/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: Stars.exe FILE: NetBrokerClient.cpp AUTHOR: John DiCamillo OVERVIEW ======== Client for Starshatter.com GameNet Broker */ #include "MemDebug.h" #include "NetBrokerClient.h" #include "HttpClient.h" #include "HttpServlet.h" #include "NetLayer.h" #include "Game.h" extern const char* versionInfo; const char* HOSTNAME = "www.starshatter.com"; const WORD HTTPPORT = 80; bool NetBrokerClient::broker_available = false; bool NetBrokerClient::broker_found = false; // +--------------------------------------------------------------------+ bool NetBrokerClient::GameOn(const char* name, const char* type, const char* addr, WORD port, const char* password) { bool result = false; if (!broker_available) return result; Text msg; char buffer[8]; NetAddr broker(HOSTNAME, HTTPPORT); if (broker.IPAddr() == 0) return result; sprintf_s(buffer, "%d", port); msg = "GET http://"; msg += HOSTNAME; msg += "/GameNet/GameOn.php?name="; msg += HttpRequest::EncodeParam(name); msg += "&addr="; msg += HttpRequest::EncodeParam(addr); msg += "&game="; msg += HttpRequest::EncodeParam(type); msg += "&vers="; msg += HttpRequest::EncodeParam(versionInfo); msg += "&port="; msg += buffer; msg += "&pass="; msg += HttpRequest::EncodeParam(password); msg += " HTTP/1.1\n\n"; HttpClient client(broker); HttpRequest request(msg); request.SetHeader("Host", HOSTNAME); HttpResponse* response = client.DoRequest(request); if (response && response->Status() == 200) { broker_found = true; result = true; } else { ::Print("NetBrokerClient unable to contact GameNet!\n"); if (response) { ::Print(" Response Status: %d\n", response->Status()); ::Print(" Response Content: %s\n", response->Content().data()); } else { ::Print(" No response.\n"); } if (!broker_found) broker_available = false; } delete response; return result; } bool NetBrokerClient::GameList(const char* type, List& server_list) { bool result = false; if (!broker_available) return result; Text msg; NetAddr broker(HOSTNAME, HTTPPORT); if (broker.IPAddr() == 0) return result; msg = "GET http://"; msg += HOSTNAME; msg += "/GameNet/GameList.php?game="; msg += HttpRequest::EncodeParam(type); msg += "&vers="; msg += HttpRequest::EncodeParam(versionInfo); msg += " HTTP/1.1\n\n"; HttpClient client(broker); HttpRequest request(msg); request.SetHeader("Host", HOSTNAME); HttpResponse* response = client.DoRequest(request); if (response && response->Status() == 200) { result = true; Text name; Text type; Text addr; int port; Text pass; Text vers; char buff[1024]; const char* p = response->Content(); // skip size while (*p && strncmp(p, "name:", 5)) p++; while (*p) { if (!strncmp(p, "name:", 5)) { p += 5; ZeroMemory(buff, sizeof(buff)); char* d = buff; while (*p && *p != '\n') *d++ = *p++; if (*p) p++; name = buff; } else if (!strncmp(p, "addr:", 5)) { p += 5; ZeroMemory(buff, sizeof(buff)); char* d = buff; while (*p && *p != '\n') *d++ = *p++; if (*p) p++; addr = buff; } else if (!strncmp(p, "port:", 5)) { p += 5; ZeroMemory(buff, sizeof(buff)); char* d = buff; while (*p && *p != '\n') *d++ = *p++; if (*p) p++; sscanf_s(buff, "%d", &port); } else if (!strncmp(p, "pass:", 5)) { p += 5; ZeroMemory(buff, sizeof(buff)); char* d = buff; while (*p && *p != '\n') *d++ = *p++; if (*p) p++; pass = buff; } else if (!strncmp(p, "game:", 5)) { p += 5; ZeroMemory(buff, sizeof(buff)); char* d = buff; while (*p && *p != '\n') *d++ = *p++; if (*p) p++; type = buff; type.setSensitive(false); if (type.contains("lan")) type = "LAN"; else type = "Public"; } else if (!strncmp(p, "vers:", 5)) { p += 5; ZeroMemory(buff, sizeof(buff)); char* d = buff; while (*p && *p != '\n') *d++ = *p++; if (*p) p++; vers = buff; } else if (!strncmp(p, "time:", 5)) { while (*p && *p != '\n') p++; if (*p) p++; } else if (!strncmp(p, "###", 3)) { NetServerInfo* server = new(__FILE__,__LINE__) NetServerInfo; server->name = name; server->hostname = addr; server->type = type; server->addr = NetAddr(addr, port); server->port = port; server->password = pass; server->version = vers; server->save = false; server_list.append(server); while (*p && strncmp(p, "name:", 5)) p++; } else { while (*p && *p != '\n') p++; if (*p) p++; } } } else if (!broker_found) { broker_available = false; } delete response; return result; }