/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: nGenEx.lib FILE: FormDef.cpp AUTHOR: John DiCamillo OVERVIEW ======== Form and Control Definition Resources */ #include "MemDebug.h" #include "FormDef.h" #include "ParseUtil.h" #include "DataLoader.h" #include "Bitmap.h" #include "Game.h" // +----------------------------------------------------------------------+ ColumnDef::ColumnDef() : width(10), align(0), sort(0), color(Color::White), use_color(false) { } ColumnDef::ColumnDef(const char* t, int w, int a, int s) : title(t), width(w), align(a), sort(s), color(Color::White), use_color(false) { } // +----------------------------------------------------------------------+ WinDef::WinDef(DWORD a_id, DWORD a_type, const char* a_text, DWORD a_style) : id(a_id), pid(0), type(a_type), text(a_text), style(a_style) { rect = Rect(0,0,0,0); text_align = 0; single_line = false; enabled = true; transparent = false; hide_partial = true; back_color = Color::Gray; base_color = Color::Gray; fore_color = Color::Black; fixed_width = 0; fixed_height = 0; } void WinDef::SetID(DWORD i) { id = i; } void WinDef::SetParentID(DWORD i) { pid = i; } void WinDef::SetType(DWORD t) { type = t; } void WinDef::SetRect(const Rect& r) { rect = r; } void WinDef::SetEnabled(bool e) { enabled = e; } void WinDef::SetStyle(DWORD s) { style = s; } void WinDef::SetFont(const char* t) { font = t; } void WinDef::SetText(const char* t) { text = t; } void WinDef::SetAltText(const char* t) { alt_text = t; } void WinDef::SetTexture(const char* t) { texture = t; } void WinDef::SetBackColor(Color c) { back_color = c; } void WinDef::SetBaseColor(Color c) { base_color = c; } void WinDef::SetForeColor(Color c) { fore_color = c; } void WinDef::SetTextAlign(DWORD a) { text_align = a; } void WinDef::SetSingleLine(bool a) { single_line = a; } void WinDef::SetTransparent(bool t) { transparent = t; } void WinDef::SetHidePartial(bool a) { hide_partial = a; } void WinDef::SetMargins(const Insets& m) { margins = m; } void WinDef::SetTextInsets(const Insets& t) { text_insets = t; } void WinDef::SetCellInsets(const Insets& c) { cell_insets = c; } void WinDef::SetCells(const Rect& r) { cells = r; } // +----------------------------------------------------------------------+ #define CTRL_DEF_ANIMATED 0x0001 #define CTRL_DEF_BORDER 0x0002 #define CTRL_DEF_DROP_SHADOW 0x0004 #define CTRL_DEF_INDENT 0x0008 #define CTRL_DEF_INVERT_LABEL 0x0010 #define CTRL_DEF_GLOW 0x0020 #define CTRL_DEF_SIMPLE 0x0040 #define CTRL_DEF_STICKY 0x0080 CtrlDef::CtrlDef(DWORD a_id, DWORD a_type, const char* a_text, DWORD a_style) : WinDef(a_id, a_type, a_text, a_style) { ctrl_flags = CTRL_DEF_ANIMATED | CTRL_DEF_BORDER | CTRL_DEF_INDENT; bevel_width = 5; picture_loc = 1; // North picture_type = Bitmap::BMP_SOLID; active = false; show_headings = false; leading = 0; line_height = 0; multiselect = 0; dragdrop = 0; orientation = 0; scroll_bar = 1; num_leds = 1; smooth_scroll = false; item_style = 0; selected_style = 0; pass_char = 0; items.destroy(); ZeroMemory(tabs, sizeof(tabs)); ntabs = 0; } CtrlDef::~CtrlDef() { items.destroy(); columns.destroy(); } CtrlDef& CtrlDef::operator=(const CtrlDef& ctrl) { WinDef::operator=(ctrl); ctrl_flags = ctrl.ctrl_flags; bevel_width = ctrl.bevel_width; picture_loc = ctrl.picture_loc; picture_type = ctrl.picture_type; active = ctrl.active; show_headings = ctrl.show_headings; leading = ctrl.leading; line_height = ctrl.line_height; multiselect = ctrl.multiselect; dragdrop = ctrl.dragdrop; orientation = ctrl.orientation; scroll_bar = ctrl.scroll_bar; pass_char = ctrl.pass_char; active_color = ctrl.active_color; border_color = ctrl.border_color; smooth_scroll = ctrl.smooth_scroll; item_style = ctrl.item_style; selected_style = ctrl.selected_style; pass_char = ctrl.pass_char; standard_image = ctrl.standard_image; activated_image = ctrl.activated_image; transition_image = ctrl.transition_image; return *this; } int CtrlDef::GetOrientation() const { return orientation; } void CtrlDef::SetOrientation(int o) { orientation = o; } bool CtrlDef::GetActive() const { return active; } void CtrlDef::SetActive(bool c) { active = c; } Color CtrlDef::GetActiveColor() const { return active_color; } void CtrlDef::SetActiveColor(Color c) { active_color = c; } bool CtrlDef::GetAnimated() const { return ctrl_flags & CTRL_DEF_ANIMATED; } void CtrlDef::SetAnimated(bool bNewValue) { if (bNewValue) ctrl_flags |= CTRL_DEF_ANIMATED; else ctrl_flags &= ~CTRL_DEF_ANIMATED; } short CtrlDef::GetBevelWidth() const { return bevel_width; } void CtrlDef::SetBevelWidth(short nNewValue) { bevel_width = nNewValue; } bool CtrlDef::GetBorder() const { return (ctrl_flags & CTRL_DEF_BORDER)?true:false; } void CtrlDef::SetBorder(bool bNewValue) { if (bNewValue) ctrl_flags |= CTRL_DEF_BORDER; else ctrl_flags &= ~CTRL_DEF_BORDER; } Color CtrlDef::GetBorderColor() const { return border_color; } void CtrlDef::SetBorderColor(Color c) { border_color = c; } bool CtrlDef::GetDropShadow() const { return (ctrl_flags & CTRL_DEF_DROP_SHADOW)?true:false; } void CtrlDef::SetDropShadow(bool bNewValue) { if (bNewValue) ctrl_flags |= CTRL_DEF_DROP_SHADOW; else ctrl_flags &= ~CTRL_DEF_DROP_SHADOW; } bool CtrlDef::GetIndent() const { return (ctrl_flags & CTRL_DEF_INDENT)?true:false; } void CtrlDef::SetIndent(bool bNewValue) { if (bNewValue) ctrl_flags |= CTRL_DEF_INDENT; else ctrl_flags &= ~CTRL_DEF_INDENT; } bool CtrlDef::GetInvertLabel() const { return (ctrl_flags & CTRL_DEF_INVERT_LABEL)?true:false; } void CtrlDef::SetInvertLabel(bool bNewValue) { if (bNewValue) ctrl_flags |= CTRL_DEF_INVERT_LABEL; else ctrl_flags &= ~CTRL_DEF_INVERT_LABEL; } Text CtrlDef::GetPicture() const { return picture; } void CtrlDef::SetPicture(const Text& img_name) { picture = img_name; } short CtrlDef::GetPictureLocation() const { return picture_loc; } void CtrlDef::SetPictureLocation(short nNewValue) { picture_loc = nNewValue; } short CtrlDef::GetPictureType() const { return picture_type; } void CtrlDef::SetPictureType(short nNewValue) { picture_type = nNewValue; } bool CtrlDef::GetSticky() const { return (ctrl_flags & CTRL_DEF_STICKY)?true:false; } void CtrlDef::SetSticky(bool bNewValue) { if (bNewValue) ctrl_flags |= CTRL_DEF_STICKY; else ctrl_flags &= ~CTRL_DEF_STICKY; } int CtrlDef::GetNumLeds() const { return num_leds; } void CtrlDef::SetNumLeds(int n) { if (n > 0) num_leds = n; } int CtrlDef::NumItems() const { return items.size(); } Text CtrlDef::GetItem(int i) const { Text result; if (i >= 0 && i < items.size()) result = *(items[i]); return result; } void CtrlDef::AddItem(const char* t) { items.append(new(__FILE__,__LINE__) Text(t)); } int CtrlDef::NumColumns() const { return columns.size(); } ColumnDef* CtrlDef::GetColumn(int i) const { ColumnDef* result = 0; if (i >= 0 && i < columns.size()) result = columns[i]; return result; } void CtrlDef::AddColumn(const char* t, int w, int a, int s) { columns.append(new(__FILE__,__LINE__) ColumnDef(t,w,a,s)); } int CtrlDef::NumTabs() const { return ntabs; } int CtrlDef::GetTab(int i) const { if (i >= 0 && i < ntabs) return tabs[i]; return 0; } void CtrlDef::SetTab(int i, int t) { if (i >= 0 && i < 10) { tabs[i] = t; if (i >= ntabs) ntabs = i+1; } } void CtrlDef::AddTab(int i) { if (ntabs < 10) tabs[ntabs++] = i; } bool CtrlDef::GetShowHeadings() const { return show_headings; } void CtrlDef::SetShowHeadings(bool bNewValue) { show_headings = bNewValue; } int CtrlDef::GetLeading() const { return leading; } void CtrlDef::SetLeading(int nNewValue) { leading = nNewValue; } int CtrlDef::GetLineHeight() const { return line_height; } void CtrlDef::SetLineHeight(int nNewValue) { line_height = nNewValue; } int CtrlDef::GetMultiSelect() const { return multiselect; } void CtrlDef::SetMultiSelect(int nNewValue) { multiselect = nNewValue; } int CtrlDef::GetDragDrop() const { return dragdrop; } void CtrlDef::SetDragDrop(int nNewValue) { dragdrop = nNewValue; } int CtrlDef::GetScrollBarVisible() const { return scroll_bar; } void CtrlDef::SetScrollBarVisible(int nNewValue) { scroll_bar = nNewValue; } bool CtrlDef::GetSmoothScroll() const { return smooth_scroll; } void CtrlDef::SetSmoothScroll(bool bNewValue) { smooth_scroll = bNewValue; } short CtrlDef::GetItemStyle() const { return item_style; } void CtrlDef::SetItemStyle(short nNewValue) { item_style = nNewValue; } short CtrlDef::GetSelectedStyle() const { return selected_style; } void CtrlDef::SetSelectedStyle(short nNewValue) { selected_style = nNewValue; } char CtrlDef::GetPasswordChar() const { return pass_char; } void CtrlDef::SetPasswordChar(char nNewValue) { pass_char = nNewValue; } Text CtrlDef::GetStandardImage() const { return standard_image; } void CtrlDef::SetStandardImage(const Text& img_name) { standard_image = img_name; } Text CtrlDef::GetActivatedImage() const { return activated_image; } void CtrlDef::SetActivatedImage(const Text& img_name) { activated_image = img_name; } Text CtrlDef::GetTransitionImage() const { return transition_image; } void CtrlDef::SetTransitionImage(const Text& img_name) { transition_image = img_name; } // +----------------------------------------------------------------------+ FormDef::FormDef(const char* a_text, DWORD a_style) : WinDef(0, WIN_DEF_FORM, a_text, a_style) { } FormDef::~FormDef() { controls.destroy(); } void FormDef::AddCtrl(CtrlDef* def) { if (def) controls.append(def); } CtrlDef* FormDef::FindCtrl(BYTE ctrl_id) { if (ctrl_id > 0) { CtrlDef test(ctrl_id, 0); return controls.find(&test); } return 0; } ListIter FormDef::GetControls() const { // cast away const FormDef* f = (FormDef*) this; return f->controls; } // +----------------------------------------------------------------------+ static char filename[64]; static char path_name[64]; void FormDef::Load(const char* fname) { sprintf_s(filename, "%s.frm", fname); Print("Loading Form '%s'\n", fname); sprintf_s(path_name, "Screens/"); // Load Design File: DataLoader* loader = DataLoader::GetLoader(); loader->SetDataPath(path_name); BYTE* block; int blocklen = loader->LoadBuffer(filename, block, true); if (!block || blocklen < 4) return; Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); Term* term = parser.ParseTerm(); if (!term) { Print("ERROR: could not parse '%s'\n", filename); return; } else { TermText* file_type = term->isText(); if (!file_type || file_type->value() != "FORM") { Print("ERROR: invalid form file '%s'\n", filename); return; } } do { delete term; term = parser.ParseTerm(); if (term) { TermDef* def = term->isDef(); if (def) { if (def->name()->value() == "form") { if (!def->term() || !def->term()->isStruct()) { Print("WARNING: form structure missing in '%s'\n", filename); } else { FormDef* form = this; TermStruct* val = def->term()->isStruct(); for (int i = 0; i < val->elements()->size(); i++) { char buf[256]; TermDef* pdef = val->elements()->at(i)->isDef(); if (pdef) { if (pdef->name()->value() == "text" || pdef->name()->value() == "caption") { GetDefText(buf, pdef, filename); form->SetText(Game::GetText(buf)); } else if (pdef->name()->value() == "id") { DWORD id; GetDefNumber(id, pdef, filename); form->SetID(id); } else if (pdef->name()->value() == "pid") { DWORD id; GetDefNumber(id, pdef, filename); form->SetParentID(id); } else if (pdef->name()->value() == "rect") { Rect r; GetDefRect(r, pdef, filename); form->SetRect(r); } else if (pdef->name()->value() == "font") { GetDefText(buf, pdef, filename); form->SetFont(buf); } else if (pdef->name()->value() == "back_color") { Color c; GetDefColor(c, pdef, filename); form->SetBackColor(c); } else if (pdef->name()->value() == "base_color") { Color c; GetDefColor(c, pdef, filename); form->SetBaseColor(c); } else if (pdef->name()->value() == "fore_color") { Color c; GetDefColor(c, pdef, filename); form->SetForeColor(c); } else if (pdef->name()->value() == "margins") { GetDefInsets(form->margins, pdef, filename); } else if (pdef->name()->value() == "text_insets") { GetDefInsets(form->text_insets, pdef, filename); } else if (pdef->name()->value() == "cell_insets") { GetDefInsets(form->cell_insets, pdef, filename); } else if (pdef->name()->value() == "cells") { GetDefRect(form->cells, pdef, filename); } else if (pdef->name()->value() == "texture") { GetDefText(buf, pdef, filename); if (*buf && !strchr(buf, '.')) strcat_s(buf, ".pcx"); form->SetTexture(buf); } else if (pdef->name()->value() == "transparent") { bool b; GetDefBool(b, pdef, filename); form->SetTransparent(b); } else if (pdef->name()->value() == "style") { DWORD s; GetDefNumber(s, pdef, filename); form->SetStyle(s); } else if (pdef->name()->value() == "align" || pdef->name()->value() == "text_align") { DWORD a = DT_LEFT; if (GetDefText(buf, pdef, filename)) { if (!_stricmp(buf, "left")) a = DT_LEFT; else if (!_stricmp(buf, "right")) a = DT_RIGHT; else if (!_stricmp(buf, "center")) a = DT_CENTER; } else { GetDefNumber(a, pdef, filename); } form->SetTextAlign(a); } // layout constraints: else if (pdef->name()->value() == "layout") { if (!pdef->term() || !pdef->term()->isStruct()) { Print("WARNING: layout structure missing in '%s'\n", filename); } else { TermStruct* val = pdef->term()->isStruct(); ParseLayoutDef(&form->layout, val); } } // controls: else if (pdef->name()->value() == "defctrl") { if (!pdef->term() || !pdef->term()->isStruct()) { Print("WARNING: defctrl structure missing in '%s'\n", filename); } else { TermStruct* val = pdef->term()->isStruct(); ParseCtrlDef(&form->defctrl, val); } } else if (pdef->name()->value() == "ctrl") { if (!pdef->term() || !pdef->term()->isStruct()) { Print("WARNING: ctrl structure missing in '%s'\n", filename); } else { CtrlDef* ctrl = new(__FILE__,__LINE__) CtrlDef; TermStruct* val = pdef->term()->isStruct(); form->AddCtrl(ctrl); *ctrl = form->defctrl; // copy default params ParseCtrlDef(ctrl, val); } } // end of controls. } } // end form params } // end form struct } // end form else Print("WARNING: unknown object '%s' in '%s'\n", def->name()->value().data(), filename); } else { Print("WARNING: term ignored in '%s'\n", filename); term->print(); } } } while (term); loader->ReleaseBuffer(block); loader->SetDataPath(0); } void FormDef::ParseCtrlDef(CtrlDef* ctrl, TermStruct* val) { Text buf; ctrl->SetText(""); for (int i = 0; i < val->elements()->size(); i++) { TermDef* pdef = val->elements()->at(i)->isDef(); if (pdef) { if (pdef->name()->value() == "text" || pdef->name()->value() == "caption") { GetDefText(buf, pdef, filename); ctrl->SetText(Game::GetText(buf)); } else if (pdef->name()->value() == "id") { DWORD id; GetDefNumber(id, pdef, filename); ctrl->SetID(id); } else if (pdef->name()->value() == "pid") { DWORD id; GetDefNumber(id, pdef, filename); ctrl->SetParentID(id); } else if (pdef->name()->value() == "alt") { GetDefText(buf, pdef, filename); ctrl->SetAltText(Game::GetText(buf)); } else if (pdef->name()->value() == "type") { DWORD type = WIN_DEF_LABEL; GetDefText(buf, pdef, filename); Text type_name(buf); if (type_name == "button") type = WIN_DEF_BUTTON; else if (type_name == "combo") type = WIN_DEF_COMBO; else if (type_name == "edit") type = WIN_DEF_EDIT; else if (type_name == "image") type = WIN_DEF_IMAGE; else if (type_name == "slider") type = WIN_DEF_SLIDER; else if (type_name == "list") type = WIN_DEF_LIST; else if (type_name == "rich" || type_name == "text" || type_name == "rich_text") type = WIN_DEF_RICH; ctrl->SetType(type); } else if (pdef->name()->value() == "rect") { Rect r; GetDefRect(r, pdef, filename); ctrl->SetRect(r); } else if (pdef->name()->value() == "font") { GetDefText(buf, pdef, filename); ctrl->SetFont(buf); } else if (pdef->name()->value() == "active_color") { Color c; GetDefColor(c, pdef, filename); ctrl->SetActiveColor(c); } else if (pdef->name()->value() == "back_color") { Color c; GetDefColor(c, pdef, filename); ctrl->SetBackColor(c); } else if (pdef->name()->value() == "base_color") { Color c; GetDefColor(c, pdef, filename); ctrl->SetBaseColor(c); } else if (pdef->name()->value() == "border_color") { Color c; GetDefColor(c, pdef, filename); ctrl->SetBorderColor(c); } else if (pdef->name()->value() == "fore_color") { Color c; GetDefColor(c, pdef, filename); ctrl->SetForeColor(c); } else if (pdef->name()->value() == "texture") { GetDefText(buf, pdef, filename); if (buf.length() > 0 && !buf.contains('.')) buf.append(".pcx"); ctrl->SetTexture(buf); } else if (pdef->name()->value() == "margins") { GetDefInsets(ctrl->margins, pdef, filename); } else if (pdef->name()->value() == "text_insets") { GetDefInsets(ctrl->text_insets, pdef, filename); } else if (pdef->name()->value() == "cell_insets") { GetDefInsets(ctrl->cell_insets, pdef, filename); } else if (pdef->name()->value() == "cells") { GetDefRect(ctrl->cells, pdef, filename); } else if (pdef->name()->value() == "fixed_width") { GetDefNumber(ctrl->fixed_width, pdef, filename); } else if (pdef->name()->value() == "fixed_height") { GetDefNumber(ctrl->fixed_height, pdef, filename); } else