/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: NetPacket.h AUTHOR: John DiCamillo OVERVIEW ======== Wrapper for low-level datagram class */ #ifndef NetPacket_h #define NetPacket_h #include "Types.h" #include "Geometry.h" #include "NetData.h" // +--------------------------------------------------------------------+ class NetLink; class NetMsg; // +--------------------------------------------------------------------+ class NetPacket { public: static const char* TYPENAME() { return "NetPacket"; } NetPacket(NetMsg* g); NetPacket(DWORD netid, BYTE type); ~NetPacket(); bool Send(NetLink& link); // various accessors: DWORD NetID() const; BYTE Type() const; DWORD GetPingSequence(); void SetPingSequence(DWORD seq); DWORD GetNetID(); void SetNetID(DWORD id); Point GetShipLocation(); void SetShipLocation(const Point& loc); Point GetShipVelocity(); void SetShipVelocity(const Point& vel); Point GetShipOrientation(); void SetShipOrientation(const Point& rpy); double GetThrottle(); void SetThrottle(double t); const char* GetName(); void SetName(const char* name); const char* GetDesign(); void SetDesign(const char* design); const char* GetRegion(); void SetRegion(const char* rgn_name); bool GetTrigger(int i); void SetTrigger(int i, bool trigger); protected: NetMsg* msg; }; // +--------------------------------------------------------------------+ #endif NetPacket_h