/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: MusicDirector.h AUTHOR: John DiCamillo OVERVIEW ======== Music Director class to manage selection, setup, and playback of background music tracks for both menu and game modes */ #ifndef MusicDirector_h #define MusicDirector_h #include "Types.h" #include "List.h" #include "Text.h" // +-------------------------------------------------------------------+ class MusicTrack; // +-------------------------------------------------------------------+ class MusicDirector { public: enum MODES { NONE, // menu modes: MENU, INTRO, BRIEFING, DEBRIEFING, PROMOTION, VICTORY, DEFEAT, CREDITS, // in game modes: FLIGHT, COMBAT, LAUNCH, RECOVERY, // special modes: SHUTDOWN }; enum TRANSITIONS { CUT, FADE_OUT, FADE_IN, FADE_BOTH, CROSS_FADE }; MusicDirector(); ~MusicDirector(); // Operations: void ExecFrame(); void ScanTracks(); int CheckMode(int mode); int GetMode() const { return mode; } static void Initialize(); static void Close(); static MusicDirector* GetInstance(); static void SetMode(int mode); static const char* GetModeName(int mode); static bool IsNoMusic(); protected: void StartThread(); void StopThread(); void GetNextTrack(int index); void ShuffleTracks(); int mode; int transition; MusicTrack* track; MusicTrack* next_track; List menu_tracks; List intro_tracks; List brief_tracks; List debrief_tracks; List promote_tracks; List flight_tracks; List combat_tracks; List launch_tracks; List recovery_tracks; List victory_tracks; List defeat_tracks; List credit_tracks; bool no_music; HANDLE hproc; ThreadSync sync; }; #endif // MusicDirector_h