/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: RadioView.cpp AUTHOR: John DiCamillo OVERVIEW ======== View class for Radio Communications HUD Overlay */ #include "MemDebug.h" #include "RadioView.h" #include "RadioMessage.h" #include "RadioTraffic.h" #include "QuantumView.h" #include "HUDView.h" #include "Ship.h" #include "Element.h" #include "Sim.h" #include "Starshatter.h" #include "CameraView.h" #include "Color.h" #include "Window.h" #include "Video.h" #include "Screen.h" #include "DataLoader.h" #include "Scene.h" #include "FontMgr.h" #include "FormatUtil.h" #include "Keyboard.h" #include "Mouse.h" #include "Game.h" #include "Menu.h" static Color hud_color = Color::Black; static Color txt_color = Color::White; // +====================================================================+ // // RADIO COMMUNICATIONS MENU: // static Menu* fighter_menu = 0; static Menu* starship_menu = 0; static Menu* target_menu = 0; static Menu* combat_menu = 0; static Menu* formation_menu = 0; static Menu* sensors_menu = 0; static Menu* mission_menu = 0; static Menu* wing_menu = 0; static Menu* elem_menu = 0; static Menu* control_menu = 0; static int starship_page = 0; static int num_pages = 0; const int PAGE_SIZE = 9; static MenuHistory history; void RadioView::Initialize() { static int initialized = 0; if (initialized) return; target_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.TARGET")); target_menu->AddItem(Game::GetText("RadioView.item.attack"), RadioMessage::ATTACK); target_menu->AddItem(Game::GetText("RadioView.item.bracket"), RadioMessage::BRACKET); target_menu->AddItem(Game::GetText("RadioView.item.escort"), RadioMessage::ESCORT); combat_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.COMBAT")); combat_menu->AddItem(Game::GetText("RadioView.item.cover"), RadioMessage::COVER_ME); combat_menu->AddItem(Game::GetText("RadioView.item.break-attack"), RadioMessage::WEP_FREE); combat_menu->AddItem(Game::GetText("RadioView.item.form-up"), RadioMessage::FORM_UP); formation_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.FORMATION")); formation_menu->AddItem(Game::GetText("RadioView.item.diamond"), RadioMessage::GO_DIAMOND); formation_menu->AddItem(Game::GetText("RadioView.item.spread"), RadioMessage::GO_SPREAD); formation_menu->AddItem(Game::GetText("RadioView.item.box"), RadioMessage::GO_BOX); formation_menu->AddItem(Game::GetText("RadioView.item.trail"), RadioMessage::GO_TRAIL); sensors_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.SENSORS")); sensors_menu->AddItem(Game::GetText("RadioView.item.emcon-1"), RadioMessage::GO_EMCON1); sensors_menu->AddItem(Game::GetText("RadioView.item.emcon-2"), RadioMessage::GO_EMCON2); sensors_menu->AddItem(Game::GetText("RadioView.item.emcon-3"), RadioMessage::GO_EMCON3); sensors_menu->AddItem(Game::GetText("RadioView.item.probe"), RadioMessage::LAUNCH_PROBE); mission_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.MISSION")); mission_menu->AddItem(Game::GetText("RadioView.item.skip-navpt"), RadioMessage::SKIP_NAVPOINT); mission_menu->AddItem(Game::GetText("RadioView.item.resume"), RadioMessage::RESUME_MISSION); mission_menu->AddItem(Game::GetText("RadioView.item.rtb"), RadioMessage::RTB); wing_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.WINGMAN")); wing_menu->AddMenu(Game::GetText("RadioView.item.target"), target_menu); wing_menu->AddMenu(Game::GetText("RadioView.item.combat"), combat_menu); wing_menu->AddMenu(Game::GetText("RadioView.item.formation"), formation_menu); wing_menu->AddMenu(Game::GetText("RadioView.item.mission"), mission_menu