/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: Stars.exe FILE: QuantumView.cpp AUTHOR: John DiCamillo OVERVIEW ======== View class for Quantum Destination HUD Overlay */ #include "MemDebug.h" #include "QuantumView.h" #include "QuantumDrive.h" #include "HUDView.h" #include "Ship.h" #include "Element.h" #include "Sim.h" #include "StarSystem.h" #include "FormatUtil.h" #include "Color.h" #include "Window.h" #include "Video.h" #include "Screen.h" #include "DataLoader.h" #include "Scene.h" #include "Font.h" #include "FontMgr.h" #include "Keyboard.h" #include "Mouse.h" #include "Game.h" #include "Menu.h" static Color hud_color = Color::Black; // +====================================================================+ // // QUANTUM DRIVE DESTINATION MENU: // static Menu* quantum_menu = 0; static bool show_menu = false; void QuantumView::Initialize() { static int initialized = 0; if (initialized) return; quantum_menu = new(__FILE__,__LINE__) Menu(Game::GetText("QuantumView.menu")); initialized = 1; } void QuantumView::Close() { delete quantum_menu; } // +====================================================================+ QuantumView* QuantumView::quantum_view = 0; QuantumView::QuantumView(Window* c) : View(c), sim(0), ship(0), font(0) { quantum_view = this; sim = Sim::GetSim(); width = window->Width(); height = window->Height(); xcenter = (width / 2.0) - 0.5; ycenter = (height / 2.0) + 0.5; font = FontMgr::Find("HUD"); HUDView* hud = HUDView::GetInstance(); if (hud) SetColor(hud->GetTextColor()); } QuantumView::~QuantumView() { quantum_view = 0; } void QuantumView::OnWindowMove() { width = window->Width(); height = window->Height(); xcenter = (width / 2.0) - 0.5; ycenter = (height / 2.0) + 0.5; } // +--------------------------------------------------------------------+ bool QuantumView::Update(SimObject* obj) { if (obj == ship) ship = 0; return SimObserver::Update(obj); } const char* QuantumView::GetObserverName() const { return "QuantumView"; } // +--------------------------------------------------------------------+ void QuantumView::Refresh() { sim = Sim::GetSim(); if (sim && ship != sim->GetPlayerShip()) { ship = sim->GetPlayerShip(); if (ship) { if (ship->Life() == 0 || ship->IsDying() || ship->IsDead()) { ship = 0; } else { Observe(ship); } } } if (IsMenuShown()) { Rect menu_rect(width-115, 10, 115, 12); font->SetColor(hud_color); font->SetAlpha(1); font->DrawText(quantum_menu->GetTitle(), 0, menu_rect, DT_CENTER); menu_rect.y += 15; ListIter item = quantum_menu->GetItems(); while (++item) { item->SetEnabled(true); font->DrawText(item->GetText(), 0, menu_rect, DT_LEFT); menu_rect.y += 10; } } } // +--------------------------------------------------------------------+ void QuantumView::ExecFrame() { HUDView* hud = HUDView::GetInstance(); if (hud) { if (hud_color != hud->GetTextColor()) { hud_color = hud->GetTextColor(); SetColor(hud_color); } } static double time_til_change = 0; if (time_til_change > 0) time_til_change -= Game::GUITime(); if (time_til_change <= 0) { time_til_change = 0; if (show_menu) { QuantumDrive* quantum_drive = 0; if (ship) quantum_drive = ship->GetQuantumDrive(); if (quantum_drive && quantum_drive->ActiveState() != QuantumDrive::ACTIVE_READY) { show_menu = false; return; } int max_items = quantum_menu->NumItems(); for (int i = 0; i < max_items; i++) { if (Keyboard::KeyDown('1' + i)) { MenuItem* item = quantum_menu->GetItem(i); if (item && item->GetEnabled()) { SimRegion* rgn = (SimRegion*) item->GetData(); if (rgn) { quantum_drive->SetDestination(rgn, Point(0,0,0)); quantum_drive->Engage(); } show_menu = false; time_til_change = 0.3; break; } } } } } } // +--------------------------------------------------------------------+ void QuantumView::SetColor(Color c) { hud_color = c; } // +--------------------------------------------------------------------+ bool QuantumView::IsMenuShown() { return show_menu; } void QuantumView::ShowMenu() { if (!ship) return; if (!show_menu) { if (ship->IsStarship() && ship->GetQuantumDrive()) { GetQuantumMenu(ship); show_menu = true; } for (int i = 0; i < 10; i++) { if (Keyboard::KeyDown('1' + i)) { // just need to clear the key down flag // so we don't process old keystrokes // as valid menu picks... } } } } void QuantumView::CloseMenu() { show_menu = false; } // +--------------------------------------------------------------------+ Menu* QuantumView::GetQuantumMenu(Ship* s) { if (s && sim) { if (s->IsStarship()) { quantum_menu->ClearItems(); SimRegion* current_region = ship->GetRegion(); if (!current_region) return 0; StarSystem* current_system = current_region->System(); List rgn_list; ListIter iter = sim->GetRegions(); while (++iter) { SimRegion* rgn = iter.value(); StarSystem* rgn_system = rgn->System(); if (rgn != ship->GetRegion() && !rgn->IsAirSpace() && rgn_system == current_system) { rgn_list.append(rgn); } } // sort local regions by distance from star: rgn_list.sort(); // now add regions in other star systems: iter.reset(); while (++iter) { SimRegion* rgn = iter.value(); StarSystem* rgn_system = rgn->System(); if (rgn != ship->GetRegion() && rgn->Type() != SimRegion::AIR_SPACE && rgn_system != current_system && current_region->Links().contains(rgn)) { rgn_list.append(rgn); } } int n = 1; iter.attach(rgn_list); while (++iter) { SimRegion* rgn = iter.value(); StarSystem* rgn_system = rgn->System(); char text[64]; if (rgn_system != current_system) sprintf_s(text, "%d. %s/%s", n++, rgn_system->Name(), rgn->Name()); else sprintf_s(text, "%d. %s", n++, rgn->Name()); quantum_menu->AddItem(text, (DWORD) rgn); } return quantum_menu; } } return 0; }