/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: Stars.exe FILE: RadioVox.cpp AUTHOR: John DiCamillo OVERVIEW ======== View class for Radio Communications HUD Overlay */ #include "MemDebug.h" #include "RadioVox.h" #include "RadioView.h" #include "AudioConfig.h" #include "DataLoader.h" #include "Game.h" #include "Sound.h" #include "ThreadSync.h" // +====================================================================+ // // RADIO VOX CONTROLLER: // DWORD WINAPI VoxUpdateProc(LPVOID link); class RadioVoxController { public: enum { MAX_QUEUE = 5 }; RadioVoxController(); ~RadioVoxController(); bool Add(RadioVox* vox); void Update(); DWORD UpdateThread(); bool shutdown; HANDLE hthread; List queue; ThreadSync sync; }; static RadioVoxController* controller = 0; // +--------------------------------------------------------------------+ RadioVoxController::RadioVoxController() : hthread(0), shutdown(false) { DWORD thread_id = 0; hthread = CreateThread(0, 4096, VoxUpdateProc, (LPVOID) this, 0, &thread_id); } // +--------------------------------------------------------------------+ RadioVoxController::~RadioVoxController() { shutdown = true; WaitForSingleObject(hthread, 500); CloseHandle(hthread); hthread = 0; queue.destroy(); } // +--------------------------------------------------------------------+ DWORD WINAPI VoxUpdateProc(LPVOID link) { RadioVoxController* controller = (RadioVoxController*) link; if (controller) return controller->UpdateThread(); return (DWORD) E_POINTER; } // +--------------------------------------------------------------------+ DWORD RadioVoxController::UpdateThread() { while (!shutdown) { Update(); Sleep(50); } return 0; } // +--------------------------------------------------------------------+ void RadioVoxController::Update() { AutoThreadSync a(sync); if (queue.size()) { RadioVox* vox = queue.first(); if (!vox->Update()) delete queue.removeIndex(0); } } bool RadioVoxController::Add(RadioVox* vox) { if (!vox || vox->sounds.isEmpty()) return false; AutoThreadSync a(sync); if (queue.size() < MAX_QUEUE) { queue.append(vox); return true; } return false; } // +====================================================================+ // // RADIO VOX MESSAGE: // void RadioVox::Initialize() { if (!controller) { controller = new(__FILE__,__LINE__) RadioVoxController; } } void RadioVox::Close() { delete controller; controller = 0; } // +--------------------------------------------------------------------+ RadioVox::RadioVox(int n, const char* p, const char* m) : path(p), message(m), index(0), channel(n) { } RadioVox::~RadioVox() { sounds.destroy(); } // +--------------------------------------------------------------------+ bool RadioVox::AddPhrase(const char* key) { if (AudioConfig::VoxVolume() <= AudioConfig::Silence()) return false; DataLoader* loader = DataLoader::GetLoader(); if (!loader) return false; if (key && *key) { char datapath[256]; char filename[256]; sprintf_s(datapath, "Vox/%s/", path.data()); sprintf_s(filename, "%s.wav", key); bool use_fs = loader->IsFileSystemEnabled(); Sound* sound = 0; loader->UseFileSystem(true); loader->SetDataPath(datapath); loader->LoadSound(filename, sound, Sound::LOCALIZED, true); // optional sound loader->SetDataPath(0); loader->UseFileSystem(use_fs); if (sound) { sound->SetVolume(AudioConfig::VoxVolume()); sound->SetFlags(Sound::LOCALIZED | Sound::LOCKED); sound->SetFilename(filename); sounds.append(sound); return true; } } return false; } // +--------------------------------------------------------------------+ bool RadioVox::Start() { if (controller) return controller->Add(this); return false; } bool RadioVox::Update() { if (message.length()) { RadioView::Message(message); message = ""; } bool active = false; while (!active && index < sounds.size()) { Sound* s = sounds[index]; if (s->IsReady()) { if (channel & 1) s->SetPan(channel * -3000); else s->SetPan(channel * 3000); s->Play(); active = true; } else if (s->IsPlaying()) { s->Update(); active = true; } else { index++; } } return active; }