); wing_menu->AddMenu(Game::GetText("RadioView.item.sensors"), sensors_menu); elem_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.ELEMENT")); elem_menu->AddMenu(Game::GetText("RadioView.item.target"), target_menu); elem_menu->AddMenu(Game::GetText("RadioView.item.combat"), combat_menu); elem_menu->AddMenu(Game::GetText("RadioView.item.formation"), formation_menu); elem_menu->AddMenu(Game::GetText("RadioView.item.mission"), mission_menu); elem_menu->AddMenu(Game::GetText("RadioView.item.sensors"), sensors_menu); control_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.CONTROL")); control_menu->AddItem(Game::GetText("RadioView.item.picture"), RadioMessage::REQUEST_PICTURE); control_menu->AddItem(Game::GetText("RadioView.item.backup"), RadioMessage::REQUEST_SUPPORT); control_menu->AddItem(Game::GetText("RadioView.item.call-inbound"), RadioMessage::CALL_INBOUND); control_menu->AddItem(Game::GetText("RadioView.item.call-finals"), RadioMessage::CALL_FINALS); fighter_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.RADIO")); fighter_menu->AddMenu(Game::GetText("RadioView.item.wingman"), wing_menu); fighter_menu->AddMenu(Game::GetText("RadioView.item.element"), elem_menu); fighter_menu->AddMenu(Game::GetText("RadioView.item.control"), control_menu); starship_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.RADIO")); initialized = 1; } void RadioView::Close() { history.Clear(); delete fighter_menu; delete starship_menu; delete target_menu; delete combat_menu; delete formation_menu; delete sensors_menu; delete mission_menu; delete wing_menu; delete elem_menu; delete control_menu; } static bool TargetRequired(const MenuItem* item) { if (item) { switch (item->GetData()) { case RadioMessage::ATTACK: case RadioMessage::BRACKET: case RadioMessage::ESCORT: return true; default: if (item->GetData() == (DWORD) target_menu) return true; } } return false; } // +====================================================================+ RadioView* RadioView::radio_view = 0; ThreadSync RadioView::sync; RadioView::RadioView(Window* c) : View(c), sim(0), ship(0), font(0), dst_elem(0) { radio_view = this; sim = Sim::GetSim(); width = window->Width(); height = window->Height(); xcenter = (width / 2.0) - 0.5; ycenter = (height / 2.0) + 0.5; font = FontMgr::Find("HUD"); HUDView* hud = HUDView::GetInstance(); if (hud) SetColor(hud->GetTextColor()); for (int i = 0; i < MAX_MSG; i++) msg_time[i] = 0; } RadioView::~RadioView() { radio_view = 0; } void RadioView::OnWindowMove() { width = window->Width(); height = window->Height(); xcenter = (width / 2.0) - 0.5; ycenter = (height / 2.0) + 0.5; } // +--------------------------------------------------------------------+ bool RadioView::Update(SimObject* obj) { if (obj == ship) { ship = 0; history.Clear(); } return SimObserver::Update(obj); } const char* RadioView::GetObserverName() const { return "RadioView"; } // +--------------------------------------------------------------------+ void RadioView::Refresh() { sim = Sim::GetSim(); if (!font) return; font->SetColor(txt_color); font->SetAlpha(1); if (sim && ship != sim->GetPlayerShip()) { ship = sim->GetPlayerShip(); history.Clear(); if (ship) { if (ship->Life() == 0 || ship->IsDying() || ship->IsDead()) { ship = 0; } else { Observe(ship); } } } QuantumView* qv = QuantumView::GetInstance(); if (!qv || !qv->IsMenuShown()) { Menu* menu = history.GetCurrent(); if (menu) { Rect menu_rect(width-115, 10, 115, 12); font->DrawText(menu->GetTitle(), 0, menu_rect, DT_CENTER); menu_rect.y += 15; ListIter item = menu->GetItems(); while (++item) { if (ship->GetEMCON() < 2 || (TargetRequired(item.value()) && !ship->GetTarget()) || item->GetText().contains("KIA")) { item->SetEnabled(false); font->SetAlpha(0.35); } else { item->SetEnabled(true); font->SetAlpha(1); } font->DrawText(item->GetText(), 0, menu_rect, DT_LEFT); menu_rect.y += 10; } } } int message_queue_empty = true; // age messages: for (int i = 0; i < MAX_MSG; i++) { if (msg_time[i] > 0) { msg_time[i] -= Game::GUITime(); if (msg_time[i] <= 0) { msg_time[i] = 0; msg_text[i] = ""; } message_queue_empty = false; } } if (!message_queue_empty) { // advance message pipeline: for (int i = 0; i < MAX_MSG; i++) { if (msg_time[0] == 0) { for (int j = 0; j < MAX_MSG-1; j++) { msg_time[j] = msg_time[j+1]; msg_text[j] = msg_text[j+1]; } msg_time[MAX_MSG-1] = 0; msg_text[MAX_MSG-1] = ""; } } bool hud_off = false; if (HUDView::GetInstance()) hud_off = (HUDView::GetInstance()->GetHUDMode() == HUDView::HUD_MODE_OFF); // draw messages: if (!hud_off) { for (int i = 0; i < MAX_MSG; i++) { if (msg_time[i] > 0) { Rect msg_rect(0, 95 + i*10, width, 12); if (msg_time[i] > 1) font->SetAlpha(1); else font->SetAlpha(0.5 + 0.5*msg_time[i]); font->DrawText(msg_text[i].data(), msg_text[i].length(), msg_rect, DT_CENTER); } } font->SetAlpha(1); } } Starshatter* stars = Starshatter::GetInstance(); if (stars && stars->GetChatMode()) { Text chat; switch (stars->GetChatMode()) { case 1: chat = "ALL: "; break; case 2: chat = "TEAM: "; break; case 3: chat = "WING: "; break; case 4: chat = "UNIT: "; break; } chat += stars->GetChatText(); Rect chat_rect(width/2 - 250, height-150, 500, 12); font->DrawText(chat, 0, chat_rect, DT_LEFT); chat_rect.Inflate(2,2); window->DrawRect(chat_rect, hud_color); } } // +--------------------------------------------------------------------+ void RadioView::SendRadioMessage(Ship* ship, MenuItem* item) { if (!ship || !item) return; Element* elem = ship->GetElement(); if (!elem) return; // check destination: if (dst_elem) { RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(dst_elem, ship, item->GetData()); if (TargetRequired(item)) msg->AddTarget(ship->GetTarget()); RadioTraffic::Transmit(msg); dst_elem = 0; } else if (history.Find(Game::GetText("RadioView.menu.WINGMAN"))) { // wingman menu int index = ship->GetElementIndex(); int wing = 0; switch (index) { case 1: wing = 2; break; case 2: wing = 1; break; case 3: wing = 4; break; case 4: wing = 3; break; } if (wing) { Ship* dst = elem->GetShip(wing); if (dst) { RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(dst, ship, item->GetData()); if (TargetRequired(item)) msg->AddTarget(ship->GetTarget()); RadioTraffic::Transmit(msg); } } } else if (history.Find(Game::GetText("RadioView.menu.ELEMENT"))) { // element menu RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(elem, ship, item->GetData()); if (TargetRequired(item)) msg->AddTarget(ship->GetTarget()); RadioTraffic::Transmit(msg); } else if (history.Find(Game::GetText("RadioView.menu.CONTROL"))) { // control menu RadioMessage* msg = 0; Ship* controller = ship->GetController(); if (controller) { msg = new(__FILE__,__LINE__) RadioMessage(controller, ship, item->GetData()); RadioTraffic::Transmit(msg); } } } // +--------------------------------------------------------------------+ void RadioView::ExecFrame() { HUDView* hud = HUDView::GetInstance(); if (hud) { if (txt_color != hud->GetTextColor()) { txt_color = hud->GetTextColor(); SetColor(txt_color); } hud_color = hud->GetHUDColor(); } static int current_key = 0; if (current_key > 0 && Keyboard::KeyDown(current_key)) return; current_key = 0; Menu* menu = history.GetCurrent(); if (menu) { int max_items = menu->NumItems(); if (menu == starship_menu && Keyboard::KeyDown('0')) { current_key = '0'; if (++starship_page >= num_pages) starship_page = 0; history.Pop(); history.Push(GetRadioMenu(ship)); } else { for (int i = 0; i < max_items; i++) { if (Keyboard::KeyDown('1' + i)) { current_key = '1' + i; MenuItem* item = menu->GetItem(i); if (item && item->GetEnabled()) { if (item->GetSubmenu()) { if (history.GetCurrent() == starship_menu) dst_elem = (Element*) item->GetData(); history.Push(item->GetSubmenu()); } else { // execute radio message: SendRadioMessage(ship, item); // clear radio menu: history.Clear(); } break; } } } } } } // +--------------------------------------------------------------------+ void RadioView::SetColor(Color c) { HUDView* hud = HUDView::GetInstance(); if (hud) { hud_color = hud->GetHUDColor(); txt_color = hud->GetTextColor(); } else { hud_color = c; txt_color = c; } } // +--------------------------------------------------------------------+ bool RadioView::IsMenuShown() { return history.GetCurrent() != 0; } void RadioView::ShowMenu() { if (!ship) return; if (!history.GetCurrent()) { history.Push(GetRadioMenu(ship)); for (int i = 0; i < 10; i++) { if (Keyboard::KeyDown('1' + i)) { // just need to clear the key down flag // so we don't process old keystrokes // as valid menu picks... } } } } void RadioView::CloseMenu() { history.Clear(); dst_elem = 0; starship_page = 0; num_pages = 0; } // +--------------------------------------------------------------------+ Menu* RadioView::GetRadioMenu(Ship* s) { dst_elem = 0; if (s && sim) { if (s->IsStarship()) { starship_menu->ClearItems(); int n = 0; int page_offset = starship_page*PAGE_SIZE; ListIter elem = sim->GetElements(); if (num_pages == 0) { while (++elem) { if (elem->IsFinished() || elem->IsSquadron() || elem->IsStatic()) continue; if (ship->GetIFF() == elem->GetIFF() && ship->GetElement() != elem.value()) n++; } num_pages = (n/PAGE_SIZE) + (n%PAGE_SIZE > 0); n = 0; elem.reset(); } while (++elem) { if (elem->IsFinished() || elem->IsSquadron() || elem->IsStatic()) continue; if (ship->GetIFF() == elem->GetIFF() && ship->GetElement() != elem.value()) { if (n >= page_offset && n < page_offset+PAGE_SIZE) { char text[64]; sprintf_s(text, "%d. %s", n+1 - page_offset, (const char*) elem->Name()); if (elem->IsActive()) { starship_menu->AddMenu(text, elem_menu, (DWORD) elem.value()); } else { strcat_s(text, " "); strcat_s(text, Game::GetText("RadioView.item.not-avail").data()); starship_menu->AddItem(text, 0, false); } } n++; } } if (num_pages > 1) { char text[64]; sprintf_s(text, Game::GetText("RadioView.item.next-page").data(), starship_page + 1, num_pages); starship_menu->AddItem(text); } return starship_menu; } else if (s->IsDropship()) { return fighter_menu; } } return 0; } // +--------------------------------------------------------------------+ void RadioView::Message(const char* msg) { AutoThreadSync a(sync); if (radio_view) { int index = -1; for (int i = 0; i < MAX_MSG; i++) { if (radio_view->msg_time[i] <= 0) { index = i; break; } } // no space; advance pipeline: if (index < 0) { for (int i = 0; i < MAX_MSG-1; i++) { radio_view->msg_text[i] = radio_view->msg_text[i+1]; radio_view->msg_time[i] = radio_view->msg_time[i+1]; } index = MAX_MSG-1; } radio_view->msg_text[index] = msg; radio_view->msg_time[index] = 10; } } void RadioView::ClearMessages() { if (radio_view) { for (int i = 0; i < MAX_MSG-1; i++) { radio_view->msg_text[i] = Text(); radio_view->msg_time[i] = 0; } } }