/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: Sensor.h AUTHOR: John DiCamillo OVERVIEW ======== Integrated (Passive and Active) Sensor Package class */ #ifndef Sensor_h #define Sensor_h #include "Types.h" #include "SimObject.h" #include "System.h" #include "Geometry.h" #include "List.h" // +--------------------------------------------------------------------+ class Shot; class Contact; // +--------------------------------------------------------------------+ class Sensor : public System, public SimObserver { public: enum Mode { PAS, STD, ACM, GM, // fighter modes PST, CST // starship modes }; Sensor(); Sensor(const Sensor& rhs); virtual ~Sensor(); virtual void ExecFrame(double seconds); virtual SimObject* LockTarget(int type=SimObject::SIM_SHIP, bool closest=false, bool hostile=false); virtual SimObject* LockTarget(SimObject* candidate); virtual bool IsTracking(SimObject* tgt); virtual void DoEMCON(int emcon); virtual void ClearAllContacts(); virtual Mode GetMode() const { return mode; } virtual void SetMode(Mode m); virtual double GetBeamLimit() const; virtual double GetBeamRange() const; virtual void IncreaseRange(); virtual void DecreaseRange(); virtual void AddRange(double r); Contact* FindContact(Ship* s); Contact* FindContact(Shot* s); // borrow this sensor for missile seeker SimObject* AcquirePassiveTargetForMissile(); SimObject* AcquireActiveTargetForMissile(); // SimObserver: virtual bool Update(SimObject* obj); virtual const char* GetObserverName() const; protected: void ProcessContact(Ship* contact, double az1, double az2); void ProcessContact(Shot* contact, double az1, double az2); Mode mode; int nsettings; int range_index; float range_settings[8]; SimObject* target; List contacts; }; #endif Sensor_h