if (pdef->name()->value() == "standard_image") { GetDefText(buf, pdef, filename); if (buf.length() > 0 && !buf.contains('.')) buf.append(".pcx"); ctrl->SetStandardImage(buf); } else if (pdef->name()->value() == "activated_image") { GetDefText(buf, pdef, filename); if (buf.length() > 0 && !buf.contains('.')) buf.append(".pcx"); ctrl->SetActivatedImage(buf); } else if (pdef->name()->value() == "transition_image") { GetDefText(buf, pdef, filename); if (buf.length() > 0 && !buf.contains('.')) buf.append(".pcx"); ctrl->SetTransitionImage(buf); } else if (pdef->name()->value() == "picture") { GetDefText(buf, pdef, filename); if (buf.length() > 0 && !buf.contains('.')) buf.append(".pcx"); ctrl->SetPicture(buf); } else if (pdef->name()->value() == "enabled") { bool e; GetDefBool(e, pdef, filename); ctrl->SetEnabled(e); } else if (pdef->name()->value() == "item") { GetDefText(buf, pdef, filename); ctrl->AddItem(Game::GetText(buf)); } else if (pdef->name()->value() == "tab") { int tab = 0; GetDefNumber(tab, pdef, filename); ctrl->AddTab(tab); } else if (pdef->name()->value() == "column") { if (!pdef->term() || !pdef->term()->isStruct()) { Print("WARNING: column structure missing in '%s'\n", filename); } else { TermStruct* val = pdef->term()->isStruct(); ParseColumnDef(ctrl, val); } } else if (pdef->name()->value() == "orientation") { int n; GetDefNumber(n, pdef, filename); ctrl->SetOrientation(n); } else if (pdef->name()->value() == "leading") { int n; GetDefNumber(n, pdef, filename); ctrl->SetLeading(n); } else if (pdef->name()->value() == "line_height") { int n; GetDefNumber(n, pdef, filename); ctrl->SetLineHeight(n); } else if (pdef->name()->value() == "multiselect") { int n; GetDefNumber(n, pdef, filename); ctrl->SetMultiSelect(n); } else if (pdef->name()->value() == "dragdrop") { int n; GetDefNumber(n, pdef, filename); ctrl->SetDragDrop(n); } else if (pdef->name()->value() == "scroll_bar") { int n; GetDefNumber(n, pdef, filename); ctrl->SetScrollBarVisible(n); } else if (pdef->name()->value() == "smooth_scroll") { bool b; GetDefBool(b, pdef, filename); ctrl->SetSmoothScroll(b); } else if (pdef->name()->value() == "picture_loc") { int n; GetDefNumber(n, pdef, filename); ctrl->SetPictureLocation((short) n); } else if (pdef->name()->value() == "picture_type") { int n; GetDefNumber(n, pdef, filename); ctrl->SetPictureType((short) n); } else if (pdef->name()->value() == "style") { DWORD s; GetDefNumber(s, pdef, filename); ctrl->SetStyle(s); } else if (pdef->name()->value() == "align" || pdef->name()->value() == "text_align") { DWORD a = DT_LEFT; if (GetDefText(buf, pdef, filename)) { if (!_stricmp(buf, "left")) a = DT_LEFT; else if (!_stricmp(buf, "right")) a = DT_RIGHT; else if (!_stricmp(buf, "center")) a = DT_CENTER; } else { GetDefNumber(a, pdef, filename); } ctrl->SetTextAlign(a); } else if (pdef->name()->value() == "single_line") { bool single = false; GetDefBool(single, pdef, filename); ctrl->SetSingleLine(single); } else if (pdef->name()->value() == "bevel_width") { DWORD s; GetDefNumber(s, pdef, filename); ctrl->SetBevelWidth((short) s); } else if (pdef->name()->value() == "active") { bool b; GetDefBool(b, pdef, filename); ctrl->SetActive(b); } else if (pdef->name()->value() == "animated") { bool b; GetDefBool(b, pdef, filename); ctrl->SetAnimated(b); } else if (pdef->name()->value() == "border") { bool b; GetDefBool(b, pdef, filename); ctrl->SetBorder(b); } else if (pdef->name()->value() == "drop_shadow") { bool b; GetDefBool(b, pdef, filename); ctrl->SetDropShadow(b); } else if (pdef->name()->value() == "show_headings") { bool b; GetDefBool(b, pdef, filename); ctrl->SetShowHeadings(b); } else if (pdef->name()->value() == "sticky") { bool b; GetDefBool(b, pdef, filename); ctrl->SetSticky(b); } else if (pdef->name()->value() == "transparent") { bool b; GetDefBool(b, pdef, filename); ctrl->SetTransparent(b); } else if (pdef->name()->value() == "hide_partial") { bool b; GetDefBool(b, pdef, filename); ctrl->SetHidePartial(b); } else if (pdef->name()->value() == "num_leds") { int n; GetDefNumber(n, pdef, filename); ctrl->SetNumLeds(n); } else if (pdef->name()->value() == "item_style") { int n; GetDefNumber(n, pdef, filename); ctrl->SetItemStyle((short) n); } else if (pdef->name()->value() == "selected_style") { int n; GetDefNumber(n, pdef, filename); ctrl->SetSelectedStyle((short) n); } else if (pdef->name()->value() == "password") { Text password; GetDefText(password, pdef, filename); ctrl->SetPasswordChar((char) password[0]); } // layout constraints: else if (pdef->name()->value() == "layout") { if (!pdef->term() || !pdef->term()->isStruct()) { Print("WARNING: layout structure missing in '%s'\n", filename); } else { TermStruct* val = pdef->term()->isStruct(); ParseLayoutDef(&ctrl->layout, val); } } } } } void FormDef::ParseColumnDef(CtrlDef* ctrl, TermStruct* val) { Text text; char buf[256]; int width = 0; int align = 0; int sort = 0; Color c; bool use_color = false; for (int i = 0; i < val->elements()->size(); i++) { TermDef* pdef = val->elements()->at(i)->isDef(); if (pdef) { if (pdef->name()->value() == "text" || pdef->name()->value() == "title") { GetDefText(buf, pdef, filename); text = Game::GetText(buf); } else if (pdef->name()->value() == "width") { GetDefNumber(width, pdef, filename); } else if (pdef->name()->value() == "align") { align = DT_LEFT; if (GetDefText(buf, pdef, filename)) { if (!_stricmp(buf, "left")) align = DT_LEFT; else if (!_stricmp(buf, "right")) align = DT_RIGHT; else if (!_stricmp(buf, "center")) align = DT_CENTER; } else { GetDefNumber(align, pdef, filename); } } else if (pdef->name()->value() == "sort") { GetDefNumber(sort, pdef, filename); } else if (pdef->name()->value() == "color") { GetDefColor(c, pdef, filename); use_color = true; } } } ctrl->AddColumn(text, width, align, sort); if (use_color) { int index = ctrl->NumColumns()-1; ColumnDef* column = ctrl->GetColumn(index); if (column) { column->color = c; column->use_color = true; } } } void FormDef::ParseLayoutDef(LayoutDef* def, TermStruct* val) { if (!def || !val) return; for (int i = 0; i < val->elements()->size(); i++) { TermDef* pdef = val->elements()->at(i)->isDef(); if (pdef) { if (pdef->name()->value() == "x_mins" || pdef->name()->value() == "cols") { GetDefArray(def->x_mins, pdef, filename); } else if (pdef->name()->value() == "y_mins" || pdef->name()->value() == "rows") { GetDefArray(def->y_mins, pdef, filename); } else if (pdef->name()->value() == "x_weights" || pdef->name()->value() == "col_wts") { GetDefArray(def->x_weights, pdef, filename); } else if (pdef->name()->value() == "y_weights" || pdef->name()->value() == "row_wts") { GetDefArray(def->y_weights, pdef, filename); } } } }