/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: NavDlg.cpp AUTHOR: John DiCamillo OVERVIEW ======== */ #include "MemDebug.h" #include "NavDlg.h" #include "MapView.h" #include "MsnElemDlg.h" #include "BaseScreen.h" #include "Element.h" #include "Ship.h" #include "ShipDesign.h" #include "Sim.h" #include "Galaxy.h" #include "StarSystem.h" #include "Instruction.h" #include "NavSystem.h" #include "FormatUtil.h" #include "Campaign.h" #include "Contact.h" #include "Mission.h" #include "Game.h" #include "Keyboard.h" #include "Mouse.h" #include "ListBox.h" // +--------------------------------------------------------------------+ // DECLARE MAPPING FUNCTIONS: DEF_MAP_CLIENT(NavDlg, OnView); DEF_MAP_CLIENT(NavDlg, OnFilter); DEF_MAP_CLIENT(NavDlg, OnSelect); DEF_MAP_CLIENT(NavDlg, OnCommit); DEF_MAP_CLIENT(NavDlg, OnCancel); DEF_MAP_CLIENT(NavDlg, OnEngage); DEF_MAP_CLIENT(NavDlg, OnMapDown); DEF_MAP_CLIENT(NavDlg, OnMapMove); DEF_MAP_CLIENT(NavDlg, OnMapClick); DEF_MAP_CLIENT(NavDlg, OnClose); // +--------------------------------------------------------------------+ static char* filter_name[] = { "SYSTEM", "PLANET", "SECTOR", "STATION", "STARSHIP", "FIGHTER" }; static char* commit_name = "Commit"; static char* cancel_name = "Cancel"; static Color commit_color(53,159,67); static Color cancel_color(160,8,8); // Supported Selection Modes: const int SELECT_NONE = -1; const int SELECT_SYSTEM = 0; const int SELECT_PLANET = 1; const int SELECT_REGION = 2; const int SELECT_STATION = 3; const int SELECT_STARSHIP = 4; const int SELECT_FIGHTER = 5; const int VIEW_GALAXY = 0; const int VIEW_SYSTEM = 1; const int VIEW_REGION = 2; // +--------------------------------------------------------------------+ NavDlg::NavDlg(Screen* s, FormDef& def, BaseScreen* mgr) : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), loc_labels(0), dst_labels(0), loc_data(0), dst_data(0), seln_list(0), info_list(0), seln_mode(SELECT_REGION), nav_edit_mode(NAV_EDIT_NONE), star_map(0), map_win(0), star_system(0), ship(0), mission(0), editor(false) { Init(def); } NavDlg::~NavDlg() { } void NavDlg::RegisterControls() { int i; map_win = FindControl(100); if (map_win) { star_map = new(__FILE__,__LINE__) MapView(map_win); REGISTER_CLIENT(EID_LBUTTON_DOWN, map_win, NavDlg, OnMapDown); REGISTER_CLIENT(EID_MOUSE_MOVE, map_win, NavDlg, OnMapMove); REGISTER_CLIENT(EID_MAP_CLICK, map_win, NavDlg, OnMapClick); } for (i = 0; i < 3; i++) { view_btn[i] = (Button*) FindControl(101 + i); REGISTER_CLIENT(EID_CLICK, view_btn[i], NavDlg, OnView); } close_btn = (Button*) FindControl(2); if (close_btn) REGISTER_CLIENT(EID_CLICK, close_btn, NavDlg, OnClose); zoom_in_btn = (Button*) FindControl(110); zoom_out_btn = (Button*) FindControl(111); for (i = 0; i < 6; i++) { filter_btn[i] = (Button*) FindControl(401 + i); REGISTER_CLIENT(EID_CLICK, filter_btn[i], NavDlg, OnFilter); } commit_btn = (Button*) FindControl(1); if (commit_btn) { REGISTER_CLIENT(EID_CLICK, commit_btn, NavDlg, OnEngage); } loc_labels = FindControl(601); dst_labels = FindControl(602); loc_data = FindControl(701); dst_data = FindControl(702); seln_list = (ListBox*) FindControl(801); if (seln_list) { seln_list->SetSelectedStyle(ListBox::LIST_ITEM_STYLE_FILLED_BOX); REGISTER_CLIENT(EID_SELECT, seln_list, NavDlg, OnSelect); } info_list = (ListBox*) FindControl(802); if (star_map) { star_map->SetViewMode(VIEW_SYSTEM); view_btn[1]->SetButtonState(1); star_map->SetSelectionMode(2); } UpdateSelection(); } // +--------------------------------------------------------------------+ void NavDlg::SetSystem(StarSystem* s) { if (star_system == s) return; star_system = s; if (star_map) { Campaign* c = Campaign::GetCampaign(); Sim* sim = Sim::GetSim(); if (sim && sim->GetSystemList().size()) { star_map->SetGalaxy(sim->GetSystemList()); } else if (mission && mission->GetSystemList().size()) { star_map->SetGalaxy(mission->GetSystemList()); } else if (c && c->GetSystemList().size()) { star_map->SetGalaxy(c->GetSystemList()); } else { Galaxy* g = Galaxy::GetInstance(); if (g) star_map->SetGalaxy(g->GetSystemList()); } star_map->SetSystem(s); } // flush old object pointers: stars.clear(); planets.clear(); regions.clear(); contacts.clear(); if (star_system) { // insert objects from star system: ListIter star = star_system->Bodies(); while (++star) { switch (star->Type()) { case Orbital::STAR: stars.append(star.value()); break; case Orbital::PLANET: case Orbital::MOON: planets.append(star.value()); break; } ListIter planet = star->Satellites(); while (++planet) { planets.append(planet.value()); ListIter moon = planet->Satellites(); while (++moon) { planets.append(moon.value()); } } } ListIter rgn = star_system->AllRegions(); while (++rgn) regions.append(rgn.value()); } // sort region list by distance from the star: regions.sort(); } // +--------------------------------------------------------------------+ void NavDlg::SetShip(Ship* s) { if (ship == s) return; ship = s; if (ship) SetSystem(ship->GetRegion()->System()); if (star_map) { Sim* sim = Sim::GetSim(); if (sim && sim->GetSystemList().size()) star_map->SetGalaxy(sim->GetSystemList()); star_map->SetShip(ship); if (ship) { star_map->SetRegion(ship->GetRegion()->GetOrbitalRegion()); UseViewMode(VIEW_REGION); star_map->SetSelectedShip(ship); } } for (int i = 0; i < 6; i++) filter_btn[i]->SetButtonState(0); filter_btn[SELECT_REGION]->SetButtonState(1); UseFilter(SELECT_STARSHIP); UpdateSelection(); } // +--------------------------------------------------------------------+ void NavDlg::SetMission(Mission* m) { if (!m && mission == m) return; if (mission == m && star_system == m->GetStarSystem()) return; mission = m; if (mission) { SetSystem(mission->GetStarSystem()); } if (star_map) { Campaign* c = Campaign::GetCampaign(); Sim* sim = Sim::GetSim(); star_map->SetMission(0); // prevent building map menu twice if (sim && sim->GetSystemList().size()) { star_map->SetGalaxy(sim->GetSystemList()); } else if (mission && mission->GetSystemList().size()) { star_map->SetGalaxy(mission->GetSystemList()); } else if (c && c->GetSystemList().size()) { star_map->SetGalaxy(c->GetSystemList()); } else { Galaxy* g = Galaxy::GetInstance(); if (g) star_map->SetGalaxy(g->GetSystemList()); } if (mission) { star_map->SetMission(mission); star_map->SetRegionByName(mission->GetRegion()); if (star_map->GetViewMode() == VIEW_REGION) { ListIter elem = mission->GetElements(); while (++elem) { MissionElement* e = elem.value(); if (e->Player()) star_map->SetSelectedElem(e); } } } } bool updated = false; if (mission) { Orbital* rgn = 0; rgn = mission->GetStarSystem()->FindOrbital(mission->GetRegion()); if (rgn) { SelectRegion((OrbitalRegion*) rgn); updated = true; } } if (!updated) UpdateSelection(); } // +--------------------------------------------------------------------+ void NavDlg::SetEditorMode(bool e) { editor = e; if (star_map) star_map->SetEditorMode(editor); } // +--------------------------------------------------------------------+ void NavDlg::ExecFrame() { Sim* sim = Sim::GetSim(); if (loc_labels && ship) { char loc_buf[512]; char x[16]; char y[16]; char z[16]; char d[16]; FormatNumber(x, -ship->Location().x); FormatNumber(y, ship->Location().z); FormatNumber(z, ship->Location().y); strcpy_s(loc_buf, Game::GetText("NavDlg.loc-labels").data()); loc_labels->SetText(loc_buf); if (sim->GetActiveRegion()) { sprintf_s(loc_buf, "\n%s\n%s\n%s, %s, %s", (const char*) star_system->Name(), (const char*) sim->GetActiveRegion()->Name(), x, y, z); } else { sprintf_s(loc_buf, "\n%s\nPlanck Space?\n%s, %s, %s", (const char*) star_system->Name(), x, y, z); } loc_data->SetText(loc_buf); if (ship) { NavSystem* navsys = ship->GetNavSystem(); if (ship->GetNextNavPoint() == 0 || !navsys) { commit_btn->SetText(Game::GetText("NavDlg.commit")); commit_btn->SetBackColor(commit_color); commit_btn->SetEnabled(false); } else if (navsys) { commit_btn->SetEnabled(true); if (navsys->AutoNavEngaged()) { commit_btn->SetText(Game::GetText("NavDlg.cancel")); commit_btn->SetBackColor(cancel_color); } else { commit_btn->SetText(Game::GetText("NavDlg.commit")); commit_btn->SetBackColor(commit_color); } } } if (dst_labels) { Instruction* navpt = ship->GetNextNavPoint(); if (navpt && navpt->Region()) { FormatNumber(x, navpt->Location().x); FormatNumber(y, navpt->Location().y); FormatNumber(z, navpt->Location().z); double distance = 0; Point npt = navpt->Region()->Location() + navpt->Location(); if (sim->GetActiveRegion()) npt -= sim->GetActiveRegion()->Location(); npt = npt.OtherHand(); // distance from self to navpt: distance = Point(npt - ship->Location()).length(); FormatNumber(d, distance); strcpy_s(loc_buf, Game::GetText("NavDlg.dst-labels").data()); dst_labels->SetText(loc_buf); sprintf_s(loc_buf, "\n%s\n%s\n%s, %s, %s\n%s", (const char*) star_system->Name(), (const char*) navpt->Region()->Name(), x, y, z, d); dst_data->SetText(loc_buf); } else { dst_labels->SetText(Game::GetText("NavDlg.destination")); dst_data->SetText(Game::GetText("NavDlg.not-avail")); } } } UpdateSelection(); UpdateLists(); if (Keyboard::KeyDown(VK_ADD) || (zoom_in_btn && zoom_in_btn->GetButtonState() > 0)) { star_map->ZoomIn(); } else if (Keyboard::KeyDown(VK_SUBTRACT) || (zoom_out_btn && zoom_out_btn->GetButtonState() > 0)) { star_map->ZoomOut(); } else if (star_map->TargetRect().Contains(Mouse::X(),Mouse::Y())) { if (Mouse::Wheel() > 0) { star_map->ZoomIn(); star_map->ZoomIn(); star_map->ZoomIn(); } else if (Mouse::Wheel() < 0) { star_map->ZoomOut(); star_map->ZoomOut(); star_map->ZoomOut(); } } if (nav_edit_mode == NAV_EDIT_NONE) Mouse::SetCursor(Mouse::ARROW); else Mouse::SetCursor(Mouse::CROSS); } // +--------------------------------------------------------------------+ void NavDlg::OnView(AWEvent* event) { int use_filter_mode = -1; view_btn[VIEW_GALAXY]->SetButtonState(0); view_btn[VIEW_SYSTEM]->SetButtonState(0); view_btn[VIEW_REGION]->SetButtonState(0); if (view_btn[0] == event->window) { star_map->SetViewMode(VIEW_GALAXY); view_btn[VIEW_GALAXY]->SetButtonState(1); use_filter_mode = SELECT_SYSTEM; } else if (view_btn[VIEW_SYSTEM] == event->window) { star_map->SetViewMode(VIEW_SYSTEM); view_btn[VIEW_SYSTEM]->SetButtonState(1); use_filter_mode = SELECT_REGION; } else if (view_btn[VIEW_REGION] == event->window) { star_map->SetViewMode(VIEW_REGION); view_btn[VIEW_REGION]->SetButtonState(1); use_filter_mode = SELECT_STARSHIP; } if (use_filter_mode >= 0) { for (int i = 0; i < 6; i++) { if (i == use_filter_mode) filter_btn[i]->SetButtonState(1); else filter_btn[i]->SetButtonState(0); } UseFilter(use_filter_mode); } } // +--------------------------------------------------------------------+ void NavDlg::OnFilter(AWEvent* event) { int filter_index = -1; for (int i = 0; i < 6; i++) { if (filter_btn[i] == event->window) { filter_index = i; filter_btn[i]->SetButtonState(1); } else { filter_btn[i]->SetButtonState(0); } } if (filter_index >= 0) UseFilter(filter_index); } void NavDlg::UseFilter(int filter_index) { seln_mode = filter_index; star_map->SetSelectionMode(seln_mode); UpdateSelection(); UpdateLists(); } // +--------------------------------------------------------------------+ void NavDlg::UseViewMode(int mode) { if (mode >= 0 && mode < 3) { int use_filter_mode = -1; view_btn[VIEW_GALAXY]->SetButtonState(0); view_btn[VIEW_SYSTEM]->SetButtonState(0); view_btn[VIEW_REGION]->SetButtonState(0); if (mode == 0) { star_map->SetViewMode(VIEW_GALAXY); view_btn[VIEW_GALAXY]->SetButtonState(1); use_filter_mode = SELECT_SYSTEM; } else if (mode == 1) { star_map->SetViewMode(VIEW_SYSTEM); view_btn[VIEW_SYSTEM]->SetButtonState(1); use_filter_mode = SELECT_REGION; } else if (mode == 2) { star_map->SetViewMode(VIEW_REGION); view_btn[VIEW_REGION]->SetButtonState(1); use_filter_mode = SELECT_STARSHIP; } if (use_filter_mode >= 0) { for (int i = 0; i < 6; i++) { filter_btn[i]->SetButtonState(i == use_filter_mode); } UseFilter(use_filter_mode); } } } void NavDlg::SelectStar(Orbital* star) { UseViewMode(0); if (stars.size()) { int sel = 0; ListIter iter = stars; while (++iter) { if (iter.value() == star) { int old_seln_mode = seln_mode; UseFilter(SELECT_SYSTEM); SelectObject(sel); UseFilter(old_seln_mode); return; } sel++; } } } void NavDlg::SelectPlanet(Orbital* planet) { UseViewMode(1); if (planets.size()) { int sel = 0; ListIter iter = planets; while (++iter) { if (iter.value() == planet) { int old_seln_mode = seln_mode; UseFilter(SELECT_PLANET); SelectObject(sel); UseFilter(old_seln_mode); return; } sel++; } } } void NavDlg::SelectRegion(OrbitalRegion* rgn) { UseViewMode(2); if (regions.size()) { int sel = 0; ListIter iter = regions; while (++iter) { if (iter.value() == rgn) { int old_seln_mode = seln_mode; UseFilter(SELECT_REGION); SelectObject(sel); UseFilter(old_seln_mode); return; } sel++; } } } // +--------------------------------------------------------------------+ void NavDlg::OnSelect(AWEvent* event) { int index = -1; for (int i = 0; i < seln_list->NumItems(); i++) if (seln_list->IsSelected(i)) index = i; if (index >= 0) SelectObject(index); } // +--------------------------------------------------------------------+ void NavDlg::SelectObject(int index) { Text selected = seln_list->GetItemText(index); int selection = seln_list->GetItemData(index); star_map->SetSelection(selection); SetSystem(star_map->GetSystem()); } // +--------------------------------------------------------------------+ void NavDlg::UpdateSelection() { if (!info_list) return; if (!star_map) return; info_list->ClearItems(); Text units_km = Text(" ") + Game::GetText("NavDlg.units.kilometers"); Text units_tonnes = Text(" ") + Game::GetText("NavDlg.units.tonnes"); if (seln_mode <= SELECT_REGION) { Orbital* s = star_map->GetSelection(); if (s) { char radius[32]; char mass[32]; char orbit[32]; char period[32]; char units[32]; double p = s->Period(); if (p < 60) { sprintf_s(units, " %s", Game::GetText("NavDlg.units.seconds").data()); } else if (p < 3600) { p /= 60; sprintf_s(units, " %s", Game::GetText("NavDlg.units.minutes").data()); } else if (p < 24 * 3600) { p /= 3600; sprintf_s(units, " %s", Game::GetText("NavDlg.units.hours").data()); } else if (p < 365.25 * 24 * 3600) { p /= 24*3600; sprintf_s(units, " %s", Game::GetText("NavDlg.units.days").data()); } else { p /= 365.25*24*3600; sprintf_s(units, " %s", Game::GetText("NavDlg.units.years").data()); } FormatNumberExp(radius, s->Radius()/1000); FormatNumberExp(mass, s->Mass()/1000); FormatNumberExp(orbit, s->Orbit()/1000); FormatNumberExp(period, p); strcat_s(radius, units_km.data()); strcat_s(mass, units_tonnes.data()); strcat_s(orbit, units_km.data()); strcat_s(period, units); if (seln_mode >= SELECT_SYSTEM) { info_list->AddItem(Game::GetText(Text("NavDlg.filter.") + filter_name[seln_mode])); info_list->AddItem(Game::GetText("NavDlg.radius")); if (s->Mass() > 0) info_list->AddItem(Game::GetText("NavDlg.mass")); info_list->AddItem(Game::GetText("NavDlg.orbit")); info_list->AddItem(Game::GetText("NavDlg.period")); int row = 0; info_list->SetItemText(row++, 1, s->Name()); info_list->SetItemText(row++, 1, radius); if (s->Mass() > 0) info_list->SetItemText(row++, 1, mass); info_list->SetItemText(row++, 1, orbit); info_list->SetItemText(row++, 1, period); } } } else if (seln_mode == SELECT_STATION || seln_mode == SELECT_STARSHIP || seln_mode == SELECT_FIGHTER) { Ship* sel_ship = star_map->GetSelectedShip(); MissionElement* sel_elem = star_map->GetSelectedElem(); if (sel_ship) { Text order_desc = Game::GetText("NavDlg.none"); char shield[16]; char hull[16]; char range[32]; sprintf_s(shield, "%03d", sel_ship->ShieldStrength()); sprintf_s(hull, "%03d", sel_ship->HullStrength()); sprintf_s(range, "%s", Game::GetText("NavDlg.not-avail").data()); if (ship) { FormatNumberExp(range, Point(sel_ship->Location()-ship->Location()).length()/1000); strcat_s(range, units_km.data()); } info_list->AddItem(Game::GetText("NavDlg.name")); info_list->AddItem(Game::GetText("NavDlg.class")); info_list->AddItem(Game::GetText("NavDlg.sector")); info_list->AddItem(Game::GetText("NavDlg.shield")); info_list->AddItem(Game::GetText("NavDlg.hull")); info_list->AddItem(Game::GetText("NavDlg.range")); info_list->AddItem(Game::GetText("NavDlg.orders")); int row = 0; info_list->SetItemText(row++, 1, sel_ship->Name()); info_list->SetItemText(row++, 1, Text(sel_ship->Abbreviation()) + Text(" ") + Text(sel_ship->Design()->display_name)); info_list->SetItemText(row++, 1, sel_ship->GetRegion()->Name()); info_list->SetItemText(row++, 1, shield); info_list->SetItemText(row++, 1, hull); info_list->SetItemText(row++, 1, range); info_list->SetItemText(row++, 