/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: FighterAI.h AUTHOR: John DiCamillo OVERVIEW ======== Starship (low-level) Artifical Intelligence class */ #ifndef StarshipAI_h #define StarshipAI_h #include "Types.h" #include "ShipAI.h" // +--------------------------------------------------------------------+ class StarshipAI : public ShipAI { public: StarshipAI(SimObject* s); virtual ~StarshipAI(); // convert the goal point from world to local coords: virtual void FindObjective(); protected: // accumulate behaviors: virtual void Navigator(); virtual Steer SeekTarget(); virtual Steer AvoidCollision(); // steering functions: virtual Steer Seek(const Point& point); virtual Steer Flee(const Point& point); virtual Steer Avoid(const Point& point, float radius); virtual Point Transform(const Point& pt); // fire on target if appropriate: virtual void FireControl(); virtual void HelmControl(); virtual void ThrottleControl(); System* SelectSubtarget(); bool AssessTargetPointDefense(); DWORD sub_select_time; DWORD point_defense_time; System* subtarget; bool tgt_point_defense; }; // +--------------------------------------------------------------------+ #endif StarshipAI_h