/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: Stars.exe FILE: SimEvent.cpp AUTHOR: John DiCamillo OVERVIEW ======== Simulation Events for mission summary */ #include "MemDebug.h" #include "SimEvent.h" #include "Sim.h" #include "Game.h" // +====================================================================+ List records; // +====================================================================+ SimEvent::SimEvent(int e, const char* t, const char* i) : event(e), count(0) { Sim* sim = Sim::GetSim(); if (sim) { time = (int) sim->MissionClock(); } else { time = (int) (Game::GameTime()/1000); } SetTarget(t); SetInfo(i); } SimEvent::~SimEvent() { } // +--------------------------------------------------------------------+ void SimEvent::SetTime(int t) { time = t; } void SimEvent::SetTarget(const char* t) { if (t && t[0]) target = t; } void SimEvent::SetInfo(const char* i) { if (i && i[0]) info = i; } void SimEvent::SetCount(int c) { count = c; } Text SimEvent::GetEventDesc() const { switch (event) { case LAUNCH: return Game::GetText("sim.event.Launch"); case DOCK: return Game::GetText("sim.event.Dock"); case LAND: return Game::GetText("sim.event.Land"); case EJECT: return Game::GetText("sim.event.Eject"); case CRASH: return Game::GetText("sim.event.Crash"); case COLLIDE: return Game::GetText("sim.event.Collision With"); case DESTROYED: return Game::GetText("sim.event.Destroyed By"); case MAKE_ORBIT: return Game::GetText("sim.event.Make Orbit"); case BREAK_ORBIT: return Game::GetText("sim.event.Break Orbit"); case QUANTUM_JUMP: return Game::GetText("sim.event.Quantum Jump"); case LAUNCH_SHIP: return Game::GetText("sim.event.Launch Ship"); case RECOVER_SHIP: return Game::GetText("sim.event.Recover Ship"); case FIRE_GUNS: return Game::GetText("sim.event.Fire Guns"); case FIRE_MISSILE: return Game::GetText("sim.event.Fire Missile"); case DROP_DECOY: return Game::GetText("sim.event.Drop Decoy"); case GUNS_KILL: return Game::GetText("sim.event.Guns Kill"); case MISSILE_KILL: return Game::GetText("sim.event.Missile Kill"); case LAUNCH_PROBE: return Game::GetText("sim.event.Launch Probe"); case SCAN_TARGET: return Game::GetText("sim.event.Scan Target"); default: return Game::GetText("sim.event.no event"); } } // +====================================================================+ ShipStats::ShipStats(const char* n, int i) : name(n), iff(i), kill1(0), kill2(0), lost(0), coll(0), points(0), cmd_points(0), gun_shots(0), gun_hits(0), missile_shots(0), missile_hits(0), combat_group(0), combat_unit(0), player(false), ship_class(0), elem_index(-1) { if (!n || !n[0]) name = Game::GetText("[unknown]"); } ShipStats::~ShipStats() { events.destroy(); } // +--------------------------------------------------------------------+ void ShipStats::SetType(const char* t) { if (t && t[0]) type = t; } void ShipStats::SetRole(const char* r) { if (r && r[0]) role = r; } void ShipStats::SetRegion(const char* r) { if (r && r[0]) region = r; } void ShipStats::SetCombatGroup(CombatGroup* g) { combat_group = g; } void ShipStats::SetCombatUnit(CombatUnit* u) { combat_unit = u; } void ShipStats::SetElementIndex(int n) { elem_index = n; } void ShipStats::SetPlayer(bool p) { player = p; } // +--------------------------------------------------------------------+ void ShipStats::Summarize() { kill1 = 0; kill2 = 0; lost = 0; coll = 0; ListIter iter = events; while (++iter) { SimEvent* event = iter.value(); int code = event->GetEvent(); if (code == SimEvent::GUNS_KILL) kill1++; else if (code == SimEvent::MISSILE_KILL) kill2++; else if (code == SimEvent::DESTROYED) lost++; else if (code == SimEvent::CRASH) coll++; else if (code == SimEvent::COLLIDE) coll++; } } // +--------------------------------------------------------------------+ SimEvent* ShipStats::AddEvent(SimEvent* e) { events.append(e); return e; } SimEvent* ShipStats::AddEvent(int event, const char* tgt, const char* info) { SimEvent* e = new(__FILE__,__LINE__) SimEvent(event, tgt, info); events.append(e); return e; } bool ShipStats::HasEvent(int event) { for (int i = 0; i < events.size(); i++) if (events[i]->GetEvent() == event) return true; return false; } // +--------------------------------------------------------------------+ void ShipStats::Initialize() { records.destroy(); } void ShipStats::Close() { records.destroy(); } // +--------------------------------------------------------------------+ int ShipStats::NumStats() { return records.size(); } ShipStats* ShipStats::GetStats(int i) { if (i >= 0 && i < records.size()) return records.at(i); return 0; } ShipStats* ShipStats::Find(const char* name) { if (name && name[0]) { ListIter iter = records; while (++iter) { ShipStats* stats = iter.value(); if (!strcmp(stats->GetName(), name)) return stats; } ShipStats* stats = new(__FILE__,__LINE__) ShipStats(name); records.append(stats); return stats; } return 0; }