/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: Stars.exe FILE: QuitView.cpp AUTHOR: John DiCamillo OVERVIEW ======== View class for End Mission menu */ #include "MemDebug.h" #include "QuitView.h" #include "HUDView.h" #include "RadioView.h" #include "Ship.h" #include "Contact.h" #include "Sim.h" #include "SimEvent.h" #include "Campaign.h" #include "Starshatter.h" #include "GameScreen.h" #include "CameraView.h" #include "Color.h" #include "Window.h" #include "Video.h" #include "Screen.h" #include "DataLoader.h" #include "Scene.h" #include "FontMgr.h" #include "Button.h" #include "Keyboard.h" #include "Mouse.h" #include "MouseController.h" #include "Game.h" #include "Menu.h" // +====================================================================+ static bool show_menu = false; static Bitmap* menu_bmp = 0; static MouseController* mouse_con = 0; static bool mouse_active = false; static const int w2 = 200; static const int h2 = 128; void QuitView::Initialize() { if (!menu_bmp) { menu_bmp = new(__FILE__,__LINE__) Bitmap; DataLoader* loader = DataLoader::GetLoader(); loader->SetDataPath("Screens/"); loader->LoadBitmap("QuitWin.pcx", *menu_bmp, Bitmap::BMP_TRANSPARENT); loader->SetDataPath(0); } } void QuitView::Close() { delete menu_bmp; } // +====================================================================+ QuitView* QuitView::quit_view = 0; QuitView::QuitView(Window* c) : View(c), mouse_latch(false) { quit_view = this; sim = Sim::GetSim(); width = window->Width(); height = window->Height(); xcenter = width / 2; ycenter = height / 2; mouse_con = MouseController::GetInstance(); } QuitView::~QuitView() { quit_view = 0; } void QuitView::OnWindowMove() { width = window->Width(); height = window->Height(); xcenter = width / 2; ycenter = height / 2; } // +--------------------------------------------------------------------+ void QuitView::Refresh() { if (show_menu && menu_bmp) { Rect clip_rect; clip_rect.x = xcenter - w2; clip_rect.y = ycenter - h2; clip_rect.w = w2 * 2; clip_rect.h = h2 * 2; window->ClipBitmap(xcenter - w2, ycenter - h2, xcenter - w2 + menu_bmp->Width(), ycenter - h2 + menu_bmp->Height(), menu_bmp, Color::White, Video::BLEND_SOLID, clip_rect); } } // +--------------------------------------------------------------------+ void QuitView::ExecFrame() { sim = Sim::GetSim(); if (show_menu) { Color::SetFade(1, Color::Black, 0); int action = 0; if (Mouse::LButton()) { mouse_latch = true; } else if (mouse_latch) { mouse_latch = false; if (Mouse::X() > xcenter - w2 && Mouse::X() < xcenter + w2) { int y0 = ycenter - h2; for (int i = 0; i < 4; i++) if (Mouse::Y() >= y0 + 75 + i * 30 && Mouse::Y() <= y0 + 105 + i * 30) action = i+1; } } for (int i = 1; i <= 4; i++) { if (Keyboard::KeyDown('0' + i)) action = i; } // was mission long enough to accept? if (action == 1 && !CanAccept()) { Button::PlaySound(Button::SND_REJECT); action = 3; } // exit and accept: if (action == 1) { CloseMenu(); Game::SetTimeCompression(1); Starshatter* stars = Starshatter::GetInstance(); stars->SetGameMode(Starshatter::PLAN_MODE); } // quit and discard results: else if (action == 2) { CloseMenu(); Game::SetTimeCompression(1); Starshatter* stars = Starshatter::GetInstance(); Campaign* campaign = Campaign::GetCampaign(); // discard mission and events: if (sim) sim->UnloadMission(); else ShipStats::Initialize(); if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS) { campaign->RollbackMission(); stars->SetGameMode(Starshatter::CMPN_MODE); } else { stars->SetGameMode(Starshatter::MENU_MODE); } } // resume: else if (action == 3) { CloseMenu(); } // controls: else if (action == 4) { GameScreen* game_screen = GameScreen::GetInstance(); if (game_screen) game_screen->ShowCtlDlg(); else CloseMenu(); } } } // +--------------------------------------------------------------------+ bool QuitView::IsMenuShown() { return show_menu; } // +--------------------------------------------------------------------+ bool QuitView::CanAccept() { sim = Sim::GetSim(); if (!sim || sim->IsNetGame()) return true; Ship* player_ship = sim->GetPlayerShip(); if (player_ship->MissionClock() < 60000) { RadioView::Message(Game::GetText("QuitView.too-soon")); RadioView::Message(Game::GetText("QuitView.abort")); return false; } ListIter iter = player_ship->ContactList(); while (++iter) { Contact* c = iter.value(); Ship* cship = c->GetShip(); int ciff = c->GetIFF(player_ship); if (c->Threat(player_ship)) { RadioView::Message(Game::GetText("QuitView.threats-present")); RadioView::Message(Game::GetText("QuitView.abort")); return false; } else if (cship && ciff > 0 && ciff != player_ship->GetIFF()) { Point delta = c->Location() - player_ship->Location(); double dist = delta.length(); if (cship->IsDropship() && dist < 50e3) { RadioView::Message(Game::GetText("QuitView.threats-present")); RadioView::Message(Game::GetText("QuitView.abort")); return false; } else if (cship->IsStarship() && dist < 100e3) { RadioView::Message(Game::GetText("QuitView.threats-present")); RadioView::Message(Game::GetText("QuitView.abort")); return false; } } } return true; } void QuitView::ShowMenu() { if (!show_menu) { show_menu = true; for (int i = 0; i < 10; i++) { if (Keyboard::KeyDown('1' + i)) { // just need to clear the key down flag // so we don't process old keystrokes // as valid menu picks... } } Button::PlaySound(Button::SND_CONFIRM); Starshatter::GetInstance()->Pause(true); if (mouse_con) { mouse_active = mouse_con->Active(); mouse_con->SetActive(false); } } } void QuitView::CloseMenu() { show_menu = false; Starshatter::GetInstance()->Pause(false); if (mouse_con) mouse_con->SetActive(mouse_active); }