/* Project STARSHATTER John DiCamillo Copyright © 1997-2004. All Rights Reserved. SUBSYSTEM: Stars.exe FILE: ShieldRep.h AUTHOR: John DiCamillo OVERVIEW ======== ShieldRep Solid class */ #ifndef ShieldRep_h #define ShieldRep_h #include "Types.h" #include "Solid.h" // +--------------------------------------------------------------------+ struct ShieldHit; class Shot; class ShieldRep : public Solid { public: ShieldRep(); virtual ~ShieldRep(); // operations virtual void Render(Video* video, DWORD flags); virtual void Energize(double seconds, bool bubble=false); int ActiveHits() const { return nhits; } virtual void Hit(Vec3 impact, Shot* shot, double damage=0); virtual void TranslateBy(const Point& ref); virtual void Illuminate(); protected: int nhits; ShieldHit* hits; Point true_eye_point; bool bubble; }; #endif ShieldRep_h