/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: NetData.h AUTHOR: John DiCamillo OVERVIEW ======== Payload structures for multiplayer network packets */ #ifndef NetData_h #define NetData_h #include "Types.h" #include "Geometry.h" #include "Text.h" // +--------------------------------------------------------------------+ // UNRELIABLE: 0x01 - 0x0F const BYTE NET_PING = 0x01; const BYTE NET_PONG = 0x02; const BYTE NET_OBJ_LOC = 0x03; // RELIABLE: 0x10 - 0x7F const BYTE NET_JOIN_REQUEST = 0x10; const BYTE NET_JOIN_ANNOUNCE = 0x11; const BYTE NET_QUIT_REQUEST = 0x12; const BYTE NET_QUIT_ANNOUNCE = 0x13; const BYTE NET_KICK_REQUEST = 0x14; const BYTE NET_KICK_ANNOUNCE = 0x15; const BYTE NET_GAME_OVER = 0x16; const BYTE NET_COMM_MESSAGE = 0x17; const BYTE NET_CHAT_MESSAGE = 0x18; const BYTE NET_DISCONNECT = 0x19; const BYTE NET_OBJ_DAMAGE = 0x20; const BYTE NET_OBJ_KILL = 0x21; const BYTE NET_OBJ_SPAWN = 0x22; const BYTE NET_OBJ_HYPER = 0x23; const BYTE NET_OBJ_TARGET = 0x24; const BYTE NET_OBJ_EMCON = 0x25; const BYTE NET_SYS_DAMAGE = 0x26; const BYTE NET_SYS_STATUS = 0x27; const BYTE NET_ELEM_CREATE = 0x28; const BYTE NET_SHIP_LAUNCH = 0x29; const BYTE NET_NAV_DATA = 0x2A; const BYTE NET_NAV_DELETE = 0x2B; const BYTE NET_ELEM_REQUEST = 0x2C; const BYTE NET_WEP_TRIGGER = 0x30; const BYTE NET_WEP_RELEASE = 0x31; const BYTE NET_WEP_DESTROY = 0x32; const BYTE NET_SELF_DESTRUCT = 0x3F; // +--------------------------------------------------------------------+ class Ship; // +--------------------------------------------------------------------+ class NetData { public: static const char* TYPENAME() { return "NetData"; } NetData() { } virtual ~NetData() { } virtual int Type() const { return 0; } virtual int Length() const { return 0; } virtual BYTE* Pack() { return 0; } virtual bool Unpack(const BYTE* data) { return 0; } virtual DWORD GetObjID() const { return 0; } virtual void SetObjID(DWORD o) { } }; // +--------------------------------------------------------------------+ class NetObjLoc : public NetData { public: static const char* TYPENAME() { return "NetObjLoc"; } NetObjLoc() : objid(0), throttle(false), augmenter(false), shield(0) { } NetObjLoc(DWORD oid, const Point& pos, const Point& orient, const Point& vel) : objid(oid), location(pos), euler(orient), velocity(vel), throttle(false), augmenter(false), gear(false), shield(0) { } enum { TYPE=NET_OBJ_LOC, SIZE=24 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } virtual void SetObjID(DWORD id) { objid = id; } Point GetLocation() const { return location; } Point GetVelocity() const { return velocity; } Point GetOrientation() const { return euler; } bool GetThrottle() const { return throttle; } bool GetAugmenter() const { return augmenter; } bool GetGearDown() const { return gear; } int GetShield() const { return shield; } void SetLocation(const Point& loc) { location = loc; } void SetVelocity(const Point& v) { velocity = v; } void SetOrientation(const Point& o) { euler = o; } void SetThrottle(bool t) { throttle = t; } void SetAugmenter(bool a) { augmenter = a; } void SetGearDown(bool g) { gear = g; } void SetShield(int s) { shield = s; } private: DWORD objid; Point location; Point velocity; Point euler; bool throttle; bool augmenter; bool gear; int shield; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetJoinRequest : public NetData { public: static const char* TYPENAME() { return "NetJoinRequest"; } NetJoinRequest() : index(0) { } enum { TYPE=NET_JOIN_REQUEST, SIZE=128 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } const char* GetName() const { return name; } const char* GetPassword() const { return pass; } const char* GetSerialNumber() const { return serno; } const char* GetElement() const { return elem; } int GetIndex() const { return index; } void SetName(const char* n) { name = n; } void SetPassword(const char* p) { pass = p; } void SetSerialNumber(const char* s){ serno = s; } void SetElement(const char* n) { elem = n; } void SetIndex(int