/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: NetUtil.h AUTHOR: John DiCamillo OVERVIEW ======== Utility class to simplify sending NetData messages. */ #ifndef NetUtil_h #define NetUtil_h #include "Types.h" #include "Geometry.h" // +-------------------------------------------------------------------+ class Element; class Instruction; class SimObject; class Ship; class Shot; class System; class Weapon; // +-------------------------------------------------------------------+ class NetUtil { public: static void SendObjDamage(SimObject* obj, double damage, Shot* shot=0); static void SendObjKill(Ship* obj, const Ship* killer, int type=0, int deck=0); static void SendObjHyper(Ship* obj, const char* rgn, const Point& loc, const Ship* fc1=0, const Ship* fc2=0, int ttype=0); static void SendObjTarget(Ship* obj); static void SendObjEmcon(Ship* obj); static void SendSysDamage(Ship* obj, System* sys, double damage); static void SendSysStatus(Ship* obj, System* sys); static void SendWepTrigger(Weapon* wep, int count=1); static void SendWepRelease(Weapon* wep, Shot* shot); static void SendWepDestroy(Shot* shot); static void SendChat(DWORD dst, const char* name, const char* text); static void SendElemRequest(const char* name); static void SendElemCreate(Element* elem, int squadron, int* slots, bool alert, bool in_flight=false); static void SendShipLaunch(Ship* carrier, int squadron, int slot); static void SendNavData(bool add, Element* elem, int index, Instruction* navpt); static void SendNavDelete(Element* elem, int index); static void SendSelfDestruct(Ship* ship, double damage); }; #endif // NetUtil_h