual void DrawMenu(); virtual void ProcessMenuItem(int action); virtual void DrawMove(); virtual void SendMove(); virtual bool GetMouseLoc3D(); virtual void DrawAction(); virtual void SendAction(); GameScreen* gamescreen; CameraView* camview; Projector* projector; int width, height; double xcenter, ycenter; int shift_down; int mouse_down; int right_down; int show_move; int show_action; Point move_loc; double base_alt; double move_alt; POINT mouse_action; POINT mouse_start; Rect mouse_rect; Font* font; Sim* sim; Ship* ship; Ship* msg_ship; Text current_sector; Menu* active_menu; MenuView* menu_view; static TacticalView* tac_view; }; #endif // TacticalView_h