/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: Stars.exe FILE: FltDlg.cpp AUTHOR: John DiCamillo OVERVIEW ======== */ #include "MemDebug.h" #include "FltDlg.h" #include "GameScreen.h" #include "Sim.h" #include "Ship.h" #include "ShipDesign.h" #include "Hangar.h" #include "FlightDeck.h" #include "Element.h" #include "CombatGroup.h" #include "Mission.h" #include "RadioMessage.h" #include "RadioTraffic.h" #include "Instruction.h" #include "FlightPlanner.h" #include "NetUtil.h" #include "Game.h" #include "Button.h" #include "ListBox.h" #include "ComboBox.h" #include "FormatUtil.h" // +--------------------------------------------------------------------+ // DECLARE MAPPING FUNCTIONS: DEF_MAP_CLIENT(FltDlg, OnFilter); DEF_MAP_CLIENT(FltDlg, OnPackage); DEF_MAP_CLIENT(FltDlg, OnAlert); DEF_MAP_CLIENT(FltDlg, OnLaunch); DEF_MAP_CLIENT(FltDlg, OnStandDown); DEF_MAP_CLIENT(FltDlg, OnRecall); DEF_MAP_CLIENT(FltDlg, OnClose); DEF_MAP_CLIENT(FltDlg, OnMissionType); // +--------------------------------------------------------------------+ static const ShipDesign* design = 0; // +--------------------------------------------------------------------+ FltDlg::FltDlg(Screen* s, FormDef& def, GameScreen* mgr) : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), ship(0), filter_list(0), hangar_list(0), package_btn(0), alert_btn(0), launch_btn(0), stand_btn(0), recall_btn(0), mission_type(-1), flight_planner(0), patrol_pattern(0) { Init(def); } FltDlg::~FltDlg() { delete flight_planner; } // +--------------------------------------------------------------------+ void FltDlg::RegisterControls() { filter_list = (ComboBox*) FindControl(101); hangar_list = (ListBox*) FindControl(102); package_btn = (Button*) FindControl(110); alert_btn = (Button*) FindControl(111); launch_btn = (Button*) FindControl(112); stand_btn = (Button*) FindControl(113); recall_btn = (Button*) FindControl(114); close_btn = (Button*) FindControl(1); if (filter_list) REGISTER_CLIENT(EID_SELECT, filter_list, FltDlg, OnFilter); if (package_btn) REGISTER_CLIENT(EID_CLICK, package_btn, FltDlg, OnPackage); if (alert_btn) REGISTER_CLIENT(EID_CLICK, alert_btn, FltDlg, OnAlert); if (launch_btn) REGISTER_CLIENT(EID_CLICK, launch_btn, FltDlg, OnLaunch); if (stand_btn) REGISTER_CLIENT(EID_CLICK, stand_btn, FltDlg, OnStandDown); if (recall_btn) REGISTER_CLIENT(EID_CLICK, recall_btn, FltDlg, OnRecall); if (close_btn) REGISTER_CLIENT(EID_CLICK, close_btn, FltDlg, OnClose); for (int i = 0; i < 6; i++) { mission_btn[i] = (Button*) FindControl(210 + i); if (mission_btn[i]) REGISTER_CLIENT(EID_CLICK, mission_btn[i], FltDlg, OnMissionType); } objective_list = (ListBox*) FindControl(221); loadout_list = (ListBox*) FindControl(222); } // +--------------------------------------------------------------------+ void FltDlg::SetShip(Ship* s) { if (ship != s) { ship = s; delete flight_planner; flight_planner = 0; if (filter_list) { filter_list->ClearItems(); if (ship) { int nsquadrons = 0; int nslots = 0; Hangar* hangar = ship->GetHangar(); if (hangar) { nsquadrons = hangar->NumSquadrons(); for (int i = 0; i < nsquadrons; i++) { char filter[64]; sprintf_s(filter, "%s %s", hangar->SquadronDesign(i)->abrv, hangar->SquadronName(i).data()); filter_list->AddItem(filter); } filter_list->AddItem(Game::GetText("FltDlg.PENDING")); filter_list->AddItem(Game::GetText("FltDlg.ACTIVE")); } flight_planner = new(__FILE__,__LINE__) FlightPlanner(ship); } OnFilter(0); } } } // +--------------------------------------------------------------------+ void FltDlg::ExecFrame() { if (!ship || !ship->GetHangar()) { manager->HideFltDlg(); } else { UpdateSelection(); UpdateObjective(); } } // +--------------------------------------------------------------------+ void FltDlg::UpdateSelection() { if (!filter_list || !hangar_list || !ship) return; design = 0; bool package = false; bool alert = false; bool launch = false; bool stand = false; bool recall = false; Hangar* hangar = ship->GetHangar(); int seln = filter_list->GetSelectedIndex(); char txt[32]; int item; // selected squadron: if (seln < hangar->NumSquadrons()) { int nslots = hangar->SquadronSize(seln); for (item = 0; item < hangar_list->NumItems(); item++) { int i = hangar_list->GetItemData(item); const HangarSlot* s = hangar->GetSlot(seln, i); if (hangar->GetState(s) == Hangar::UNAVAIL) hangar_list->SetItemColor(item, Color::DarkGray); else if (hangar->GetState(s) == Hangar::MAINT) hangar_list->SetItemColor(item, Color::Gray); else hangar_list->SetItemColor(item, Color::White); if (hangar->GetState(s) > Hangar::STORAGE) { if (hangar->GetShip(s)) hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); else if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 1, hangar->GetPackageElement(s)->Name()); else hangar_list->SetItemText(item, 1, hangar->SquadronName(seln)); if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); else hangar_list->SetItemText(item, 3, "--"); } else { hangar_list->SetItemText(item, 1, "--"); hangar_list->SetItemText(item, 3, "--"); } hangar_list->SetItemText(item, 2, hangar->StatusName(s)); if (hangar->GetState(s) >= Hangar::ACTIVE) { FormatTime(txt, hangar->GetShip(s)->MissionClock() / 1000); hangar_list->SetItemText(item, 4, txt); } else if (hangar->GetState(s) == Hangar::MAINT || hangar->GetState(s) > Hangar::STORAGE) { FormatTime(txt, hangar->TimeRemaining(s)); hangar_list->SetItemText(item, 4, txt); } else { hangar_list->SetItemText(item, 4, ""); } if (hangar_list->IsSelected(item)) { if (!design) design = hangar->GetDesign(s); switch (hangar->GetState(s)) { case Hangar::STORAGE: alert = true; break; case Hangar::ALERT: launch = true; stand = true; break; case Hangar::QUEUED: stand = true; break; case Hangar::ACTIVE: recall = true; break; } } } } // selected pending filter: else if (seln == hangar->NumSquadrons()) { for (item = 0; item < hangar_list->NumItems(); item++) { int f = hangar_list->GetItemData(item, 1); int i = hangar_list->GetItemData(item, 2); int squadron = -1; int slot = -1; const HangarSlot* s = 0; FlightDeck* deck = ship->GetFlightDeck(f); if (deck->IsLaunchDeck()) { int state = deck->State(i); int seq = deck->Sequence(i); double time = deck->TimeRemaining(i); Ship* deckship = deck->GetShip(i); if (deckship) { hangar_list->SetItemText(item, 1, deckship->Name()); for (int a = 0; !s && a < hangar->NumSquadrons(); a++) { for (int b = 0; !s && b < hangar->SquadronSize(a); b++) { const HangarSlot* test = hangar->GetSlot(a,b); if (hangar->GetShip(test) == deckship) { s = test; squadron = a; slot = b; } } } if (s) { hangar_list->SetItemText(item, 2, hangar->StatusName(s)); if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); } } else { hangar_list->SetItemText(item, 1, "--"); hangar_list->SetItemText(item, 2, Game::GetText("FltDlg.Open")); } FormatTime(txt, time); hangar_list->SetItemText(item, 