/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: Instruction.h AUTHOR: John DiCamillo OVERVIEW ======== Instruction (NavPoint / Order / Objective) class declaration */ #ifndef Instruction_h #define Instruction_h #include "Types.h" #include "Geometry.h" #include "SimObject.h" #include "Text.h" #include "RLoc.h" // +--------------------------------------------------------------------+ class Ship; // +--------------------------------------------------------------------+ class Instruction : public SimObserver { public: static const char* TYPENAME() { return "Instruction"; } enum ACTION { VECTOR, LAUNCH, DOCK, RTB, DEFEND, ESCORT, PATROL, SWEEP, INTERCEPT, STRIKE, // ground attack ASSAULT, // starship attack RECON, //RECALL, //DEPLOY, NUM_ACTIONS }; enum STATUS { PENDING, ACTIVE, SKIPPED, ABORTED, FAILED, COMPLETE, NUM_STATUS }; enum FORMATION { DIAMOND, SPREAD, BOX, TRAIL, NUM_FORMATIONS }; enum PRIORITY { PRIMARY = 1, SECONDARY, BONUS }; Instruction(int action, const char* tgt); Instruction(const char* rgn, Point loc, int act=VECTOR); Instruction(SimRegion* rgn, Point loc, int act=VECTOR); Instruction(const Instruction& instr); virtual ~Instruction(); Instruction& operator = (const Instruction& n); // accessors: static const char* ActionName(int a); static const char* StatusName(int s); static const char* FormationName(int f); static const char* PriorityName(int p); const char* RegionName() const { return rgn_name; } SimRegion* Region() const { return region; } Point Location() const; RLoc& GetRLoc() { return rloc; } int Action() const { return action; } int Status() const { return status; } int Formation() const { return formation; } int Speed() const { return speed; } int EMCON() const { return emcon; } int WeaponsFree() const { return wep_free; } int Priority() const { return priority; } int Farcast() const { return farcast; } double HoldTime() const { return hold_time; } const char* TargetName() const { return tgt_name; } const char* TargetDesc() const { return tgt_desc; } SimObject* GetTarget(); void Evaluate(Ship* s); const char* GetShortDescription() const; const char* GetDescription() const; // mutators: void SetRegion(SimRegion* r) { region = r; } void SetLocation(const Point& l); void SetAction(int s) { action = s; } void SetStatus(int s); void SetFormation(int s) { formation = s; } void SetSpeed(int s) { speed = s; } void SetEMCON(int e) { emcon = e; } void SetWeaponsFree(int f) { wep_free = f; } void SetPriority(int p) { priority = p; } void SetFarcast(int f) { farcast = f; } void SetHoldTime(double t) { hold_time = t; } void SetTarget(const char* n); void SetTarget(SimObject* s); void SetTargetDesc(const char* d); void ClearTarget(); virtual bool Update(SimObject* s); virtual const char* GetObserverName() const; protected: Text rgn_name; SimRegion* region; RLoc rloc; int action; int formation; int status; int speed; Text tgt_name; Text tgt_desc; SimObject* target; int emcon; int wep_free; int priority; int farcast; double hold_time; }; // +--------------------------------------------------------------------+ #endif Instruction_h