/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: Stars.exe FILE: SystemDesign.cpp AUTHOR: John DiCamillo OVERVIEW ======== Weapon Design parameters class */ #include "MemDebug.h" #include "SystemDesign.h" #include "Component.h" #include "Game.h" #include "Bitmap.h" #include "DataLoader.h" #include "ParseUtil.h" // +--------------------------------------------------------------------+ List SystemDesign::catalog; #define GET_DEF_TEXT(p,d,x) if(p->name()->value()==(#x))GetDefText(d->x,p,filename) #define GET_DEF_NUM(p,d,x) if(p->name()->value()==(#x))GetDefNumber(d->x,p,filename) // +--------------------------------------------------------------------+ SystemDesign::SystemDesign() { } SystemDesign::~SystemDesign() { components.destroy(); } // +--------------------------------------------------------------------+ void SystemDesign::Initialize(const char* filename) { Print("Loading System Designs '%s'\n", filename); // Load Design File: DataLoader* loader = DataLoader::GetLoader(); BYTE* block; int blocklen = loader->LoadBuffer(filename, block, true); Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); Term* term = parser.ParseTerm(); if (!term) { Print("ERROR: could not parse '%s'\n", filename); exit(-3); } else { TermText* file_type = term->isText(); if (!file_type || file_type->value() != "SYSTEM") { Print("ERROR: invalid system design file '%s'\n", filename); exit(-4); } } int type = 1; do { delete term; term = parser.ParseTerm(); if (term) { TermDef* def = term->isDef(); if (def) { if (def->name()->value() == "system") { if (!def->term() || !def->term()->isStruct()) { Print("WARNING: system structure missing in '%s'\n", filename); } else { TermStruct* val = def->term()->isStruct(); SystemDesign* design = new(__FILE__,__LINE__) SystemDesign; for (int i = 0; i < val->elements()->size(); i++) { TermDef* pdef = val->elements()->at(i)->isDef(); if (pdef) { GET_DEF_TEXT(pdef, design, name); else if (pdef->name()->value()==("component")) { if (!pdef->term() || !pdef->term()->isStruct()) { Print("WARNING: component structure missing in system '%s' in '%s'\n", (const char*) design->name, filename); } else { TermStruct* val2 = pdef->term()->isStruct(); ComponentDesign* comp_design = new(__FILE__,__LINE__) ComponentDesign; for (int i = 0; i < val2->elements()->size(); i++) { TermDef* pdef2 = val2->elements()->at(i)->isDef(); if (pdef2) { GET_DEF_TEXT(pdef2, comp_design, name); else GET_DEF_TEXT(pdef2, comp_design, abrv); else GET_DEF_NUM (pdef2, comp_design, repair_time); else GET_DEF_NUM (pdef2, comp_design, replace_time); else GET_DEF_NUM (pdef2, comp_design, spares); else GET_DEF_NUM (pdef2, comp_design, affects); else { Print("WARNING: parameter '%s' ignored in '%s'\n", pdef2->name()->value().data(), filename); } } } design->components.append(comp_design); } } else { Print("WARNING: parameter '%s' ignored in '%s'\n", pdef->name()->value().data(), filename); } } else { Print("WARNING: term ignored in '%s'\n", filename); val->elements()->at(i)->print(); } } catalog.append(design); } } else Print("WARNING: unknown definition '%s' in '%s'\n", def->name()->value().data(), filename); } else { Print("WARNING: term ignored in '%s'\n", filename); term->print(); } } } while (term); loader->ReleaseBuffer(block); } // +--------------------------------------------------------------------+ void SystemDesign::Close() { catalog.destroy(); } // +--------------------------------------------------------------------+ SystemDesign* SystemDesign::Find(const char* name) { SystemDesign test; test.name = name; return catalog.find(&test); }