/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars FILE: LoadScreen.cpp AUTHOR: John DiCamillo */ #include "MemDebug.h" #include "LoadScreen.h" #include "LoadDlg.h" #include "CmpLoadDlg.h" #include "Starshatter.h" #include "Game.h" #include "Video.h" #include "Screen.h" #include "FormDef.h" #include "Window.h" #include "ActiveWindow.h" #include "Mouse.h" #include "Color.h" #include "Bitmap.h" #include "Font.h" #include "FontMgr.h" #include "DataLoader.h" #include "resource.h" // +--------------------------------------------------------------------+ LoadScreen::LoadScreen() : screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false) { } LoadScreen::~LoadScreen() { TearDown(); } // +--------------------------------------------------------------------+ void LoadScreen::Setup(Screen* s) { if (!s) return; screen = s; DataLoader* loader = DataLoader::GetLoader(); loader->UseFileSystem(true); // create windows FormDef load_def("LoadDlg", 0); load_def.Load("LoadDlg"); load_dlg = new(__FILE__,__LINE__) LoadDlg(screen, load_def); FormDef cmp_load_def("CmpLoadDlg", 0); cmp_load_def.Load("CmpLoadDlg"); cmp_load_dlg = new(__FILE__,__LINE__) CmpLoadDlg(screen, cmp_load_def); loader->UseFileSystem(Starshatter::UseFileSystem()); ShowLoadDlg(); } // +--------------------------------------------------------------------+ void LoadScreen::TearDown() { if (screen) { if (load_dlg) screen->DelWindow(load_dlg); if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg); } delete load_dlg; delete cmp_load_dlg; load_dlg = 0; cmp_load_dlg = 0; screen = 0; } // +--------------------------------------------------------------------+ void LoadScreen::ExecFrame() { Game::SetScreenColor(Color::Black); if (load_dlg && load_dlg->IsShown()) load_dlg->ExecFrame(); if (cmp_load_dlg && cmp_load_dlg->IsShown()) cmp_load_dlg->ExecFrame(); } // +--------------------------------------------------------------------+ bool LoadScreen::CloseTopmost() { return false; } void LoadScreen::Show() { if (!isShown) { ShowLoadDlg(); isShown = true; } } void LoadScreen::Hide() { if (isShown) { HideLoadDlg(); isShown = false; } } // +--------------------------------------------------------------------+ void LoadScreen::ShowLoadDlg() { if (load_dlg) load_dlg->Hide(); if (cmp_load_dlg) cmp_load_dlg->Hide(); Starshatter* stars = Starshatter::GetInstance(); // show campaign load dialog if available and loading campaign if (stars && cmp_load_dlg) { if (stars->GetGameMode() == Starshatter::CLOD_MODE || stars->GetGameMode() == Starshatter::CMPN_MODE) { cmp_load_dlg->Show(); Mouse::Show(false); return; } } // otherwise, show regular load dialog if (load_dlg) { load_dlg->Show(); Mouse::Show(false); } } // +--------------------------------------------------------------------+ void LoadScreen::HideLoadDlg() { if (load_dlg && load_dlg->IsShown()) load_dlg->Hide(); if (cmp_load_dlg && cmp_load_dlg->IsShown()) cmp_load_dlg->Hide(); }