/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: NetLobbyServer.h AUTHOR: John DiCamillo OVERVIEW ======== UDP Server Engine for Multiplayer Lobby */ #ifndef NetLobbyServer_h #define NetLobbyServer_h // FOR NETWORK MENU TESTING (extra latency in msec): // #define EXTRA_LATENCY 300 #include "NetLobby.h" // +-------------------------------------------------------------------+ class Mission; class MissionElement; class NetChatEntry; class NetServerConfig; class NetUser; class NetUnitEntry; // +-------------------------------------------------------------------+ class NetLobbyServer : public NetLobby { public: NetLobbyServer(); virtual ~NetLobbyServer(); int operator == (const NetLobbyServer& s) const { return this == &s; } virtual void ExecFrame(); virtual bool IsHost() const { return true; } virtual bool IsServer() const { return true; } virtual void BanUser(NetUser* user); virtual void AddUser(NetUser* user); virtual void DelUser(NetUser* user); virtual void SendUsers(); virtual void RequestAuth(NetUser* user); virtual void AddChat(NetUser* user, const char* msg, bool route=true); virtual void ClearChat(); virtual void SaveChat(); virtual List& GetUnitMap(); virtual void MapUnit(int n, const char* user, bool lock=false); virtual void UnmapUnit(const char* user); virtual void SendUnits(); virtual void SelectMission(DWORD id); virtual Text Serialize(Mission* m, NetUser* u=0); virtual Mission* GetSelectedMission(); virtual Text GetServerName() const { return server_name; } virtual void SetServerName(const char* s) { server_name = s; } virtual Text GetServerMission() const { return server_mission; } virtual void SetServerMission(const char* script) { server_mission = script; } virtual void GameStart(); virtual void GameStop(); virtual void GameOn(); virtual void GameOff(); // singleton locator: static NetLobbyServer* GetInstance(); protected: virtual void CheckSessions(); virtual void SendData(NetUser* dst, int type, Text msg); virtual void DoPing(NetPeer* peer, Text msg); virtual void DoServerInfo(NetPeer* peer, Text msg); virtual void DoServerMods(NetPeer* peer, Text msg); virtual void DoLogin(NetPeer* peer, Text msg); virtual void DoLogout(NetPeer* peer, Text msg); virtual void DoUserAuth(NetPeer* peer, Text msg); virtual void DoChat(NetPeer* peer, Text msg); virtual void DoUserList(NetPeer* peer, Text msg); virtual void DoBanUser(NetPeer* peer, Text msg); virtual void DoMissionList(NetPeer* peer, Text msg); virtual void DoMissionSelect(NetPeer* peer, Text msg); virtual void DoMissionData(NetPeer* peer, Text msg); virtual void DoUnitList(NetPeer* peer, Text msg); virtual void DoMapUnit(NetPeer* peer, Text msg); virtual void DoGameStart(NetPeer* peer, Text msg); virtual void DoGameStop(NetPeer* peer, Text msg); virtual void LoadMOTD(); virtual void SendMOTD(NetUser* user); virtual void SendMods(NetUser* user); Text server_name; NetAddr server_addr; DWORD announce_time; NetServerConfig* server_config; Text server_mission; int motd_index; List motd; }; // +-------------------------------------------------------------------+ #endif // NetLobbyServer_h