/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: Stars.exe FILE: Mission.cpp AUTHOR: John DiCamillo OVERVIEW ======== Mission Template classes */ #include "MemDebug.h" #include "MissionTemplate.h" #include "MissionEvent.h" #include "StarSystem.h" #include "Galaxy.h" #include "Callsign.h" #include "Campaign.h" #include "Combatant.h" #include "CombatGroup.h" #include "CombatUnit.h" #include "Starshatter.h" #include "Ship.h" #include "ShipDesign.h" #include "Element.h" #include "Instruction.h" #include "Random.h" #include "Game.h" #include "DataLoader.h" #include "ParseUtil.h" // +--------------------------------------------------------------------+ MissionTemplate::MissionTemplate(int identity, const char* fname, const char* pname) : Mission(identity, fname, pname) { } MissionTemplate::~MissionTemplate() { callsigns.destroy(); aliases.destroy(); } // +--------------------------------------------------------------------+ void MissionTemplate::AddElement(MissionElement* elem) { if (elem) { elements.append(elem); aliases.append(new(__FILE__,__LINE__) MissionAlias(elem->Name(), elem)); } } bool MissionTemplate::MapElement(MissionElement* elem) { bool result = false; if (elem && !elem->GetCombatUnit()) { if (elem->IsDropship()) { Text callsign = MapCallsign(elem->Name(), elem->GetIFF()); if (callsign.length()) elem->SetName(callsign); } ListIter obj = elem->Objectives(); while (++obj) { Instruction* i = obj.value(); if (strlen(i->TargetName())) { // find a callsign, only if one already exists: Text callsign = MapCallsign(i->TargetName(), -1); if (callsign.length()) i->SetTarget(callsign.data()); } } ListIter nav = elem->NavList(); while (++nav) { Instruction* i = nav.value(); if (strlen(i->TargetName())) { // find a callsign, only if one already exists: Text callsign = MapCallsign(i->TargetName(), -1); if (callsign.length()) i->SetTarget(callsign.data()); } } CombatGroup* g = FindCombatGroup(elem->GetIFF(), elem->GetDesign()); if (g) { CombatUnit* u = g->GetNextUnit(); if (u) { elem->SetCombatGroup(g); elem->SetCombatUnit(u); } } if (elem->GetCombatUnit()) { MissionElement* cmdr = FindElement(elem->Commander()); if (cmdr) elem->SetCommander(cmdr->Name()); MissionElement* sqdr = FindElement(elem->Squadron()); if (sqdr) elem->SetSquadron(sqdr->Name()); if (!elem->IsDropship()) { aliases.append(new(__FILE__,__LINE__) MissionAlias(elem->Name(), elem)); elem->SetName(elem->GetCombatUnit()->Name()); } result = true; } } return result; } Text MissionTemplate::MapShip(Text name) { Text result = name; int len = name.length(); if (len) { MissionElement* elem = 0; // single ship from an element (e.g. "Alpha 1")? if (isdigit(name[len-1]) && isspace(name[len-2])) { Text elem_name = name.substring(0, len-2); elem = FindElement(elem_name); if (elem) result = elem->Name() + name.substring(len-2, 2); } // full element name // (also used to try again if single-ship search fails) if (!elem) { elem = FindElement(name); if (elem) result = elem->Name(); } } return result; } // +--------------------------------------------------------------------+ bool MissionTemplate::MapEvent(MissionEvent* event) { bool result = false; if (event) { event->event_ship = MapShip(event->event_ship); event->event_source = MapShip(event->event_source); event->event_target = MapShip(event->event_target); event->trigger_ship = MapShip(event->trigger_ship); event->trigger_target = MapShip(event->trigger_target); result = true; } return result; } // +--------------------------------------------------------------------+ Text MissionTemplate::MapCallsign(const char* name, int iff) { for (int i = 0; i < callsigns.size(); i++) { if (callsigns[i]->Name() == name) return callsigns[i]->Callsign(); } if (iff >= 0) { const char* callsign = Callsign::GetCallsign(iff); MissionCallsign* mc = new(__FILE__,__LINE__) MissionCallsign(callsign, name); callsigns.append(mc); return mc->Callsign(); } return name; } // +--------------------------------------------------------------------+ static void SelectCombatGroups(CombatGroup* g, const ShipDesign* d, List& list) { if (g->IntelLevel() <= Intel::RESERVE) return; if (g->GetUnits().size() > 