n) { index = n; } private: Text name; // callsign Text pass; // password Text serno; // box cdkey Text elem; // element to join int index; // one-based index BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetJoinAnnounce : public NetData { public: static const char* TYPENAME() { return "NetJoinAnnounce"; } NetJoinAnnounce(); enum { TYPE=NET_JOIN_ANNOUNCE, SIZE=200 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } virtual void SetObjID(DWORD o) { objid = o; } const char* GetName() const { return name; } const char* GetElement() const { return elem; } const char* GetRegion() const { return region; } const Point& GetLocation() const { return loc; } const Point& GetVelocity() const { return velocity; } int GetIndex() const { return index; } double GetIntegrity() const { return integrity; } int GetRespawns() const { return respawns; } int GetDecoys() const { return decoys; } int GetProbes() const { return probes; } int GetFuel() const { return fuel; } int GetShield() const { return shield; } const int* GetAmmo() const { return ammo; } void SetShip(Ship* s); void SetName(const char* n) { name = n; } void SetElement(const char* n) { elem = n; } void SetRegion(const char* r) { region = r; } void SetLocation(const Point& l) { loc = l; } void SetVelocity(const Point& v) { velocity = v; } void SetIndex(int n) { index = n; } void SetIntegrity(double n) { integrity = (float) n; } void SetRespawns(int n) { respawns = n; } void SetDecoys(int n) { decoys = n; } void SetProbes(int n) { probes = n; } void SetFuel(int n) { fuel = n; } void SetShield(int n) { shield = n; } void SetAmmo(const int* a); virtual DWORD GetNetID() const { return nid; } virtual void SetNetID(DWORD n) { nid = n; } private: Text name; // callsign Text elem; // element to join Text region; // region ship is in Point loc; // location of ship Point velocity; // velocity of ship int index; // one-based index float integrity; // hull integrity int respawns; int decoys; int probes; int fuel; int shield; int ammo[16]; DWORD objid; DWORD nid; // not sent over network BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetQuitAnnounce : public NetData { public: static const char* TYPENAME() { return "NetQuitAnnounce"; } NetQuitAnnounce() : objid(0), disconnected(false) { } enum { TYPE=NET_QUIT_ANNOUNCE, SIZE=5 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } virtual void SetObjID(DWORD o) { objid = o; } virtual bool GetDisconnected() const { return disconnected; } virtual void SetDisconnected(bool d) { disconnected = d; } private: DWORD objid; bool disconnected; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetDisconnect : public NetData { public: static const char* TYPENAME() { return "NetDisconnect"; } NetDisconnect() { } enum { TYPE=NET_DISCONNECT, SIZE=2 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } private: BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetObjDamage : public NetData { public: static const char* TYPENAME() { return "NetObjDamage"; } NetObjDamage() : objid(0), damage(0), shotid(0) { } enum { TYPE=NET_OBJ_DAMAGE, SIZE=12 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } virtual void SetObjID(DWORD o) { objid = o; } virtual DWORD GetShotID() const { return shotid; } virtual void SetShotID(DWORD o) { shotid = o; } float GetDamage() const { return damage; } void SetDamage(float d) { damage = d; } private: DWORD objid; float damage; DWORD shotid; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetObjKill : public NetData { public: static const char* TYPENAME() { return "NetObjKill"; } NetObjKill() : objid(0), kill_id(0), killtype(0), respawn(false), deck(0) { } enum { TYPE=NET_OBJ_KILL, SIZE=24, KILL_MISC = 0, KILL_PRIMARY, KILL_SECONDARY, KILL_COLLISION, KILL_CRASH, KILL_DOCK }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } virtual void SetObjID(DWORD o) { objid = o; } virtual DWORD GetKillerID() const { return kill_id; } virtual void SetKillerID(DWORD o) { kill_id = o; } virtual int