/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: NavDlg.h AUTHOR: John DiCamillo OVERVIEW ======== Navigation Active Window class */ #ifndef NavDlg_h #define NavDlg_h #include "Types.h" #include "FormWindow.h" #include "Bitmap.h" #include "Button.h" #include "Font.h" class BaseScreen; class MapView; class StarSystem; class Ship; class SimRegion; class Orbital; class OrbitalRegion; class Mission; // +--------------------------------------------------------------------+ class NavDlg : public FormWindow { public: NavDlg(Screen* s, FormDef& def, BaseScreen* mgr); virtual ~NavDlg(); virtual void RegisterControls(); // Operations: virtual void OnView(AWEvent* event); virtual void OnFilter(AWEvent* event); virtual void OnSelect(AWEvent* event); virtual void OnCommit(AWEvent* event); virtual void OnCancel(AWEvent* event); virtual void OnEngage(AWEvent* event); virtual void OnMapDown(AWEvent* event); virtual void OnMapMove(AWEvent* event); virtual void OnMapClick(AWEvent* event); virtual void OnClose(AWEvent* event); virtual void ExecFrame(); StarSystem* GetSystem() const { return star_system; } void SetSystem(StarSystem* s); Mission* GetMission() const { return mission; } void SetMission(Mission* m); Ship* GetShip() const { return ship; } void SetShip(Ship* s); bool GetEditorMode() const { return editor; } void SetEditorMode(bool b); void UseViewMode(int mode); void UseFilter(int index); void SelectObject(int index); void UpdateSelection(); void UpdateLists(); void CoordinateSelection(); void SelectStar(Orbital* star); void SelectPlanet(Orbital* planet); void SelectRegion(OrbitalRegion* rgn); enum NAV_EDIT_MODE { NAV_EDIT_NONE = 0, NAV_EDIT_ADD = 1, NAV_EDIT_DEL = 2, NAV_EDIT_MOVE = 3 }; void SetNavEditMode(int mode); int GetNavEditMode(); protected: Button* view_btn[3]; Button* filter_btn[6]; Button* commit_btn; Button* zoom_in_btn; Button* zoom_out_btn; Button* close_btn; MapView* star_map; ActiveWindow* map_win; ActiveWindow* loc_labels; ActiveWindow* dst_labels; ActiveWindow* loc_data; ActiveWindow* dst_data; ListBox* seln_list; ListBox* info_list; BaseScreen* manager; int seln_mode; int nav_edit_mode; StarSystem* star_system; List stars; List planets; List regions; List contacts; Ship* ship; Mission* mission; bool editor; }; #endif // NavDlg_h