0) { for (int i = 0; i < g->GetUnits().size(); i++) { CombatUnit* u = g->GetUnits().at(i); if (u->GetDesign() == d && u->Count() - u->DeadCount() > 0) { list.append(g); } } } ListIter subgroup = g->GetComponents(); while (++subgroup) SelectCombatGroups(subgroup.value(), d, list); } CombatGroup* MissionTemplate::FindCombatGroup(int iff, const ShipDesign* d) { CombatGroup* result = 0; Campaign* campaign = Campaign::GetCampaign(); List group_list; static int combat_group_index = 0; if (campaign) { ListIter combatant = campaign->GetCombatants(); while (++combatant) { if (combatant->GetIFF() == iff) { ::SelectCombatGroups(combatant->GetForce(), d, group_list); } } if (group_list.size() > 0) result = group_list[combat_group_index++ % group_list.size()]; } return result; } // +--------------------------------------------------------------------+ MissionElement* MissionTemplate::FindElement(const char* n) { Text name = n; ListIter c_iter = callsigns; while (++c_iter) { MissionCallsign* c = c_iter.value(); if (c->Name() == name) { name = c->Callsign(); break; } } ListIter a_iter = aliases; while (++a_iter) { MissionAlias* a = a_iter.value(); if (a->Name() == name) return a->Element(); } ListIter e_iter = elements; while (++e_iter) { MissionElement* elem = e_iter.value(); if (elem->Name() == name) return elem; } return 0; } // +--------------------------------------------------------------------+ bool MissionTemplate::Load(const char* fname, const char* pname) { ok = false; if (fname) strcpy_s(filename, fname); if (pname) strcpy_s(path, pname); if (!filename[0]) { Print("\nCan't Load Mission Template, script unspecified.\n"); return ok; } Print("\nLoad Mission Template: '%s'\n", filename); int max_ships = (int) 1e6; DataLoader* loader = DataLoader::GetLoader(); bool old_fs = loader->IsFileSystemEnabled(); BYTE* block = 0; loader->UseFileSystem(true); loader->SetDataPath(path); loader->LoadBuffer(filename, block, true); loader->SetDataPath(0); loader->UseFileSystem(old_fs); Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block)); Term* term = parser.ParseTerm(); if (!term) { Print("ERROR: could not parse '%s'\n", filename); return ok; } else { TermText* file_type = term->isText(); if (!file_type || file_type->value() != "MISSION_TEMPLATE") { Print("ERROR: invalid MISSION TEMPLATE file '%s'\n", filename); term->print(10); return ok; } } ok = true; char target_name[256]; char ward_name[256]; target_name[0] = 0; ward_name[0] = 0; do { delete term; term = 0; term = parser.ParseTerm(); if (term) { TermDef* def = term->isDef(); if (def) { Text defname = def->name()->value(); if (defname == "name") GetDefText(name, def, filename); else if (defname == "type") { char typestr[64]; GetDefText(typestr, def, filename); type = TypeFromName(typestr); } else if (defname == "system") { char sysname[64]; GetDefText(sysname, def, filename); Campaign* campaign = Campaign::GetCampaign(); if (campaign) { Galaxy* galaxy = Galaxy::GetInstance(); if (galaxy) { star_system = galaxy->GetSystem(sysname); } } } else if (defname == "degrees") GetDefBool(degrees, def, filename); else if (defname == "region") GetDefText(region, def, filename); else if (defname == "objective") GetDefText(objective, def, filename); else if (defname == "sitrep") GetDefText(sitrep, def, filename); else if (defname == "start") GetDefTime(start, def, filename); else if (defname == "team") GetDefNumber(team, def, filename); else if (defname == "target") GetDefText(target_name, def, filename); else if (defname == "ward") GetDefText(ward_name, def, filename); else if ((defname == "alias")) { if (!def->term() || !def->term()->isStruct()) { Print("WARNING: alias struct missing in '%s'\n", filename); ok = false; } else { TermStruct* val = def->term()->isStruct(); ParseAlias(val); } } else if ((defname == "callsign")) { if (!def->term() || !def->term()->isStruct()) { Print("WARNING: callsign struct missing in '%s'\n", filename); ok = false; } else { TermStruct* val = def->term()->isStruct(); ParseCallsign(val); } } else if (defname == "optional") { if (!def->term() || !def->term()->isStruct()) { Print("WARNING: optional group struct missing