/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: MsnElemDlg.cpp AUTHOR: John DiCamillo OVERVIEW ======== Mod Config Dialog Active Window class */ #include "MemDebug.h" #include "MsnElemDlg.h" #include "MsnEditDlg.h" #include "MenuScreen.h" #include "Campaign.h" #include "Mission.h" #include "Instruction.h" #include "Ship.h" #include "ShipDesign.h" #include "StarSystem.h" #include "Galaxy.h" #include "Game.h" #include "DataLoader.h" #include "Button.h" #include "ListBox.h" #include "EditBox.h" #include "Video.h" #include "Keyboard.h" #include "Mouse.h" #include "ParseUtil.h" #include "Skin.h" // +--------------------------------------------------------------------+ // DECLARE MAPPING FUNCTIONS: DEF_MAP_CLIENT(MsnElemDlg, OnAccept); DEF_MAP_CLIENT(MsnElemDlg, OnCancel); DEF_MAP_CLIENT(MsnElemDlg, OnClassSelect); DEF_MAP_CLIENT(MsnElemDlg, OnDesignSelect); DEF_MAP_CLIENT(MsnElemDlg, OnObjectiveSelect); DEF_MAP_CLIENT(MsnElemDlg, OnIFFChange); // +--------------------------------------------------------------------+ MsnElemDlg::MsnElemDlg(Screen* s, FormDef& def, MenuScreen* mgr) : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), btn_accept(0), btn_cancel(0), edt_name(0), cmb_class(0), cmb_design(0), edt_size(0), edt_iff(0), cmb_role(0), cmb_region(0), cmb_skin(0), edt_loc_x(0), edt_loc_y(0), edt_loc_z(0), cmb_heading(0), edt_hold_time(0), btn_player(0), btn_playable(0), btn_alert(0), btn_command_ai(0), edt_respawns(0), cmb_commander(0), cmb_carrier(0), cmb_squadron(0), cmb_intel(0), cmb_loadout(0), cmb_objective(0), cmb_target(0), mission(0), elem(0), exit_latch(true) { Init(def); } MsnElemDlg::~MsnElemDlg() { } // +--------------------------------------------------------------------+ void MsnElemDlg::RegisterControls() { btn_accept = (Button*) FindControl( 1); if (btn_accept) REGISTER_CLIENT(EID_CLICK, btn_accept, MsnElemDlg, OnAccept); btn_cancel = (Button*) FindControl( 2); if (btn_accept) REGISTER_CLIENT(EID_CLICK, btn_cancel, MsnElemDlg, OnCancel); edt_name = (EditBox*) FindControl(201); cmb_class = (ComboBox*) FindControl(202); cmb_design = (ComboBox*) FindControl(203); cmb_skin = (ComboBox*) FindControl(213); edt_size = (EditBox*) FindControl(204); edt_iff = (EditBox*) FindControl(205); cmb_role = (ComboBox*) FindControl(206); cmb_region = (ComboBox*) FindControl(207); edt_loc_x = (EditBox*) FindControl(208); edt_loc_y = (EditBox*) FindControl(209); edt_loc_z = (EditBox*) FindControl(210); cmb_heading = (ComboBox*) FindControl(211); edt_hold_time = (EditBox*) FindControl(212); btn_player = (Button*) FindControl(221); btn_alert = (Button*) FindControl(222); btn_playable = (Button*) FindControl(223); btn_command_ai = (Button*) FindControl(224); edt_respawns = (EditBox*) FindControl(225); cmb_commander = (ComboBox*) FindControl(226); cmb_carrier = (ComboBox*) FindControl(227); cmb_squadron = (ComboBox*) FindControl(228); cmb_intel = (ComboBox*) FindControl(229); cmb_loadout = (ComboBox*) FindControl(230); cmb_objective = (ComboBox*) FindControl(231); cmb_target = (ComboBox*) FindControl(232); if (cmb_class) REGISTER_CLIENT(EID_SELECT, cmb_class, MsnElemDlg, OnClassSelect); if (cmb_design) REGISTER_CLIENT(EID_SELECT, cmb_design, MsnElemDlg, OnDesignSelect); if (cmb_objective) REGISTER_CLIENT(EID_SELECT, cmb_objective, MsnElemDlg, OnObjectiveSelect); if (edt_iff) REGISTER_CLIENT(EID_KILL_FOCUS, edt_iff, MsnElemDlg, OnIFFChange); } // +--------------------------------------------------------------------+ void MsnElemDlg::Show() { FormWindow::Show(); if (!elem) return; int current_class = 0; if (cmb_class) { cmb_class->ClearItems(); cmb_class->AddItem(Ship::ClassName(Ship::DRONE)); cmb_class->AddItem(Ship::ClassName(Ship::FIGHTER)); cmb_class->AddItem(Ship::ClassName(Ship::ATTACK)); cmb_class->AddItem(Ship::ClassName(Ship::LCA)); cmb_class->AddItem(Ship::ClassName(Ship::COURIER)); cmb_class->AddItem(Ship::ClassName(Ship::CARGO)); cmb_class->AddItem(Ship::ClassName(Ship::CORVETTE)); cmb_class->AddItem(Ship::ClassName(Ship::FREIGHTER)); cmb_class->AddItem(Ship::ClassName(Ship::FRIGATE)); cmb_class->AddItem(Ship::ClassName(Ship::DESTROYER)); cmb_class->AddItem(Ship::ClassName(Ship::CRUISER)); cmb_class->AddItem(Ship::ClassName(Ship::BATTLESHIP)); cmb_class->AddItem(Ship::ClassName(Ship::CARRIER)); cmb_class->AddItem(Ship::ClassName(Ship::SWACS)); cmb_class->AddItem(Ship::ClassName(Ship::DREADNAUGHT)); cmb_class->AddItem(Ship::ClassName(Ship::STATION)); cmb_class->AddItem(Ship::ClassName(Ship::FARCASTER)); cmb_class->AddItem(Ship::ClassName(Ship::MINE)); cmb_class->AddItem(Ship::ClassName(Ship::COMSAT)); cmb_class->AddItem(Ship::ClassName(Ship::DEFSAT)); cmb_class->AddItem(Ship::ClassName(Ship::BUILDING)); cmb_class->AddItem(Ship::ClassName(Ship::FACTORY)); cmb_class->AddItem(Ship::ClassName(Ship::SAM)); cmb_class->AddItem(Ship::ClassName(Ship::EWR)); cmb_class->AddItem(Ship::ClassName(Ship::C3I)); cmb_class->AddItem(Ship::ClassName(Ship::STARBASE)); const ShipDesign* design = elem->GetDesign(); for (int i = 0; i < cmb_class->NumItems(); i++) { const char* cname = cmb_class->GetItem(i); int classid = Ship::ClassForName(cname); if (design && classid == design->type) { cmb_class->SetSelection(i); current_class = classid; break; } } } if (cmb_design) { OnClassSelect(0); OnDesignSelect(0); } if (cmb_role) { cmb_role->ClearItems(); for (int i = Mission::PATROL; i <= Mission::OTHER; i++) { cmb_role->AddItem(Mission::RoleName(i)); if (i == 0) cmb_role->SetSelection(0); else if (elem->MissionRole() == i) cmb_role->SetSelection(cmb_role->NumItems()-1); } } if (cmb_region) { cmb_region->ClearItems(); if (mission) { StarSystem* sys = mission->GetStarSystem(); if (sys) { List regions; regions.append(sys->AllRegions()); regions.sort(); ListIter iter = regions; while (++iter) { OrbitalRegion* region = iter.value(); cmb_region->AddItem(region->Name()); if (!strcmp(elem->Region(), region->Name())) cmb_region->SetSelection(cmb_region->NumItems()-1); } } } } char buf[64]; if (edt_name) edt_name->SetText(elem->Name()); sprintf_s(buf, "%d", elem->Count()); if (edt_size) edt_size->SetText(buf); sprintf_s(buf, "%d", elem->GetIFF()); if (edt_iff) edt_iff->SetText(buf); sprintf_s(buf, "%d", (int) elem->Location().x / 1000); if (edt_loc_x) edt_loc_x->SetText(buf); sprintf_s(buf, "%d", (int) elem->Location().y / 1000); if (edt_loc_y) edt_loc_y->SetText(buf); sprintf_s(buf, "%d", (int) elem->Location().z / 1000); if (edt_loc_z) edt_loc_z->SetText(buf); sprintf_s(buf, "%d", elem->RespawnCount()); if (edt_respawns) edt_respawns->SetText(buf); sprintf_s(buf, "%d", elem->HoldTime()); if (edt_hold_time) edt_hold_time->SetText(buf); if (btn_player) btn_player->SetButtonState(elem->Player() > 0 ? 1 : 0); if (btn_playable) btn_playable->SetButtonState(elem->IsPlayable() ? 1 : 0); if (btn_alert) btn_alert->SetButtonState(elem->IsAlert() ? 