/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: nGenEx.lib FILE: Keyboard.h AUTHOR: John DiCamillo OVERVIEW ======== Keyboard Input class */ #ifndef Keyboard_h #define Keyboard_h #include "MotionController.h" // +--------------------------------------------------------------------+ class Keyboard : public MotionController { public: static const char* TYPENAME() { return "Keyboard"; } Keyboard(); virtual ~Keyboard(); // setup virtual void MapKeys(KeyMapEntry* mapping, int nkeys); // sample the physical device virtual void Acquire(); // translations virtual double X() { return x; } virtual double Y() { return y; } virtual double Z() { return z; } // rotations virtual double Pitch() { return p; } virtual double Roll() { return r; } virtual double Yaw() { return w; } virtual int Center() { return c; } // throttle virtual double Throttle() { return t; } virtual void SetThrottle(double throttle) { t = throttle; } // actions virtual int Action(int n) { return action[n]; } virtual int ActionMap(int n) { return KeyDownMap(n); } static bool KeyDown(int key); static bool KeyDownMap(int key); static void FlushKeys(); static Keyboard* GetInstance(); protected: double x,y,z,p,r,w,t; double p1, r1, w1; int c; int action[MotionController::MaxActions]; static int map[KEY_MAP_SIZE]; static int alt[KEY_MAP_SIZE]; }; // +--------------------------------------------------------------------+ #endif // Keyboard_h