GetKillType() const { return killtype;} virtual void SetKillType(int t) { killtype = t; } virtual bool GetRespawn() const { return respawn; } virtual void SetRespawn(bool r) { respawn = r; } virtual Point GetRespawnLoc() const { return loc; } virtual void SetRespawnLoc(const Point& p) { loc = p; } virtual int GetFlightDeck() const { return deck; } virtual void SetFlightDeck(int n) { deck = n; } private: DWORD objid; DWORD kill_id; int killtype; bool respawn; Point loc; int deck; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetObjHyper : public NetData { public: static const char* TYPENAME() { return "NetObjHyper"; } NetObjHyper() : objid(0), fc_src(0), fc_dst(0), transtype(0) { } enum { TYPE=NET_OBJ_HYPER, SIZE=56 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } virtual void SetObjID(DWORD id) { objid = id; } const Point& GetLocation() const { return location; } const Text& GetRegion() const { return region; } DWORD GetFarcaster1() const { return fc_src; } DWORD GetFarcaster2() const { return fc_dst; } int GetTransitionType() const { return transtype; } void SetLocation(const Point& loc) { location = loc; } void SetRegion(const char* rgn) { region = rgn; } void SetFarcaster1(DWORD f) { fc_src = f; } void SetFarcaster2(DWORD f) { fc_dst = f; } void SetTransitionType(int t) { transtype = t; } private: DWORD objid; Point location; Text region; DWORD fc_src; DWORD fc_dst; int transtype; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetObjTarget : public NetData { public: static const char* TYPENAME() { return "NetObjTarget"; } NetObjTarget() : objid(0), tgtid(0), sysix(0) { } enum { TYPE=NET_OBJ_TARGET, SIZE=7 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } virtual void SetObjID(DWORD o) { objid = o; } DWORD GetTgtID() const { return tgtid; } void SetTgtID(DWORD o) { tgtid = o; } int GetSubtarget() const { return sysix; } void SetSubtarget(int n) { sysix = n; } private: DWORD objid; DWORD tgtid; int sysix; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetObjEmcon : public NetData { public: static const char* TYPENAME() { return "NetObjEmcon"; } NetObjEmcon() : objid(0), emcon(0) { } enum { TYPE=NET_OBJ_EMCON, SIZE=5 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } virtual void SetObjID(DWORD o) { objid = o; } int GetEMCON() const { return emcon; } void SetEMCON(int n) { emcon = n; } private: DWORD objid; int emcon; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetSysDamage : public NetData { public: static const char* TYPENAME() { return "NetSysDamage"; } NetSysDamage() : objid(0), sysix(-1), dmgtype(0), damage(0) { } enum { TYPE=NET_SYS_DAMAGE, SIZE=12 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } virtual void SetObjID(DWORD o) { objid = o; } int GetSystem() const { return sysix; } void SetSystem(int n) { sysix = n; } BYTE GetDamageType() const { return dmgtype; } void SetDamageType(BYTE t) { dmgtype = t; } double GetDamage() const { return damage; } void SetDamage(double d) { damage = d; } private: DWORD objid; int sysix; BYTE dmgtype; double damage; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetSysStatus : public NetData { public: static const char* TYPENAME() { return "NetSysStatus"; } NetSysStatus() : objid(0), sysix(-1), status(0), power(0), reactor(0), avail(1) { } enum { TYPE=NET_SYS_STATUS, SIZE=12 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } virtual void SetObjID(DWORD o) { objid = o; } int GetSystem() const { return sysix; } void SetSystem(int n) { sysix = n; } BYTE GetStatus() const { return status; } void SetStatus(BYTE s) { status = s; } int GetPower() const { return power; } void SetPower(int n) { power = n; } int GetReactor() const { return reactor; } void SetReactor(int n) { reactor = n; } double GetAvailability() const { return avail; } void SetAvailablility(double a) { avail = a; } private: DWORD objid; int sysix; int status; int power; int reactor; double avail; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetWepTrigger : public NetData { public: static const char* TYPENAME() { return "NetWepTrigger"; } NetWepTrigger() : objid(0), tgtid(0), sysix(-1), index(0), count(0), decoy(false), probe(false) { } enum { TYPE=NET_WEP_TRIGGER, SIZE=10 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } virtual void SetObjID(DWORD o) { objid = o; } DWORD GetTgtID() const { return tgtid; } void SetTgtID(DWORD o) { tgtid = o; } int GetSubtarget() const { return sysix; } void SetSubtarget(int n) { sysix = n; } int GetIndex() const { return index; } void SetIndex(int n) { index = n; } int GetCount() const { return count; } void SetCount(int n) { count = n; } bool GetDecoy() const { return decoy; } void SetDecoy(bool d) { decoy = d; } bool GetProbe() const { return probe; } void SetProbe(bool p) { probe = p; } private: DWORD objid; DWORD tgtid; int sysix; int index; int count; bool decoy; bool probe; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetWepRelease : public NetData { public: static const char* TYPENAME() { return "NetWepRelease"; } NetWepRelease() : objid(0), tgtid(0), wepid(0), sysix(-1), index(0), decoy(false), probe(false) { } enum { TYPE=NET_WEP_RELEASE, SIZE=11 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } virtual void SetObjID(DWORD o) { objid = o; } DWORD GetTgtID() const { return tgtid; } void SetTgtID(DWORD o) { tgtid = o; } int GetSubtarget() const { return sysix; } void SetSubtarget(int n) { sysix = n; } DWORD GetWepID() const { return wepid; } void SetWepID(DWORD o) { wepid = o; } int GetIndex() const { return index; } void SetIndex(int n) { index = n; } bool GetDecoy() const { return decoy; } void SetDecoy(bool d) { decoy = d; } bool GetProbe() const { return probe; } void SetProbe(bool p) { probe = p; } private: DWORD objid; DWORD tgtid; DWORD wepid; int sysix; int index; bool decoy; bool probe; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetWepDestroy : public NetData { public: static const char* TYPENAME() { return "NetWepDestroy"; } NetWepDestroy() : objid(0) { } enum { TYPE=NET_WEP_DESTROY, SIZE=4 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } virtual void SetObjID(DWORD o) { objid = o; } private: DWORD objid; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class RadioMessage; class NetCommMsg : public NetData { public: static const char* TYPENAME() { return "NetCommMsg"; } NetCommMsg() : objid(0), radio_message(0), length(0) { } virtual ~NetCommMsg(); enum { TYPE=NET_COMM_MESSAGE, SIZE=200 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return length; } virtual DWORD GetObjID() const { return objid; } virtual void SetObjID(DWORD o) { objid = o; } RadioMessage* GetRadioMessage() { return radio_message; } void SetRadioMessage(RadioMessage* m); private: DWORD objid; RadioMessage* radio_message; int length; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetChatMsg : public NetData { public: static const char* TYPENAME() { return "NetChatMsg"; } NetChatMsg() : dstid(0), length(0) { } enum { TYPE=NET_CHAT_MESSAGE, SIZE=210, MAX_CHAT=160, HDR_LEN=4, NAME_LEN=32 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return length; } virtual DWORD GetDstID() const { return dstid; } virtual void SetDstID(DWORD d) { dstid = d; } const Text& GetName() const { return name; } void SetName(const char* m) { name = m; } const Text& GetText() const { return text; } void SetText(const char* m) { text = m; } private: DWORD dstid; Text name; Text text; int length; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetElemRequest : public NetData { public: static const char* TYPENAME() { return "NetElemRequest"; } NetElemRequest(); enum { TYPE=NET_ELEM_REQUEST, SIZE=64, NAME_LEN=32 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } const Text& GetName() const { return name; } void SetName(const char* m) { name = m; } private: Text name; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetElemCreate : public NetData { public: static const char* TYPENAME() { return "NetElemCreate"; } NetElemCreate(); enum { TYPE=NET_ELEM_CREATE, SIZE=192, NAME_LEN=32 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } const Text& GetName() const { return name; } void SetName(const char* m) { name = m; } const Text& GetCommander() const { return commander; } void SetCommander(const char* m) { commander = m; } const Text& GetObjective() const { return objective; } void SetObjective(const char* m) { objective = m; } const Text& GetCarrier() const { return carrier; } void SetCarrier(const char* m) { carrier = m; } int GetIFF() const { return iff; } void SetIFF(int n) { iff = n; } int GetType() const { return type; } void SetType(int n) { type = n; } int GetIntel() const { return intel; } void SetIntel(int n) { intel = n; } int GetObjCode() const { return obj_code; } void SetObjCode(int n) { obj_code = n; } int GetSquadron() const { return squadron; } void SetSquadron(int n) { squadron = n; } int* GetLoadout() { return load; } void SetLoadout(int* n); int* GetSlots() { return slots; } void SetSlots(int* n); bool GetAlert() const { return alert; } void SetAlert(bool a) { alert = a; } bool GetInFlight() const { return in_flight; } void SetInFlight(bool f) { in_flight = f; } private: Text name; int iff; int type; int intel; int obj_code; int squadron; Text commander; Text objective; Text carrier; int load[16]; int slots[4]; bool alert; bool in_flight; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetShipLaunch : public NetData { public: static const char* TYPENAME() { return "NetShipLaunch"; } NetShipLaunch() : objid(0), squadron(0), slot(0) { } enum { TYPE=NET_SHIP_LAUNCH, SIZE=16 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } virtual int GetSquadron() const { return squadron; } virtual int GetSlot() const { return slot; } virtual void SetObjID(DWORD o) { objid = o; } virtual void SetSquadron(int s) { squadron = s; } virtual void SetSlot(int s) { slot = s; } private: DWORD objid; int squadron; int slot; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class Instruction; class NetNavData : public NetData { public: static const char* TYPENAME() { return "NetNavData"; } NetNavData(); virtual ~NetNavData(); enum { TYPE=NET_NAV_DATA, SIZE=144, NAME_LEN=32 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } bool IsAdd() const { return create; } bool IsEdit() const { return !create; } const Text& GetElem() const { return elem; } int GetIndex() const { return index; } Instruction* GetNavPoint() const { return navpoint; } virtual void SetObjID(DWORD o) { objid = o; } void SetAdd(bool b) { create = b; } void SetElem(const char* e) { elem = e; } void SetIndex(int n) { index = n; } void SetNavPoint(Instruction* n); private: DWORD objid; bool create; Text elem; int index; Instruction* navpoint; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetNavDelete : public NetData { public: static const char* TYPENAME() { return "NetNavDelete"; } NetNavDelete() : objid(0), index(0) { } enum { TYPE=NET_NAV_DELETE, SIZE=40 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } const Text& GetElem() const { return elem; } int GetIndex() const { return index; } virtual void SetObjID(DWORD o) { objid = o; } void SetElem(const char* e) { elem = e; } void SetIndex(int n) { index = n; } private: DWORD objid; Text elem; int index; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ class NetSelfDestruct : public NetData { public: static const char* TYPENAME() { return "NetSelfDestruct"; } NetSelfDestruct() : objid(0), damage(0) { } enum { TYPE=NET_SELF_DESTRUCT, SIZE=8 }; virtual BYTE* Pack(); virtual bool Unpack(const BYTE* data); virtual int Type() const { return TYPE; } virtual int Length() const { return SIZE; } virtual DWORD GetObjID() const { return objid; } virtual void SetObjID(DWORD o) { objid = o; } float GetDamage() const { return damage; } void SetDamage(float d) { damage = d; } private: DWORD objid; float damage; BYTE data[SIZE]; }; // +--------------------------------------------------------------------+ #endif NetData_h