/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: ModInfo.h AUTHOR: John DiCamillo OVERVIEW ======== Information block for describing and deploying third party mods */ #ifndef ModInfo_h #define ModInfo_h #include "Types.h" #include "Bitmap.h" #include "Text.h" #include "List.h" // +-------------------------------------------------------------------+ class ModInfo; class ModCampaign; class ModCatalog; // +-------------------------------------------------------------------+ class ModInfo { public: static const char* TYPENAME() { return "ModInfo"; } ModInfo(); ModInfo(const char* filename); ModInfo(const char* name, const char* version, const char* url); ~ModInfo(); int operator == (const ModInfo& m) const { return name.length() && name == m.name; } const Text& Name() const { return name; } const Text& Description() const { return desc; } const Text& Author() const { return author; } const Text& URL() const { return url; } const Text& Filename() const { return filename; } const Text& Copyright() const { return copyright; } Bitmap* LogoImage() const { return logo; } const Text& Version() const { return version; } bool Distribute() const { return distribute; } bool IsEnabled() const { return enabled; } List& GetCampaigns() { return campaigns; } bool Load(const char* filename); bool ParseModInfo(const char* buffer); bool Enable(); bool Disable(); private: Text name; Text desc; Text author; Text url; Text filename; Text copyright; Bitmap* logo; Text logoname; Text version; bool distribute; bool enabled; List campaigns; ModCatalog* catalog; }; // +-------------------------------------------------------------------+ class ModCampaign { friend class ModInfo; public: static const char* TYPENAME() { return "ModCampaign"; } ModCampaign() : dynamic(false) { } ~ModCampaign() { } const Text& Name() const { return name; } const Text& Path() const { return path; } bool IsDynamic() const { return dynamic; } private: Text name; Text path; bool dynamic; }; // +-------------------------------------------------------------------+ class ModCatalog { friend class ModInfo; public: static const char* TYPENAME() { return "ModCatalog"; } ModCatalog() { } ~ModCatalog() { } const Text& File() const { return file; } const Text& Path() const { return path; } private: Text file; Text path; }; #endif ModInfo_h