/* Project Starshatter 4.5 Destroyer Studios LLC Copyright © 1997-2004. All Rights Reserved. SUBSYSTEM: Stars.exe FILE: ShipSolid.h AUTHOR: John DiCamillo OVERVIEW ======== 3D Solid (Polygon) Object */ #ifndef ShipSolid_h #define ShipSolid_h #include "Solid.h" // +--------------------------------------------------------------------+ class Ship; class Skin; // +--------------------------------------------------------------------+ class ShipSolid : public Solid { public: static const char* TYPENAME() { return "ShipSolid"; } ShipSolid(Ship* s); virtual ~ShipSolid(); virtual void Render(Video* video, DWORD flags); virtual void TranslateBy(const Point& ref); const Skin* GetSkin() const { return skin; } void SetSkin(const Skin* s) { skin = s; } protected: Ship* ship; const Skin* skin; Point true_eye_point; Point fog_loc; bool in_soup; }; // +--------------------------------------------------------------------+ #endif ShipSolid_h