1 : 0); if (btn_command_ai) btn_command_ai->SetButtonState(elem->CommandAI()); UpdateTeamInfo(); if (cmb_intel) { cmb_intel->ClearItems(); for (int i = Intel::RESERVE; i < Intel::TRACKED; i++) { cmb_intel->AddItem(Intel::NameFromIntel(i)); if (i == 0) cmb_intel->SetSelection(0); else if (elem->IntelLevel() == i) cmb_intel->SetSelection(cmb_intel->NumItems()-1); } } Instruction* instr = 0; if (elem->Objectives().size() > 0) instr = elem->Objectives().at(0); if (cmb_objective) { cmb_objective->ClearItems(); cmb_objective->AddItem(""); cmb_objective->SetSelection(0); for (int i = 0; i < Instruction::NUM_ACTIONS; i++) { cmb_objective->AddItem(Instruction::ActionName(i)); if (instr && instr->Action() == i) cmb_objective->SetSelection(i+1); } } if (cmb_target) { OnObjectiveSelect(0); } if (cmb_heading) { double heading = elem->Heading(); while (heading > 2*PI) heading -= 2*PI; while (heading < 0) heading += 2*PI; if (heading >= PI/4 && heading < 3*PI/4) cmb_heading->SetSelection(1); else if (heading >= 3*PI/4 && heading < 5*PI/4) cmb_heading->SetSelection(2); else if (heading >= 5*PI/4 && heading < 7*PI/4) cmb_heading->SetSelection(3); else cmb_heading->SetSelection(0); } exit_latch = true; } // +--------------------------------------------------------------------+ void MsnElemDlg::ExecFrame() { if (Keyboard::KeyDown(VK_RETURN)) { if (!exit_latch && btn_accept && btn_accept->IsEnabled()) OnAccept(0); } else if (Keyboard::KeyDown(VK_ESCAPE)) { if (!exit_latch) OnCancel(0); } else { exit_latch = false; } } // +--------------------------------------------------------------------+ void MsnElemDlg::SetMission(Mission* m) { mission = m; } void MsnElemDlg::SetMissionElement(MissionElement* e) { elem = e; } // +--------------------------------------------------------------------+ void MsnElemDlg::UpdateTeamInfo() { if (cmb_commander) { cmb_commander->ClearItems(); cmb_commander->AddItem(""); cmb_commander->SetSelection(0); if (mission && elem) { ListIter iter = mission->GetElements(); while (++iter) { MissionElement* e = iter.value(); if (CanCommand(e, elem)) { cmb_commander->AddItem(e->Name()); if (elem->Commander() == e->Name()) cmb_commander->SetSelection(cmb_commander->NumItems()-1); } } } } if (cmb_squadron) { cmb_squadron->ClearItems(); cmb_squadron->AddItem(""); cmb_squadron->SetSelection(0); if (mission && elem) { ListIter iter = mission->GetElements(); while (++iter) { MissionElement* e = iter.value(); if (e->GetIFF() == elem->GetIFF() && e != elem && e->IsSquadron()) { cmb_squadron->AddItem(e->Name()); if (elem->Squadron() == e->Name()) cmb_squadron->SetSelection(cmb_squadron->NumItems()-1); } } } } if (cmb_carrier) { cmb_carrier->ClearItems(); cmb_carrier->AddItem(""); cmb_carrier->SetSelection(0); if (mission && elem) { ListIter iter = mission->GetElements(); while (++iter) { MissionElement* e = iter.value(); if (e->GetIFF() == elem->GetIFF() && e != elem && e->GetDesign() && e->GetDesign()->flight_decks.size()) { cmb_carrier->AddItem(e->Name()); if (elem->Carrier() == e->Name()) cmb_carrier->SetSelection(cmb_carrier->NumItems()-1); } } } } } // +--------------------------------------------------------------------+ void MsnElemDlg::OnClassSelect(AWEvent* event) { if (!cmb_class || !cmb_design) return; const char* cname = cmb_class->GetSelectedItem(); int classid = Ship::ClassForName(cname); cmb_design->ClearItems(); List designs; ShipDesign::GetDesignList(classid, designs); if (designs.size() > 0) { const ShipDesign* design = elem->GetDesign(); bool found = false; for (int i = 0; i < designs.size(); i++) { const char* dsn = designs[i]->data(); cmb_design->AddItem(dsn); if (design && !