/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: Galaxy.h AUTHOR: John DiCamillo OVERVIEW ======== Galaxy (list of star systems) for a single campaign. */ #ifndef Galaxy_h #define Galaxy_h #include "Types.h" #include "Solid.h" #include "Bitmap.h" #include "Geometry.h" #include "Text.h" #include "Term.h" #include "List.h" // +--------------------------------------------------------------------+ class Star; class StarSystem; class Graphic; class Light; class Scene; // +--------------------------------------------------------------------+ class Galaxy { public: Galaxy(const char* name); virtual ~Galaxy(); int operator == (const Galaxy& s) const { return name == s.name; } // operations: virtual void Load(); virtual void Load(const char* filename); virtual void ExecFrame(); // accessors: const char* Name() const { return name; } const char* Description() const { return description; } List& GetSystemList() { return systems; } List& Stars() { return stars; } double Radius() const { return radius; } StarSystem* GetSystem(const char* name); StarSystem* FindSystemByRegion(const char* rgn_name); static void Initialize(); static void Close(); static Galaxy* GetInstance(); protected: char filename[64]; Text name; Text description; double radius; // radius in parsecs List systems; List stars; }; #endif Galaxy_h