in '%s'\n", filename); ok = false; } else { TermStruct* val = def->term()->isStruct(); ParseOptional(val); } } else if (defname == "element") { if (!def->term() || !def->term()->isStruct()) { Print("WARNING: element struct missing in '%s'\n", filename); ok = false; } else { TermStruct* val = def->term()->isStruct(); MissionElement* elem = ParseElement(val); if (MapElement(elem)) { AddElement(elem); } else { Print("WARNING: failed to map element %s '%s' in '%s'\n", elem->GetDesign() ? elem->GetDesign()->name : "NO DSN", elem->Name().data(), filename); val->print(); Print("\n"); delete elem; ok = false; } } } else if (defname == "event") { if (!def->term() || !def->term()->isStruct()) { Print("WARNING: event struct missing in '%s'\n", filename); ok = false; } else { TermStruct* val = def->term()->isStruct(); MissionEvent* event = ParseEvent(val); if (MapEvent(event)) AddEvent(event); } } } // def } // term } while (term); loader->ReleaseBuffer(block); if (ok) { CheckObjectives(); if (target_name[0]) target = FindElement(target_name); if (ward_name[0]) ward = FindElement(ward_name); Print("Mission Template Loaded.\n\n"); } return ok; } // +--------------------------------------------------------------------+ void MissionTemplate::ParseAlias(TermStruct* val) { Text name; Text design; Text code; Text elem_name; int iff = -1; int player = 0; RLoc* rloc = 0; bool use_loc = false; Vec3 loc; for (int i = 0; i < val->elements()->size(); i++) { TermDef* pdef = val->elements()->at(i)->isDef(); if (pdef) { Text defname = pdef->name()->value(); defname.setSensitive(false); if (defname == "name") GetDefText(name, pdef, filename); else if (defname == "elem") GetDefText(elem_name, pdef, filename); else if (defname == "code") GetDefText(code, pdef, filename); else if (defname == "design") GetDefText(design, pdef, filename); else if (defname == "iff") GetDefNumber(iff, pdef, filename); else if (defname == "loc") { loc; GetDefVec(loc, pdef, filename); use_loc = true; } else if (defname == "rloc") { if (pdef->term()->isStruct()) { rloc = ParseRLoc(pdef->term()->isStruct()); } } else if (defname == "player") { GetDefNumber(player, pdef, filename); if (player && !code.length()) code = "player"; } } } MissionElement* elem = 0; // now find element and create alias: if (name.length()) { for (int i = 0; i < aliases.size(); i++) if (aliases[i]->Name() == name) return; // by element name? if (elem_name.length()) { elem = FindElement(elem_name); } // by special code? else if (code.length()) { code.toLower(); Campaign* campaign = Campaign::GetCampaign(); if (code == "player") { for (int i = 0; !elem && i < elements.size(); i++) { MissionElement* e = elements[i]; if (e->Player() > 0) { elem = e; } } } else if (campaign && code == "player_carrier") { CombatGroup* player_group = campaign->GetPlayerGroup(); if (player_group) { CombatGroup* carrier = player_group->FindCarrier(); if (carrier) { elem = FindElement(carrier->Name()); } } } else if (campaign && code == "player_squadron") { CombatGroup* player_group = player_squadron; if (!player_group) player_group = campaign->GetPlayerGroup(); if (player_group && (player_group->Type() == CombatGroup::INTERCEPT_SQUADRON || player_group->Type() == CombatGroup::FIGHTER_SQUADRON || player_group->Type() == CombatGroup::ATTACK_SQUADRON)) { elem = FindElement(player_group->Name()); } } else if (campaign && code == "strike_target") { CombatGroup* player_group = campaign->GetPlayerGroup(); if (player_group) { CombatGroup* strike_target = campaign->FindStrikeTarget(player_group->GetIFF(), player_group); if (strike_target) { elem = FindElement(strike_target->Name()); } } } } // by design and team? else { MissionElement* first_match = 0; for (int i = 0; !elem && i < elements.size(); i++) { MissionElement* e = elements[i]; if (e->GetIFF() == iff && design == e->GetDesign()->name) { // do we already have an alias for this element? bool found = false; for (int a = 0; !found && a < aliases.size(); a++) if (aliases[a]->Element() == e) found = true; if (!found) elem = e; else if (!first_match) first_match = e; } } if (first_match && !elem) elem = first_match; } if (elem) { if (rloc) elem->SetRLoc(*rloc); else if (use_loc) elem->SetLocation(loc); delete rloc; aliases.append(new(__FILE__,__LINE__) MissionAlias(name, elem)); } else { ::Print("WARNING: Could not resolve mission alias '%s'\n", (const char*) name); ok = false; } } if (!elem || !ok) return; // re-parse the struct, dealing with stuff // that needs to be attached to the element: for (int i = 0; i < val->elements()->size(); i++) { TermDef* pdef = val->elements()->at(i)->isDef(); if (pdef) { Text defname = pdef->name()->value(); defname.setSensitive(false); if (defname == "objective") { if (!pdef->term() || !pdef->term()->isStruct()) { Print("WARNING: order struct missing for element '%s' in '%s'\n", (const char*) elem->Name(), filename); ok = false; } else { TermStruct* val = pdef->term()->isStruct(); Instruction* obj = ParseInstruction(val, elem); elem->Objectives().append(obj); } } else if (defname == "instr") { Text* obj = new(__FILE__,__LINE__) Text; if (GetDefText(*obj, pdef, filename)) elem->Instructions().append(obj); } else if (defname == "order" || defname == "navpt") { if (!pdef->term() || !pdef->term()->isStruct()) { Print("WARNING: order struct missing for element '%s' in '%s'\n", (const char*) elem->Name(), filename); ok = false; } else { TermStruct* val = pdef->term()->isStruct(); Instruction* npt = ParseInstruction(val, elem); elem->NavList().append(npt); } } else if (defname == "loadout") { if (!pdef->term() || !pdef->term()->isStruct()) { Print("WARNING: loadout struct missing for element '%s' in '%s'\n", (const char*) elem->Name(), filename); ok = false; } else { TermStruct* val = pdef->term()->isStruct(); ParseLoadout(val, elem); } } } } } // +--------------------------------------------------------------------+ void MissionTemplate::ParseCallsign(TermStruct* val) { Text name; int iff = -1; for (int i = 0; i < val->elements()->size(); i++) { TermDef* pdef = val->elements()->at(i)->isDef(); if (pdef) { Text defname = pdef->name()->value(); defname.setSensitive(false); if (defname == "name") GetDefText(name, pdef, filename); else if (defname == "iff") GetDefNumber(iff, pdef, filename); } } if (name.length() > 0 && iff >= 0) MapCallsign(name, iff); } // +--------------------------------------------------------------------+ bool MissionTemplate::ParseOptional(TermStruct* val) { int n = 0; int min = 0; int max = 1000; int skip = 0; int total = val->elements()->size(); for (int i = 0; i < val->elements()->size(); i++) { TermDef* pdef = val->elements()->at(i)->isDef(); if (pdef) { Text defname = pdef->name()->value(); defname.setSensitive(false); if (defname == "min") { GetDefNumber(min, pdef, filename); total--; } else if (defname == "max") { GetDefNumber(max, pdef, filename); total--; } else if ((defname == "optional")) { bool select; if (n >= max) select = false; else if (total - n - skip <= min) select = true; else select = RandomChance(); if (select) { if (!pdef->term() || !pdef->term()->isStruct()) { Print("WARNING: optional group struct missing in '%s'\n", filename); ok = false; skip++; } else { TermStruct* val = pdef->term()->isStruct(); if (ParseOptional(val)) n++; else skip++; } } else { skip++; } } else if (defname == "element") { bool select; if (n >= max) select = false; else if (total - n - skip <= min) select = true; else select = RandomChance(); if (select) { if (!pdef->term() || !pdef->term()->isStruct()) { Print("WARNING: element struct missing in '%s'\n", filename); ok = false; skip++; } else { TermStruct* es = pdef->term()->isStruct(); MissionElement* elem = ParseElement(es); if (MapElement(elem)) { AddElement(elem); n++; } else { delete elem; skip++; } } } else { skip++; } } } } return n > 0 && n >= min; } // +--------------------------------------------------------------------+ void MissionTemplate::CheckObjectives() { ListIter iter = elements; while (++iter) { MissionElement* elem = iter.value(); ListIter obj = elem->Objectives(); while (++obj) { Instruction* o = obj.value(); Text tgt = o->TargetName(); MissionElement* tgt_elem = 0; if (tgt.length()) { tgt_elem = FindElement(tgt); if (!tgt_elem) obj.removeItem(); else o->SetTarget(tgt_elem->Name()); } } } }