/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: ModConfig.h AUTHOR: John DiCamillo OVERVIEW ======== Mod file deployment configuration and manager */ #ifndef ModConfig_h #define ModConfig_h #include "Types.h" #include "Bitmap.h" #include "Text.h" #include "List.h" // +-------------------------------------------------------------------+ class ModConfig; class ModInfo; class ModCampaign; // +-------------------------------------------------------------------+ class ModConfig { public: static const char* TYPENAME() { return "ModConfig"; } ModConfig(); ~ModConfig(); int operator == (const ModConfig& cfg) const { return this == &cfg; } static void Initialize(); static void Close(); static ModConfig* GetInstance(); void Load(); void Save(); void FindMods(); bool IsDeployed(const char* name); void Deploy(); void Undeploy(); void Redeploy(); // these methods change the configuration only // you must Redeploy() to have them take effect: void EnableMod(const char* name); void DisableMod(const char* name); void IncreaseModPriority(int mod_index); void DecreaseModPriority(int mod_index); List& EnabledMods() { return enabled; } List& DisabledMods() { return disabled; } List& GetModInfoList() { return mods; } ModInfo* GetModInfo(const char* filename); private: List enabled; List disabled; List mods; }; #endif ModConfig_h