1, order_desc); } else if (sel_elem) { Text order_desc = Game::GetText("NavDlg.none"); char range[32]; MissionElement* self = mission->GetElements()[0]; if (self) FormatNumberExp(range, Point(sel_elem->Location()-self->Location()).length()/1000); else strcpy_s(range, "0"); strcat_s(range, units_km.data()); info_list->AddItem(Game::GetText("NavDlg.name")); info_list->AddItem(Game::GetText("NavDlg.class")); info_list->AddItem(Game::GetText("NavDlg.sector")); info_list->AddItem(Game::GetText("NavDlg.range")); info_list->AddItem(Game::GetText("NavDlg.orders")); int row = 0; info_list->SetItemText(row++, 1, sel_elem->Name()); if (sel_elem->GetDesign()) info_list->SetItemText(row++, 1, sel_elem->Abbreviation() + Text(" ") + sel_elem->GetDesign()->name); else info_list->SetItemText(row++, 1, Game::GetText("NavDlg.unknown")); info_list->SetItemText(row++, 1, sel_elem->Region()); info_list->SetItemText(row++, 1, range); info_list->SetItemText(row++, 1, order_desc); } } } // +--------------------------------------------------------------------+ void NavDlg::UpdateLists() { if (!seln_list) return; int seln_index = -1; int top_index = -1; if (seln_list->IsSelecting()) seln_index = seln_list->GetListIndex(); top_index = seln_list->GetTopIndex(); seln_list->ClearItems(); switch (seln_mode) { case SELECT_SYSTEM: { seln_list->SetColumnTitle(0, Game::GetText(Text("NavDlg.filter.") + filter_name[seln_mode])); int i = 0; ListIter iter = star_map->GetGalaxy(); while (++iter) seln_list->AddItemWithData(iter->Name(), i++); } break; case SELECT_PLANET: { seln_list->SetColumnTitle(0, Game::GetText(Text("NavDlg.filter.") + filter_name[seln_mode])); int i = 0; ListIter iter = planets; while (++iter) { if (iter->Type() == Orbital::MOON) seln_list->AddItemWithData(Text("- ") + Text(iter->Name()), i++); else seln_list->AddItemWithData(iter->Name(), i++); } } break; case SELECT_REGION: { seln_list->SetColumnTitle(0, Game::GetText(Text("NavDlg.filter.") + filter_name[seln_mode])); int i = 0; ListIter iter = regions; while (++iter) { seln_list->AddItemWithData(iter->Name(), i++); } } break; case SELECT_STATION: case SELECT_STARSHIP: case SELECT_FIGHTER: { seln_list->SetColumnTitle(0, Game::GetText(Text("NavDlg.filter.") + filter_name[seln_mode])); int i = 0; if (mission) { ListIter elem = mission->GetElements(); while (++elem) { MissionElement* e = elem.value(); bool filter_ok = (seln_mode == SELECT_STATION && e->IsStatic()) || (seln_mode == SELECT_STARSHIP && e->IsStarship() && !e->IsStatic()) || (seln_mode == SELECT_FIGHTER && e->IsDropship() && !e->IsSquadron()); if (filter_ok) { bool visible = editor || e->GetIFF() == 0 || e->GetIFF() == mission->Team() || e->IntelLevel() > Intel::KNOWN; if (visible) seln_list->AddItemWithData(e->Name(), e->Identity()); } } } else if (ship) { Sim* sim = Sim::GetSim(); ListIter r_iter = sim->GetRegions(); while (++r_iter) { SimRegion* rgn = r_iter.value(); ListIter s_iter = rgn->Ships(); while (++s_iter) { Ship* s = s_iter.value(); bool filter_ok = (seln_mode == SELECT_STATION && s->IsStatic()) || (seln_mode == SELECT_STARSHIP && s->IsStarship() && !s->IsStatic()) || (seln_mode == SELECT_FIGHTER && s->IsDropship()); if (filter_ok) { bool visible = s->GetIFF() == 0 || s->GetIFF() == ship->GetIFF() || s->GetElement() && s->GetElement()->IntelLevel() > Intel::KNOWN; if (visible) seln_list->AddItemWithData(s->Name(), s->Identity()); } } } } } break; default: break; } if (top_index >= 0) seln_list->ScrollTo(top_index); if (seln_index >= 0) seln_list->SetSelected(seln_index); else CoordinateSelection(); } // +--------------------------------------------------------------------+ void NavDlg::OnEngage(AWEvent* event) { bool hide = false; if (ship) { NavSystem* navsys = ship->GetNavSystem(); if (navsys) { if (navsys->AutoNavEngaged()) { navsys->DisengageAutoNav(); commit_btn->SetText(Game::GetText("NavDlg.commit")); commit_btn->SetBackColor(commit_color); } else { navsys->EngageAutoNav(); commit_btn->SetText(Game::GetText("NavDlg.cancel")); commit_btn->SetBackColor(cancel_color); hide = true; } Sim* sim = Sim::GetSim(); if (sim) ship->SetControls(sim->GetControls()); } } if (manager && hide) manager->ShowNavDlg(); // also hides } // +--------------------------------------------------------------------+ void NavDlg::OnCommit(AWEvent* event) { if (manager) manager->ShowNavDlg(); // also hides } // +--------------------------------------------------------------------+ void NavDlg::OnCancel(AWEvent* event) { if (manager) manager->ShowNavDlg(); // also hides } // +--------------------------------------------------------------------+ void NavDlg::SetNavEditMode(int mode) { if (nav_edit_mode != mode) { if (mode != NAV_EDIT_NONE) { int map_mode = star_map->GetSelectionMode(); if (map_mode != -1) seln_mode = map_mode; star_map->SetSelectionMode(-1); } else { star_map->SetSelectionMode(seln_mode); } nav_edit_mode = mode; } } int NavDlg::GetNavEditMode() { return nav_edit_mode; } void NavDlg::OnMapDown(AWEvent* event) { } void NavDlg::OnMapMove(AWEvent* event) { } void NavDlg::OnMapClick(AWEvent* event) { static DWORD click_time = 0; SetSystem(star_map->GetSystem()); CoordinateSelection(); // double-click: if (Game::RealTime() - click_time < 350) { MissionElement* elem = star_map->GetSelectedElem(); MsnElemDlg* msn_elem_dlg = manager->GetMsnElemDlg(); if (elem && msn_elem_dlg) { msn_elem_dlg->SetMission(mission); msn_elem_dlg->SetMissionElement(elem); manager->ShowMsnElemDlg(); } } click_time = Game::RealTime(); } void NavDlg::CoordinateSelection() { if (!seln_list || !star_map) return; switch (seln_mode) { default: case SELECT_SYSTEM: case SELECT_PLANET: case SELECT_REGION: { seln_list->ClearSelection(); Orbital* selected = star_map->GetSelection(); if (selected) { for (int i = 0; i < seln_list->NumItems(); i++) { if (seln_list->GetItemText(i) == selected->Name() || seln_list->GetItemText(i) == Text("- ") + selected->Name()) { seln_list->SetSelected(i, true); } } } } break; case SELECT_STATION: case SELECT_STARSHIP: case SELECT_FIGHTER: { seln_list->ClearSelection(); Ship* selected = star_map->GetSelectedShip(); MissionElement* elem = star_map->GetSelectedElem(); if (selected) { for (int i = 0; i < seln_list->NumItems(); i++) { if (seln_list->GetItemText(i) == selected->Name()) { seln_list->SetSelected(i, true); } } } else if (elem) { for (int i = 0; i < seln_list->NumItems(); i++) { if (seln_list->GetItemText(i) == elem->Name()) { seln_list->SetSelected(i, true); } } } } break; } } // +--------------------------------------------------------------------+ void NavDlg::OnClose(AWEvent* event) { if (manager) manager->HideNavDlg(); }