/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars FILE: PlanScreen.cpp AUTHOR: John DiCamillo */ #include "MemDebug.h" #include "PlanScreen.h" #include "FormDef.h" #include "MsnObjDlg.h" #include "MsnPkgDlg.h" #include "MsnWepDlg.h" #include "MsnNavDlg.h" #include "DebriefDlg.h" #include "AwardDlg.h" #include "Campaign.h" #include "Mission.h" #include "Sim.h" #include "Starshatter.h" #include "StarSystem.h" #include "Game.h" #include "Video.h" #include "Screen.h" #include "ActiveWindow.h" #include "Mouse.h" #include "Keyboard.h" #include "FadeView.h" #include "Color.h" #include "Bitmap.h" #include "Font.h" #include "FontMgr.h" #include "EventDispatch.h" #include "DataLoader.h" #include "resource.h" // +--------------------------------------------------------------------+ PlanScreen::PlanScreen() : screen(0), navdlg(0), award_dlg(0), debrief_dlg(0), objdlg(0), pkgdlg(0), wepdlg(0), isShown(false) { loader = DataLoader::GetLoader(); } PlanScreen::~PlanScreen() { TearDown(); } // +--------------------------------------------------------------------+ void PlanScreen::Setup(Screen* s) { if (!s) return; screen = s; // create windows loader->UseFileSystem(true); FormDef msn_obj_def("MsnObjDlg", 0); msn_obj_def.Load("MsnObjDlg"); objdlg = new(__FILE__,__LINE__) MsnObjDlg(screen, msn_obj_def, this); FormDef msn_pkg_def("MsnPkgDlg", 0); msn_pkg_def.Load("MsnPkgDlg"); pkgdlg = new(__FILE__,__LINE__) MsnPkgDlg(screen, msn_pkg_def, this); FormDef msn_nav_def("MsnNavDlg", 0); msn_nav_def.Load("MsnNavDlg"); navdlg = new(__FILE__,__LINE__) MsnNavDlg(screen, msn_nav_def, this); FormDef msn_wep_def("MsnWepDlg", 0); msn_wep_def.Load("MsnWepDlg"); wepdlg = new(__FILE__,__LINE__) MsnWepDlg(screen, msn_wep_def, this); FormDef award_def("AwardDlg", 0); award_def.Load("AwardDlg"); award_dlg = new(__FILE__,__LINE__) AwardDlg(screen, award_def, this); FormDef debrief_def("DebriefDlg", 0); debrief_def.Load("DebriefDlg"); debrief_dlg = new(__FILE__,__LINE__) DebriefDlg(screen, debrief_def, this); loader->UseFileSystem(Starshatter::UseFileSystem()); ShowMsnDlg(); } // +--------------------------------------------------------------------+ void PlanScreen::TearDown() { if (screen) { screen->DelWindow(objdlg); screen->DelWindow(pkgdlg); screen->DelWindow(wepdlg); screen->DelWindow(navdlg); screen->DelWindow(debrief_dlg); screen->DelWindow(award_dlg); } delete objdlg; delete pkgdlg; delete wepdlg; delete navdlg; delete debrief_dlg; delete award_dlg; objdlg = 0; pkgdlg = 0; wepdlg = 0; navdlg = 0; debrief_dlg = 0; award_dlg = 0; screen = 0; } // +--------------------------------------------------------------------+ void PlanScreen::ExecFrame() { Game::SetScreenColor(Color::Black); Mission* mission = 0; Campaign* campaign = Campaign::GetCampaign(); if (campaign) mission = campaign->GetMission(); if (navdlg) { navdlg->SetMission(mission); if (navdlg->IsShown()) navdlg->ExecFrame(); } if (objdlg && objdlg->IsShown()) { objdlg->ExecFrame(); } if (pkgdlg && pkgdlg->IsShown()) { pkgdlg->ExecFrame(); } if (wepdlg && wepdlg->IsShown()) { wepdlg->ExecFrame(); } if (award_dlg && award_dlg->IsShown()) { award_dlg->ExecFrame(); } if (debrief_dlg && debrief_dlg->IsShown()) { debrief_dlg->ExecFrame(); } } // +--------------------------------------------------------------------+ bool PlanScreen::CloseTopmost() { if (debrief_dlg->IsShown()) { debrief_dlg->OnClose(0); } if (award_dlg->IsShown()) { return true; } return false; } void PlanScreen::Show() { if (!isShown) { ShowMsnDlg(); isShown = true; } } void PlanScreen::Hide() { HideAll(); isShown = false; } // +--------------------------------------------------------------------+ void PlanScreen::ShowMsnDlg() { HideAll(); Mouse::Show(true); objdlg->Show(); } // +--------------------------------------------------------------------+ void PlanScreen::HideMsnDlg() { HideAll(); Mouse::Show(true); objdlg->Show(); } bool PlanScreen::IsMsnShown() { return IsMsnObjShown() || IsMsnPkgShown() || IsMsnWepShown(); } // +--------------------------------------------------------------------+ void PlanScreen::ShowMsnObjDlg() { HideAll(); Mouse::Show(true); objdlg->Show(); } // +--------------------------------------------------------------------+ void PlanScreen::HideMsnObjDlg() { HideAll(); Mouse::Show(true); } // +--------------------------------------------------------------------+ bool PlanScreen::IsMsnObjShown() { return objdlg && objdlg->IsShown(); } // +--------------------------------------------------------------------+ void PlanScreen::ShowMsnPkgDlg() { HideAll(); Mouse::Show(true); pkgdlg->Show(); } // +--------------------------------------------------------------------+ void PlanScreen::HideMsnPkgDlg() { HideAll(); Mouse::Show(true); } // +--------------------------------------------------------------------+ bool PlanScreen::IsMsnPkgShown() { return pkgdlg && pkgdlg->IsShown(); } // +--------------------------------------------------------------------+ void PlanScreen::ShowMsnWepDlg() { HideAll(); Mouse::Show(true); wepdlg->Show(); } // +--------------------------------------------------------------------+ void PlanScreen::HideMsnWepDlg() { HideAll(); Mouse::Show(true); } // +--------------------------------------------------------------------+ bool PlanScreen::IsMsnWepShown() { return wepdlg && wepdlg->IsShown(); } // +--------------------------------------------------------------------+ void PlanScreen::ShowNavDlg() { if (navdlg && !navdlg->IsShown()) { HideAll(); Mouse::Show(true); navdlg->Show(); } } // +--------------------------------------------------------------------+ void PlanScreen::HideNavDlg() { if (navdlg && navdlg->IsShown()) { HideAll(); Mouse::Show(true); } } // +--------------------------------------------------------------------+ bool PlanScreen::IsNavShown() { return navdlg && navdlg->IsShown(); } // +--------------------------------------------------------------------+ void PlanScreen::ShowDebriefDlg() { HideAll(); Mouse::Show(true); debrief_dlg->Show(); } void PlanScreen::HideDebriefDlg() { HideAll(); Mouse::Show(true); } bool PlanScreen::IsDebriefShown() { return debrief_dlg && debrief_dlg->IsShown(); } // +--------------------------------------------------------------------+ void PlanScreen::ShowAwardDlg() { HideAll(); Mouse::Show(true); award_dlg->Show(); } void PlanScreen::HideAwardDlg() { HideAll(); Mouse::Show(true); } bool PlanScreen::IsAwardShown() { return award_dlg && award_dlg->IsShown(); } // +--------------------------------------------------------------------+ void PlanScreen::HideAll() { if (objdlg) objdlg->Hide(); if (pkgdlg) pkgdlg->Hide(); if (wepdlg) wepdlg->Hide(); if (navdlg) navdlg->Hide(); if (award_dlg) award_dlg->Hide(); if (debrief_dlg) debrief_dlg->Hide(); }