/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: NetUnitDlg.cpp AUTHOR: John DiCamillo OVERVIEW ======== Main Menu Dialog Active Window class */ #include "MemDebug.h" #include "NetUnitDlg.h" #include "NetClientConfig.h" #include "ConfirmDlg.h" #include "MenuScreen.h" #include "Starshatter.h" #include "Campaign.h" #include "Mission.h" #include "Ship.h" #include "Player.h" #include "Campaign.h" #include "ShipDesign.h" #include "NetAddr.h" #include "NetLobbyClient.h" #include "NetLobbyServer.h" #include "NetUser.h" #include "NetChat.h" #include "DataLoader.h" #include "Video.h" #include "Keyboard.h" #include "MachineInfo.h" // +--------------------------------------------------------------------+ // DECLARE MAPPING FUNCTIONS: DEF_MAP_CLIENT(NetUnitDlg, OnSelect); DEF_MAP_CLIENT(NetUnitDlg, OnUnit); DEF_MAP_CLIENT(NetUnitDlg, OnMap); DEF_MAP_CLIENT(NetUnitDlg, OnUnMap); DEF_MAP_CLIENT(NetUnitDlg, OnBan); DEF_MAP_CLIENT(NetUnitDlg, OnBanConfirm); DEF_MAP_CLIENT(NetUnitDlg, OnApply); DEF_MAP_CLIENT(NetUnitDlg, OnCancel); // +--------------------------------------------------------------------+ NetUnitDlg::NetUnitDlg(Screen* s, FormDef& def, MenuScreen* mgr) : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), net_lobby(0), unit_index(-1) { last_chat = 0; host_mode = false; Init(def); } NetUnitDlg::~NetUnitDlg() { } // +--------------------------------------------------------------------+ void NetUnitDlg::RegisterControls() { lst_players = (ListBox*) FindControl(201); lst_units = (ListBox*) FindControl(202); lst_chat = (ListBox*) FindControl(211); edt_chat = (EditBox*) FindControl(212); REGISTER_CLIENT(EID_SELECT, lst_units, NetUnitDlg, OnUnit); if (edt_chat) edt_chat->SetText(""); btn_select = (Button*) FindControl(206); REGISTER_CLIENT(EID_CLICK, btn_select, NetUnitDlg, OnSelect); btn_map = (Button*) FindControl(203); REGISTER_CLIENT(EID_CLICK, btn_map, NetUnitDlg, OnMap); btn_unmap = (Button*) FindControl(204); REGISTER_CLIENT(EID_CLICK, btn_unmap, NetUnitDlg, OnUnMap); btn_ban = (Button*) FindControl(205); if (btn_ban) { REGISTER_CLIENT(EID_CLICK, btn_ban, NetUnitDlg, OnBan); REGISTER_CLIENT(EID_USER_1, btn_ban, NetUnitDlg, OnBanConfirm); } btn_apply = (Button*) FindControl(1); REGISTER_CLIENT(EID_CLICK, btn_apply, NetUnitDlg, OnApply); btn_cancel = (Button*) FindControl(2); REGISTER_CLIENT(EID_CLICK, btn_cancel, NetUnitDlg, OnCancel); } // +--------------------------------------------------------------------+ void NetUnitDlg::Show() { if (!IsShown()) { FormWindow::Show(); // clear server data: if (lst_players) { lst_players->ClearItems(); lst_players->SetSelectedStyle(ListBox::LIST_ITEM_STYLE_FILLED_BOX); lst_players->SetLeading(2); } if (lst_units) { lst_units->ClearItems(); lst_units->SetSelectedStyle(ListBox::LIST_ITEM_STYLE_FILLED_BOX); lst_units->SetLeading(2); } if (lst_chat) lst_chat->ClearItems(); last_chat = 0; if (btn_apply) btn_apply->SetEnabled(false); net_lobby = NetLobby::GetInstance(); host_mode = false; if (net_lobby) { host_mode = net_lobby->IsHost(); } if (host_mode) { btn_select->Hide(); btn_map->Show(); btn_unmap->Show(); btn_ban->Show(); } else { btn_select->Show(); btn_map->Hide(); btn_unmap->Hide(); btn_ban->Hide(); } } } // +--------------------------------------------------------------------+ void NetUnitDlg::ExecFrame() { ExecLobbyFrame(); if (!net_lobby) return; Text player_name; if (Player::GetCurrentPlayer()) player_name = Player::GetCurrentPlayer()->Name(); if (btn_select) { bool enable = false; if (lst_players && lst_units && btn_select->IsVisible()) { int sel_unit = lst_units->GetSelection(); enable = sel_unit >= 0 && lst_units->GetItemText(sel_unit).length() == 0; } btn_select->SetEnabled(enable); } if (btn_map) { bool enable = false; if (lst_players && lst_units && btn_map->IsVisible()) { int sel_play = lst_players->GetSelection(); int sel_unit = lst_units->GetSelection(); enable = sel_unit >= 0 && sel_play >= 0 && lst_units->GetItemText(sel_unit).length() == 0; if (enable && !host_mode) { NetUser* u = (NetUser*) lst_players->GetItemData(sel_play); if (!u || u->Name() != player_name) enable = false; } } btn_map->SetEnabled(enable); } if (btn_unmap) { bool enable = false; if (lst_players && lst_units && btn_unmap->IsVisible()) { int sel_play = lst_players->GetSelection(); int sel_unit = lst_units->GetSelection(); enable = sel_unit >= 0 && lst_units->GetItemText(sel_unit).length() > 0; if (enable && !host_mode) { NetUser* u = (NetUser*) lst_units->GetItemData(sel_unit); if (!u || u->Name() != Player::GetCurrentPlayer()->Name()) enable = false; } } btn_unmap->SetEnabled(enable); } if (btn_ban) { bool enable = false; if (lst_players && lst_units && host_mode && btn_ban->IsVisible()) { int sel_play = lst_players->GetSelection(); int sel_unit = lst_units->GetSelection(); enable = sel_play >= 0 && sel_unit < 0; if (enable) { NetUser* u = (NetUser*) lst_players->GetItemData(sel_play); if (u && u->Name() == player_name) enable = false; } } btn_ban->SetEnabled(enable); } if (btn_apply) { bool ok_to_start = net_lobby->IsMapped(player_name); NetUser* host = net_lobby->GetHost(); if (host && !net_lobby->IsMapped(host->Name())) ok_to_start = false; btn_apply->SetEnabled(ok_to_start); } if (Keyboard::KeyDown(VK_RETURN)) { if (edt_chat && edt_chat->GetText().length() > 0) { SendChat(edt_chat->GetText()); edt_chat->SetText(""); } } CheckUnitMapping(); GetChat(); GetUnits(); GetAvailable(); } // +--------------------------------------------------------------------+ void NetUnitDlg::ExecLobbyFrame() { Starshatter* stars = Starshatter::GetInstance(); if (!net_lobby) { manager->ShowNetClientDlg(); } else if (net_lobby->GetLastError() != 0) { if (net_lobby->IsClient()) { if (stars) stars->StopLobby(); net_lobby = 0; manager->ShowNetClientDlg(); } } } // +--------------------------------------------------------------------+ static bool assignment_change = false; static int num_users = 0; void NetUnitDlg::CheckUnitMapping() { if (net_lobby && lst_units) { ListIter iter = net_lobby->GetUnitMap(); List& units = iter.container(); List& users = net_lobby->GetUsers(); if (users.size() != num_users) { assignment_change = true; num_users = users.size(); } if (units.size() != lst_units->NumItems()) { assignment_change = true; } else if (lst_units->NumItems()) { for (int i = 0; i < units.size(); i++) { NetUnitEntry* e = units.at(i); Text user_name = e->GetUserName(); NetUser* u = net_lobby->FindUserByName(user_name); if (lst_units->GetItemData(i) != (DWORD) u) assignment_change = true; } } } } void NetUnitDlg::GetAvailable() { if (!lst_players) return; Text player_name; if (Player::GetCurrentPlayer()) player_name = Player::GetCurrentPlayer()->Name(); if (net_lobby) { List available_users; NetUser* u = net_lobby->GetLocalUser(); if (u) { bool assigned = false; ListIter iter = net_lobby->GetUnitMap(); while (++iter) { NetUnitEntry* unit = iter.value(); if (unit->GetUserName() == u->Name()) assigned = true; } if (!assigned) available_users.append(u); } ListIter iter = net_lobby->GetUsers(); while (++iter) { NetUser* u = iter.value(); bool assigned = false; ListIter iter = net_lobby->GetUnitMap(); while (++iter) { NetUnitEntry* unit = iter.value(); if (unit->GetUserName() == u->Name()) assigned = true; } if (!assigned) { available_users.append(u); } } if (available_users.size() != lst_players->NumItems()) { assignment_change = true; lst_players->ClearItems(); for (int i = 0; i < available_users.size(); i++) { NetUser* u = available_users[i]; Text name = Player::RankAbrv(u->Rank()); name += " "; name += u->Name(); lst_players->AddItemWithData(name.data(), (DWORD) u); if (!host_mode && u->Name() == player_name) { lst_players->SetSelected(lst_players->NumItems()-1); } } } } } // +--------------------------------------------------------------------+ void NetUnitDlg::GetUnits() { if (!lst_units) return; if (net_lobby) { ListIter iter = net_lobby->GetUnitMap(); List& units = iter.container(); List& users = net_lobby->GetUsers(); if (assignment_change) { lst_units->ClearItems(); for (int i = 0; i < units.size(); i++) { NetUnitEntry* e = units.at(i); char name[64]; char team[16]; if (e->GetIndex()) sprintf_s(name, "%s %d", e->GetElemName().data(), e->GetIndex()); else strcpy_s(name, e->GetElemName().data()); sprintf_s(team, "%d", e->GetIFF()); Text