/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: Stars.exe FILE: Sensor.cpp AUTHOR: John DiCamillo OVERVIEW ======== Integrated (Passive and Active) Sensor Package class implementation */ #include "MemDebug.h" #include "Sensor.h" #include "Contact.h" #include "Element.h" #include "Ship.h" #include "ShipDesign.h" #include "Shot.h" #include "Drone.h" #include "WeaponDesign.h" #include "Sim.h" #include "CombatGroup.h" #include "CombatUnit.h" #include "Game.h" // +----------------------------------------------------------------------+ const double SENSOR_THRESHOLD = 0.25; // +----------------------------------------------------------------------+ Sensor::Sensor() : System(SENSOR, 1, "Dual Sensor Pkg", 1, 10, 10, 10), mode(STD), target(0), nsettings(0), range_index(0) { name = Game::GetText("sys.sensor"); abrv = Game::GetText("sys.sensor.abrv"); SetMode(mode); power_flags = POWER_WATTS; ZeroMemory(range_settings, sizeof(range_settings)); } // +----------------------------------------------------------------------+ Sensor::Sensor(const Sensor& s) : System(s), mode(STD), target(0), nsettings(s.nsettings), range_index(0) { Mount(s); SetMode(mode); power_flags = POWER_WATTS; CopyMemory(range_settings, s.range_settings, sizeof(range_settings)); if (nsettings) range_index = nsettings-1; } // +--------------------------------------------------------------------+ Sensor::~Sensor() { ClearAllContacts(); } // +--------------------------------------------------------------------+ void Sensor::ClearAllContacts() { contacts.destroy(); } // +--------------------------------------------------------------------+ double Sensor::GetBeamLimit() const { if (mode == ACM) return 15*DEGREES; if (mode <= GM) return 45*DEGREES; return 175*DEGREES; } double Sensor::GetBeamRange() const { return (double) range_settings[range_index]; } void Sensor::IncreaseRange() { if (range_index < nsettings-1) range_index++; else range_index = nsettings-1; } void Sensor::DecreaseRange() { if (range_index > 0) range_index--; else range_index = 0; } void Sensor::AddRange(double r) { if (nsettings < 8) range_settings[nsettings++] = (float) r; range_index = nsettings-1; } void Sensor::SetMode(Mode m) { if (mode != m) { // dump the contact list when changing in/out of GM: if (mode == GM || m == GM) ClearAllContacts(); // dump the current target on mode changes: if (m <= GM) { if (ship) ship->DropTarget(); Ignore(target); target = 0; } } mode = m; } // +----------------------------------------------------------------------+ bool Sensor::Update(SimObject* obj) { if (obj == target) { target = 0; } return SimObserver::Update(obj); } const char* Sensor::GetObserverName() const { return "Sensor"; } // +--------------------------------------------------------------------+ void Sensor::ExecFrame(double seconds) { if (Game::Paused()) return; System::ExecFrame(seconds); if (!IsPowerOn() || energy <= 0) { ClearAllContacts(); return; } if (ship && ship->GetAIMode() < 2) { // just pretend to work this frame: energy = 0.0f; return; } if (ship && ship->GetRegion()) { const Camera* cam = &ship->Cam(); double az1 = -45*DEGREES; double az2 = 45*DEGREES; if (mode > GM) { az1 = -175*DEGREES; az2 = 175*DEGREES; } ListIter ship_iter(ship->GetRegion()->Ships()); while (++ship_iter) { Ship* c_ship = ship_iter.value(); if (c_ship != ship) { ProcessContact(c_ship, az1, az2); } else { Contact* c = FindContact(c_ship); if (!c) { c = new(__FILE__,__LINE__) Contact(c_ship, 0.0f, 0.0f); contacts.append(c); } // update track: if (c) { c->loc = c_ship->Location(); c->d_pas = 2.0f; c->d_act = 2.0f; c->UpdateTrack(); } } } ListIter threat_iter(ship->GetThreatList()); while (++threat_iter) { ProcessContact(threat_iter.value(), az1, az2); } ListIter drone_iter(ship->GetRegion()->Drones()); while (++drone_iter) { ProcessContact(drone_iter.value(), az1, az2); } List& track_list = ship->GetRegion()->TrackList(ship->GetIFF()); ListIter c_iter(contacts); while (++c_iter) { Contact* contact = c_iter.value(); Ship* c_ship = contact->GetShip(); Shot* c_shot = contact->GetShot(); double c_life = -1; if (c_ship) { c_life = c_ship->Life(); // look for quantum jumps and orbit transitions: if (c_ship->GetRegion() != ship->GetRegion()) c_life = 0; } else if (c_shot) { c_life = c_shot->Life(); } else { c_life = 0; } if (contact->Age() < 0 || c_life == 0) { delete c_iter.removeItem(); } else if (ship && ship->GetIFF() >= 0 && ship->GetIFF() < 5) { // update shared track database: Contact* t = track_list.find(contact); if (c_ship) { if (!t) { Contact* track = new(__FILE__,__LINE__) Contact(c_ship, contact->d_pas, contact->d_act); track->loc = c_ship->Location(); track_list.append(track); } else { t->loc = c_ship->Location(); t->Merge(contact); t->UpdateTrack(); } } else if (c_shot) { if (!t) { Contact* track = new(__FILE__,__LINE__) Contact(c_shot, contact->d_pas, contact->d_act); track->loc = c_shot->Location(); track_list.append(track); } else { t->loc = c_shot->Location(); t->Merge(contact); t->UpdateTrack(); } } } } if (mode == ACM) { if (!ship->GetTarget()) ship->LockTarget(SimObject::SIM_SHIP, true, true); } } energy = 0.0f; } // +--------------------------------------------------------------------+ void Sensor::ProcessContact(Ship* c_ship, double az1, double az2) { if (c_ship->IsNetObserver()) return; double sensor_range = GetBeamRange(); // translate: const Camera* cam = &ship->Cam(); Point targ_pt = c_ship->Location() - ship->Location(); // rotate: double tx = targ_pt * cam->vrt(); double ty = targ_pt * cam->vup(); double tz = targ_pt * cam->vpn(); // convert to spherical coords: double rng = targ_pt.length(); double az = asin(fabs(tx) / rng); double el = asin(fabs(ty) / rng); if (tx < 0) az = -az; if (ty < 0) el = -el; double min_range = rng; Drone* probe = ship->GetProbe(); bool probescan = false; if (ship->GetIFF() == c_ship->GetIFF()) { min_range = 1; } else if (probe) { Point probe_pt = c_ship->Location() - probe->Location(); double prng = probe_pt.length(); if (prng < probe->Design()->lethal_radius && prng < rng) { min_range = prng; probescan = true; } } bool vis = tz > 1 && (c_ship->Radius()/rng > 0.001); bool threat = (c_ship->Life() != 0 && c_ship->GetIFF() && c_ship->GetIFF() != ship->GetIFF() && c_ship->GetEMCON() > 2 && c_ship->IsTracking(ship)); if (!threat) { if (mode == GM && !c_ship->IsGroundUnit()) return; if (mode != GM && c_ship->IsGroundUnit()) return; if (min_range > sensor_range || min_range > c_ship->Design()->detet) { if (c_ship == target) { ship->DropTarget(); Ignore(target); target = 0; } return; } } // clip: if (threat || vis || mode >= PST || tz > 1) { // correct az/el for back hemisphere: if (tz < 0) { if (az < 0) az = -PI - az; else az = PI - az; } double d_pas = 0; double d_act = 0; double effectivity = energy/capacity * availability; // did this contact get scanned this frame? if (effectivity > SENSOR_THRESHOLD) { if (az >= az1 && az <= az2 && (mode >= PST || fabs(el) < 45*DEGREES)) { double passive_range_limit = 500e3; if (c_ship->Design()->detet > passive_range_limit) passive_range_limit = c_ship->Design()->detet; d_pas = c_ship->PCS() * effectivity * (1 - min_range/passive_range_limit); if (d_pas < 0) d_pas = 0; if (probescan) { double max_range = probe->Design()->lethal_radius; d_act = c_ship->ACS() * (1 - min_range/max_range); } else if (mode != PAS && mode != PST) { double max_range = sensor_range; d_act = c_ship->ACS() * effectivity * (1 - min_range/max_range); } if (d_act < 0) d_act = 0; } } // yes, update or add new contact: if (threat || vis || d_pas > SENSOR_THRESHOLD || d_act > SENSOR_THRESHOLD) { Element* elem = c_ship->GetElement(); CombatUnit* unit = c_ship->GetCombatUnit(); if (elem && ship && elem->GetIFF() != ship->GetIFF() && elem->IntelLevel() < Intel::LOCATED) { elem->SetIntelLevel(Intel::LOCATED); } if (unit && ship && unit->GetIFF() != ship->GetIFF()) { CombatGroup* group = unit->GetCombatGroup(); if (group && group->IntelLevel() < Intel::LOCATED && group->IntelLevel() > Intel::RESERVE) { group->SetIntelLevel(Intel::LOCATED); } } Contact* c = FindContact(c_ship); if (!c) { c = new(__FILE__,__LINE__) Contact(c_ship, 0.0f, 0.0f); contacts.append(c); } // update track: if (c) { c->loc = c_ship->Location(); c->d_pas = (float) d_pas; c->d_act = (float) d_act; c->probe = probescan; c->UpdateTrack(); } } } } // +--------------------------------------------------------------------+ void Sensor::ProcessContact(Shot* c_shot, double az1, double az2) { double sensor_range = GetBeamRange(); if (c_shot->IsPrimary() || c_shot->IsDecoy()) return; // translate: const Camera* cam = &ship->Cam(); Point targ_pt = c_shot->Location() - ship->Location(); // rotate: double tx = targ_pt * cam->vrt(); double ty = targ_pt * cam->vup(); double tz = targ_pt * cam->vpn(); // convert to spherical coords: double rng = targ_pt.length(); double az = asin(fabs(tx) / rng); double el = asin(fabs(ty) / rng); if (tx < 0) az = -az; if (ty < 0) el = -el; bool vis = tz > 1 && (c_shot->Radius()/rng > 0.001); bool threat = (c_shot->IsTracking(ship)); // clip: if (threat || vis || ((mode >= PST || tz > 1) && rng <= sensor_range)) { // correct az/el for back hemisphere: if (tz < 0) { if (az < 0) az = -PI - az; else az = PI - az; } double d_pas = 0; double d_act = 0; double effectivity = energy/capacity * availability; // did this contact get scanned this frame? if (effectivity > SENSOR_THRESHOLD) { if (az >= az1 && az <= az2 && (mode >= PST || fabs(el) < 45*DEGREES)) { if (rng < sensor_range/2) d_pas = 1.5; else d_pas = 0.5; if (mode != PAS && mode != PST) d_act = effectivity * (1 - rng/sensor_range); if (d_act < 0) d_act = 0; } } // yes, update or add new contact: if (threat || vis || d_pas > SENSOR_THRESHOLD || d_act > SENSOR_THRESHOLD) { Contact* c = FindContact(c_shot); if (!c) { c = new(__FILE__,__LINE__) Contact(c_shot, 0.0f, 0.0f); contacts.append(c); } // update track: if (c) { c->loc = c_shot->Location(); c->d_pas = (float) d_pas; c->d_act = (float) d_act; c->UpdateTrack(); } } } } Contact* Sensor::FindContact(Ship* s) { ListIter iter(contacts); while (++iter) { Contact* c = iter.value(); if (c->GetShip() == s) return c; } return 0; } Contact* Sensor::FindContact(Shot* s) { ListIter iter(contacts); while (++iter) { Contact* c = iter.value(); if (c->GetShot() == s) return c; } return 0; } // +--------------------------------------------------------------------+ bool Sensor::IsTracking(SimObject* tgt) { if (tgt && mode != GM && mode != PAS && mode != PST && IsPowerOn()) { if (tgt == target) return true; Contact* c = 0; if (tgt->Type() == SimObject::SIM_SHIP) { c = FindContact((Ship*) tgt); } else { c = FindContact((Shot*) tgt); } return (c != 0 && c->ActReturn() > SENSOR_THRESHOLD && !c->IsProbed()); } return false; } // +--------------------------------------------------------------------+ const double sensor_lock_threshold = 0.5; struct TargetOffset { static const char* TYPENAME() { return "TargetOffset"; } SimObject* target; double offset; TargetOffset() : target(0), offset(10) { } TargetOffset(SimObject* t, double o) : target(t), offset(o) { } int operator< (const TargetOffset& o) const { return offset < o.offset; } int operator<=(const TargetOffset& o) const { return offset <= o.offset; } int operator==(const TargetOffset& o) const { return offset == o.offset; } }; SimObject* Sensor::LockTarget(int type, bool closest, bool hostile) { if (!ship || ship->GetEMCON() < 3) { Ignore(target); target = 0; return target; } SimObject* test = 0; ListIter contact(ship->ContactList()); List targets; while (++contact) { if (type == SimObject::SIM_SHIP) test = contact->GetShip(); else test = contact->GetShot(); if (!test) continue; // do not target own missiles: if (contact->GetShot() && contact->GetShot()->Owner() == ship) continue; double tgt_range = contact->Range(ship); // do not target ships outside of detet range: if (contact->GetShip() && contact->GetShip()->Design()->detet < tgt_range) continue; double d_pas = contact->PasReturn(); double d_act = contact->ActReturn(); bool vis = contact->Visible(ship) || contact->Threat(ship); if (!vis && d_pas < sensor_lock_threshold && d_act < sensor_lock_threshold) continue; if (closest) { if (hostile && (contact->GetIFF(ship) == 0 || contact->GetIFF(ship) == ship->GetIFF())) continue; targets.append(new(__FILE__,__LINE__) TargetOffset(test, tgt_range)); } // clip: else if (contact->InFront(ship)) { double az, el, rng; contact->GetBearing(ship, az, el, rng); az = fabs(az / PI); el = fabs(el / PI); if (az <= 0.2 && el <= 0.2) targets.append(new(__FILE__,__LINE__) TargetOffset(test, az+el)); } } targets.sort(); if (target) { int index = 100000; int i = 0; if (targets.size() > 0) { ListIter iter(targets); while (++iter) { if (iter->target == target) { index = i; break; } i++; } if (index < targets.size()-1) index++; else index = 0; target = targets[index]->target; Observe(target); } } else if (targets.size() > 0) { target = targets[0]->target; Observe(target); } else { target = 0; } targets.destroy(); if (target && mode < STD) mode = STD; return target; } // +--------------------------------------------------------------------+ SimObject* Sensor::LockTarget(SimObject* candidate) { Ignore(target); target = 0; if (ship->GetEMCON() < 3) return target; if (!candidate) return target; int type = candidate->Type(); SimObject* test = 0; ListIter contact(ship->ContactList()); while (++contact) { if (type == SimObject::SIM_SHIP) test = contact->GetShip(); else test = contact->GetShot(); if (test == candidate) { double d_pas = contact->PasReturn(); double d_act = contact->ActReturn(); bool vis = contact->Visible(ship) || contact->Threat(ship); if (vis || d_pas > sensor_lock_threshold || d_act > sensor_lock_threshold) { target = test; Observe(target); } break; } } if (target && mode < STD) mode = STD; return target; } // +--------------------------------------------------------------------+ SimObject* Sensor::AcquirePassiveTargetForMissile() { SimObject* pick = 0; double min_off = 2; ListIter contact(ship->ContactList()); while (++contact) { SimObject* test = contact->GetShip(); double d = contact->PasReturn(); if (d < 1) continue; // clip: if (contact->InFront(ship)) { double az, el, rng; contact->GetBearing(ship, az, el, rng); az = fabs(az / PI); el = fabs(el / PI); if (az + el < min_off) { min_off = az + el; pick = test; } } } return pick; } // +--------------------------------------------------------------------+ SimObject* Sensor::AcquireActiveTargetForMissile() { SimObject* pick = 0; double min_off = 2; ListIter contact(ship->ContactList()); while (++contact) { SimObject* test = contact->GetShip(); double d = contact->ActReturn(); if (d < 1) continue; if (contact->InFront(ship)) { double az, el, rng; contact->GetBearing(ship, az, el, rng); az = fabs(az / PI); el = fabs(el / PI); if (az + el < min_off) { min_off = az + el; pick = test; } } } return pick; } // +--------------------------------------------------------------------+ void Sensor::DoEMCON(int index) { int e = GetEMCONPower(index); if (power_level * 100 > e || emcon != index) { if (e == 0) { PowerOff(); } else if (emcon != index) { PowerOn(); if (power_level * 100 > e) { SetPowerLevel(e); } if (emcon == 3) { if (GetMode() < PST) SetMode(STD); else SetMode(CST); } else { int m = GetMode(); if (m < PST && m > PAS) SetMode(Sensor::PAS); else if (m == CST) SetMode(PST); } } } emcon = index; }