_stricmp(dsn, design->name)) { cmb_design->SetSelection(i); found = true; } } if (!found) cmb_design->SetSelection(0); } else { cmb_design->AddItem(""); cmb_design->SetSelection(0); } OnDesignSelect(0); } // +--------------------------------------------------------------------+ void MsnElemDlg::OnDesignSelect(AWEvent* event) { if (!cmb_design) return; ShipDesign* design = 0; const char* dname = cmb_design->GetSelectedItem(); int load_index = 0; if (dname) design = ShipDesign::Get(dname); if (cmb_loadout) { cmb_loadout->ClearItems(); if (design) { MissionLoad* mload = 0; if (elem && elem->Loadouts().size() > 0) mload = elem->Loadouts().at(0); const List& loadouts = design->loadouts; if (loadouts.size() > 0) { for (int i = 0; i < loadouts.size(); i++) { const ShipLoad* load = loadouts[i]; if (load->name[0]) { cmb_loadout->AddItem(load->name); if (mload && mload->GetName() == load->name) { load_index = cmb_loadout->NumItems()-1; } } } } } if (cmb_loadout->NumItems() < 1) cmb_loadout->AddItem(""); cmb_loadout->SetSelection(load_index); } if (cmb_skin) { cmb_skin->ClearItems(); if (design) { cmb_skin->AddItem(Game::GetText("MsnDlg.default")); cmb_skin->SetSelection(0); ListIter iter = design->skins; while (++iter) { Skin* s = iter.value(); cmb_skin->AddItem(s->Name()); if (elem && elem->GetSkin() && !strcmp(s->Name(), elem->GetSkin()->Name())) { cmb_skin->SetSelection(cmb_skin->NumItems()-1); } } } } } // +--------------------------------------------------------------------+ void MsnElemDlg::OnObjectiveSelect(AWEvent* event) { if (!cmb_objective || !cmb_target) return; Instruction* instr = 0; if (elem->Objectives().size() > 0) instr = elem->Objectives().at(0); int objid = cmb_objective->GetSelectedIndex() - 1; cmb_target->ClearItems(); cmb_target->AddItem(""); if (mission) { ListIter iter = mission->GetElements(); while (++iter) { MissionElement* e = iter.value(); if (e != elem) { bool add = false; if (objid < Instruction::PATROL) add = e->GetIFF() == 0 || e->GetIFF() == elem->GetIFF(); else add = e->GetIFF() != elem->GetIFF(); if (add) { cmb_target->AddItem(e->Name()); if (instr && !_stricmp(instr->TargetName(), e->Name())) cmb_target->SetSelection(cmb_target->NumItems()-1); } } } } } // +--------------------------------------------------------------------+ void MsnElemDlg::OnIFFChange(AWEvent* event) { if (edt_iff && elem) { int elem_iff = 0; sscanf_s(edt_iff->GetText().data(), "%d", &elem_iff); if (elem->GetIFF() == elem_iff) return; elem->SetIFF(elem_iff); } UpdateTeamInfo(); if (cmb_target) OnObjectiveSelect(0); } // +--------------------------------------------------------------------+ void MsnElemDlg::OnAccept(AWEvent* event) { if (mission && elem) { char buf[64]; int val; if (edt_name) { elem->SetName(edt_name->GetText()); } if (edt_size) { strcpy_s(buf, edt_size->GetText()); if (isdigit(*buf)) sscanf_s(buf, "%d", &val); else val = 1; elem->SetCount(val); } if (edt_iff) { strcpy_s(buf, edt_iff->GetText()); if (isdigit(*buf)) sscanf_s(buf, "%d", &val); else val = 1; elem->SetIFF(val); } if (edt_loc_x && edt_loc_y && edt_loc_z) { Point loc; strcpy_s(buf, edt_loc_x->GetText()); if (isdigit(*buf) || *buf == '-') sscanf_s(buf, "%d", &val); else val = 0; loc.x = val * 1000; strcpy_s(buf, edt_loc_y->GetText()); if (isdigit(*buf) || *buf == '-') sscanf_s(buf, "%d", &val); else val = 0; loc.y = val * 1000; strcpy_s(buf, edt_loc_z->GetText()); if (isdigit(*buf) || *buf == '-') sscanf_s(buf, "%d", &val); else val = 0; loc.z = val * 1000; elem->SetLocation(loc); } if (edt_respawns) { strcpy_s(buf, edt_respawns->GetText()); if (isdigit(*buf)) sscanf_s(buf, "%d", &val); else val = 0; elem->SetRespawnCount(val); } if (edt_hold_time) { strcpy_s(buf, edt_hold_time->GetText()); if (isdigit(*buf)) sscanf_s(buf, "%d", &val); else val = 0; elem->SetHoldTime(val); } if (btn_player) { if (btn_player->GetButtonState() > 0) { mission->SetPlayer(elem); } else { elem->SetPlayer(0); } } if (btn_playable) elem->SetPlayable(btn_playable->GetButtonState() ? true : false); if (btn_alert) elem->SetAlert(btn_alert->GetButtonState() ? true : false); if (btn_command_ai) elem->SetCommandAI(btn_command_ai->GetButtonState() ? 1 : 0); if (cmb_design) { ShipDesign* d = ShipDesign::Get(cmb_design->GetSelectedItem()); if (d) { elem->SetDesign(d); if (cmb_skin) { const char* skin_name = cmb_skin->GetSelectedItem(); if (strcmp(skin_name, Game::GetText("MsnDlg.default").data())) { elem->SetSkin(d->FindSkin(skin_name)); } else { elem->SetSkin(0); } } } } if (cmb_role) { elem->SetMissionRole(cmb_role->GetSelectedIndex()); } if (cmb_region) { elem->SetRegion(cmb_region->GetSelectedItem()); if (elem->Player() > 0) { mission->SetRegion(cmb_region->GetSelectedItem()); } } if (cmb_heading) { switch (cmb_heading->GetSelectedIndex()) { default: case 0: elem->SetHeading(0); break; case 1: elem->SetHeading(PI/2); break; case 2: elem->SetHeading(PI); break; case 3: elem->SetHeading(3*PI/2); break; } } if (cmb_commander) { elem->SetCommander(cmb_commander->GetSelectedItem()); } if (cmb_squadron) { elem->SetSquadron(cmb_squadron->GetSelectedItem()); } if (cmb_carrier) { elem->SetCarrier(cmb_carrier->GetSelectedItem()); } if (cmb_intel) { elem->SetIntelLevel(Intel::IntelFromName(cmb_intel->GetSelectedItem())); } if (cmb_loadout && cmb_loadout->NumItems()) { elem->Loadouts().destroy(); const char* loadname = cmb_loadout->GetSelectedItem(); if (loadname && *loadname) { MissionLoad* mload = new(__FILE__,__LINE__) MissionLoad(-1, cmb_loadout->GetSelectedItem()); elem->Loadouts().append(mload); } } if (cmb_objective && cmb_target) { List& objectives = elem->Objectives(); objectives.destroy(); int action = cmb_objective->GetSelectedIndex() - 1; const char* target = cmb_target->GetSelectedItem(); if (action >= Instruction::VECTOR) { Instruction* obj = new(__FILE__,__LINE__) Instruction(action, target); objectives.append(obj); } } if (elem->Player()) { mission->SetTeam(elem->GetIFF()); } } manager->ShowMsnEditDlg(); } void MsnElemDlg::OnCancel(AWEvent* event) { manager->ShowMsnEditDlg(); } bool MsnElemDlg::CanCommand(const MissionElement* commander, const MissionElement* subordinate) const { if (mission && commander && subordinate && commander != subordinate) { if (commander->GetIFF() != subordinate->GetIFF()) return false; if (commander->IsSquadron()) return false; if (commander->Commander().length() == 0) return true; if (subordinate->Name() == commander->Commander()) return false; MissionElement* elem = mission->FindElement(commander->Commander()); if (elem) return CanCommand(elem, subordinate); } return false; }