/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: NetAuth.cpp AUTHOR: John DiCamillo OVERVIEW ======== This class represents a user connecting to the multiplayer lobby */ #include "MemDebug.h" #include "NetAuth.h" #include "NetLobby.h" #include "NetUser.h" #include "ModConfig.h" #include "ModInfo.h" #include "Random.h" #include "Sha1.h" static int auth_level = NetAuth::NET_AUTH_MINIMAL; // +-------------------------------------------------------------------+ int NetAuth::AuthLevel() { return auth_level; } void NetAuth::SetAuthLevel(int n) { if (n >= NET_AUTH_MINIMAL && n <= NET_AUTH_SECURE) auth_level = n; } // +-------------------------------------------------------------------+ Text NetAuth::CreateAuthRequest(NetUser* u) { Text request; if (u) { u->SetAuthLevel(auth_level); if (auth_level == NET_AUTH_MINIMAL) { u->SetAuthState(NET_AUTH_OK); u->SetSalt("Very Low Sodium"); } else if (auth_level == NET_AUTH_STANDARD) { u->SetAuthState(NET_AUTH_INITIAL); u->SetSalt("Very Low Sodium"); request = "level 1"; } else { char salt[33]; for (int i = 0; i < 32; i++) salt[i] = (char) ('0' + (int) Random(0, 9.4)); salt[32] = 0; u->SetSalt(salt); u->SetAuthState(NET_AUTH_INITIAL); request = "level 2 salt "; request += salt; } } return request; } // +-------------------------------------------------------------------+ static Text Digest(const char* salt, const char* file) { int length = 0; int offset = 0; char block[4096]; char digest[64]; ZeroMemory(digest, sizeof(digest)); if (file) { FILE* f; fopen_s(&f, file, "rb"); if (f) { SHA1 sha1; if (salt) { sha1.Input(salt, strlen(salt)); } fseek(f, 0, SEEK_END); length = ftell(f); fseek(f, 0, SEEK_SET); while (offset < length) { int n = fread(block, sizeof(char), 4096, f); sha1.Input(block, n); offset += n; } fclose(f); unsigned result[5]; if (sha1.Result(result)) { sprintf_s(digest, "SHA1_%08X_%08X_%08X_%08X_%08X", result[0], result[1], result[2], result[3], result[4]); } } } return digest; } // +-------------------------------------------------------------------+ Text NetAuth::CreateAuthResponse(int level, const char* salt) { Text response; ModConfig* config = ModConfig::GetInstance(); if (level == NET_AUTH_SECURE) { response += "exe "; response += Digest(salt, "stars.exe"); // XXX should look up name of this exe response += " "; response += "dat "; response += Digest(salt, "shatter.dat"); response += " "; response += "etc "; response += Digest(salt, "start.dat"); response += " "; } if (level >= NET_AUTH_STANDARD) { List& mods = config->GetModInfoList(); ListIter mod_iter = mods; char buffer[32]; sprintf_s(buffer, "num %d ", mods.size()); response += buffer; while (++mod_iter) { ModInfo* info = mod_iter.value(); response += "mod \""; response += info->Name(); response += "\" ver \""; response += info->Version(); response += "\" "; if (level == NET_AUTH_SECURE) { response += "sha "; response += Digest(salt, info->Filename()); response += " "; } } } return response; } // +-------------------------------------------------------------------+ bool NetAuth::AuthUser(NetUser* u, Text response) { bool authentic = false; if (auth_level == NET_AUTH_MINIMAL) { // (this case should not occur) if (u) { u->SetAuthLevel(auth_level); u->SetAuthState(NET_AUTH_OK); } authentic = (u != 0); } else if (u) { Text expected_response = CreateAuthResponse(auth_level, u->Salt()); if (expected_response == response) authentic = true; u->SetAuthState(authentic ? NET_AUTH_OK : NET_AUTH_FAILED); } return authentic; } // +-------------------------------------------------------------------+