/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars FILE: StarServer.h AUTHOR: John DiCamillo */ #ifndef StarServer_h #define StarServer_h #include "Types.h" #include "Game.h" #include "Bitmap.h" #include "KeyMap.h" // +--------------------------------------------------------------------+ class Campaign; class Ship; class Sim; class FadeView; class CameraDirector; class MultiController; class MouseController; class DataLoader; class NetServer; class NetLobbyServer; // +--------------------------------------------------------------------+ class StarServer : public Game { public: StarServer(); virtual ~StarServer(); virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow); virtual bool InitGame(); virtual void GameState(); virtual bool OnPaint(); enum MODE { MENU_MODE, // main menu LOAD_MODE, // loading mission into simulator PLAY_MODE // active simulation }; int GetGameMode() { return game_mode; } void SetGameMode(int mode); void SetNextMission(const char* script); void CreateWorld(); void Shutdown(bool restart=false); static StarServer* GetInstance() { return instance; } protected: virtual bool GameLoop(); virtual void UpdateWorld(); virtual void InstantiateMission(); static StarServer* instance; NetServer* admin_server; NetLobbyServer* lobby_server; DataLoader* loader; int game_mode; DWORD time_mark; DWORD minutes; }; #endif // StarServer_h