user_name = e->GetUserName(); NetUser* u = net_lobby->FindUserByName(user_name); if (u) { user_name = Player::RankAbrv(u->Rank()); user_name += " "; user_name += u->Name(); } int count = lst_units->AddItemWithData(user_name, (DWORD) u); lst_units->SetItemText(count-1, 1, name); lst_units->SetItemText(count-1, 2, e->GetDesign()); if (lst_units->NumColumns() > 4) { lst_units->SetItemText(count-1, 3, Mission::RoleName(e->GetMissionRole())); lst_units->SetItemText(count-1, 4, team); } else if (lst_units->NumColumns() > 3) { lst_units->SetItemText(count-1, 3, team); } } } } assignment_change = false; } // +--------------------------------------------------------------------+ void NetUnitDlg::GetChat() { if (!lst_chat) return; if (net_lobby) { int last_item = lst_chat->NumItems() - 1; int count = 0; bool added = false; ListIter iter = net_lobby->GetChat(); while (++iter) { NetChatEntry* c = iter.value(); if (count++ > last_item) { int n = lst_chat->AddItem(c->GetUser()); lst_chat->SetItemText(n-1, 1, c->GetMessage()); added = true; } } if (added) lst_chat->EnsureVisible(lst_chat->NumItems()+1); } } void NetUnitDlg::SendChat(Text msg) { if (msg.length() < 1) return; Player* player = Player::GetCurrentPlayer(); if (msg[0] >= '0' && msg[0] <= '9') { if (player) { Text macro = player->ChatMacro(msg[0] - '0'); if (macro.length()) msg = macro; } } if (net_lobby) net_lobby->AddChat(0, msg); } // +--------------------------------------------------------------------+ void NetUnitDlg::OnUnit(AWEvent* event) { if (!lst_units || host_mode) return; static DWORD unit_click_time = 0; int list_index = lst_units->GetListIndex(); // double-click: if (list_index == unit_index && Game::RealTime() - unit_click_time < 350) { OnSelect(0); } unit_click_time = Game::RealTime(); unit_index = list_index; } // +--------------------------------------------------------------------+ void NetUnitDlg::OnSelect(AWEvent* event) { if (!lst_players || !lst_units) return; Text player_name; if (Player::GetCurrentPlayer()) player_name = Player::GetCurrentPlayer()->Name(); int sel_unit = lst_units->GetSelection(); if (net_lobby) { net_lobby->MapUnit(sel_unit, player_name, host_mode); lst_units->ClearItems(); } assignment_change = true; GetUnits(); GetAvailable(); } // +--------------------------------------------------------------------+ void NetUnitDlg::OnMap(AWEvent* event) { if (!lst_players || !lst_units) return; int sel_player = lst_players->GetSelection(); int sel_unit = lst_units->GetSelection(); if (net_lobby) { NetUser* u = (NetUser*) lst_players->GetItemData(sel_player); net_lobby->MapUnit(sel_unit, u->Name(), host_mode); lst_units->ClearItems(); } assignment_change = true; GetUnits(); GetAvailable(); } void NetUnitDlg::OnUnMap(AWEvent* event) { if (!lst_players || !lst_units) return; if (net_lobby) { net_lobby->MapUnit(lst_units->GetSelection(), 0, host_mode); lst_units->ClearItems(); } assignment_change = true; GetUnits(); GetAvailable(); } void NetUnitDlg::OnBan(AWEvent* event) { if (!lst_players) return; int sel_player = lst_players->GetSelection(); if (net_lobby) { NetUser* u = (NetUser*) lst_players->GetItemData(sel_player); ConfirmDlg* confirm = manager->GetConfirmDlg(); if (confirm) { char msg[512]; sprintf_s(msg, Game::GetText("NetUnitDlg.are-you-sure").data(), u->Name().data()); confirm->SetMessage(msg); confirm->SetTitle(Game::GetText("NetUnitDlg.confirm-ban")); confirm->SetParentControl(btn_ban); manager->ShowConfirmDlg(); } else { OnBanConfirm(event); } } } void NetUnitDlg::OnBanConfirm(AWEvent* event) { if (!lst_players) return; int sel_player = lst_players->GetSelection(); if (net_lobby) { NetUser* u = (NetUser*) lst_players->GetItemData(sel_player); net_lobby->BanUser(u); lst_units->ClearItems(); } GetUnits(); GetAvailable(); } void NetUnitDlg::OnApply(AWEvent* event) { bool ok = false; if (net_lobby) { Mission* mission = net_lobby->GetSelectedMission(); if (mission) { net_lobby->GameStart(); ok = true; } } if (!ok) OnCancel(0); } void NetUnitDlg::OnCancel(AWEvent* event) { if (net_lobby) { net_lobby->SelectMission(0); net_lobby = 0; } manager->ShowNetLobbyDlg(); }