4, txt); hangar_list->SetItemData(item, 3, squadron); hangar_list->SetItemData(item, 4, slot); if (hangar_list->IsSelected(item) && s) { if (!design) design = hangar->GetDesign(s); switch (hangar->GetState(s)) { case Hangar::ALERT: launch = true; stand = true; break; case Hangar::QUEUED: stand = true; break; } } } } } // selected active filter: else if (seln == hangar->NumSquadrons()+1) { int last_index = -1; for (item = 0; item < hangar_list->NumItems(); item++) { int squadron = hangar_list->GetItemData(item, 1); int slot = hangar_list->GetItemData(item, 2); int nslots = hangar->SquadronSize(squadron); if (slot >= 0 && slot < nslots) { const HangarSlot* s = hangar->GetSlot(squadron, slot); if (hangar->GetState(s) > Hangar::STORAGE) { if (hangar->GetShip(s)) hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); else if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 1, hangar->GetPackageElement(s)->Name()); else hangar_list->SetItemText(item, 1, hangar->SquadronName(squadron)); if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); else hangar_list->SetItemText(item, 3, "--"); hangar_list->SetItemText(item, 2, hangar->StatusName(s)); FormatTime(txt, hangar->GetShip(s)->MissionClock() / 1000); hangar_list->SetItemText(item, 4, txt); if (last_index < (int) hangar_list->GetItemData(item)) last_index = (int) hangar_list->GetItemData(item); } else { hangar_list->RemoveItem(item); item--; } } else { hangar_list->RemoveItem(item); item--; } } for (int i = 0; i < hangar->NumSquadrons(); i++) { int nslots = hangar->SquadronSize(i); for (int j = 0; j < nslots; j++) { const HangarSlot* s = hangar->GetSlot(i, j); if (hangar->GetState(s) >= Hangar::ACTIVE) { bool found = false; for (int n = 0; !found && n < hangar_list->NumItems(); n++) { if (hangar_list->GetItemData(n, 1) == (DWORD) i && hangar_list->GetItemData(n, 2) == (DWORD) j) found = true; } if (!found) { last_index++; char txt[32]; sprintf_s(txt, "%2d ", last_index+1); hangar_list->AddItemWithData(txt, last_index); // use data for sort if (hangar->GetShip(s)) hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); hangar_list->SetItemText(item, 2, hangar->StatusName(s)); if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); FormatTime(txt, hangar->GetShip(s)->MissionClock() / 1000); hangar_list->SetItemText(item, 4, txt); hangar_list->SetItemData(item, 1, i); hangar_list->SetItemData(item, 2, j); item++; } } } } if (hangar_list->GetSelCount() > 0) recall = true; } if (package_btn) { bool pkg_ok = alert && mission_type > -1; if (pkg_ok && mission_type > 0) { pkg_ok = objective_list && objective_list->GetSelCount() > 0; if (pkg_ok) { int obj_index = objective_list->GetSelection(); DWORD obj_data = objective_list->GetItemData(obj_index, 2); if (obj_data > 1e9) pkg_ok = false; } } package_btn->SetEnabled(pkg_ok); } if (alert_btn) { alert_btn->SetEnabled(alert); for (int i = 0; i < 6; i++) if (mission_btn[i]) mission_btn[i]->SetEnabled(alert); } if (launch_btn) launch_btn->SetEnabled(launch); if (stand_btn) stand_btn->SetEnabled(stand); if (recall_btn) recall_btn->SetEnabled(recall); } // +--------------------------------------------------------------------+ void FltDlg::UpdateObjective() { if (!objective_list || mission_type < 0 || !ship) return; Sim* sim = Sim::GetSim(); char txt[32]; for (int item = 0; item < objective_list->NumItems(); item++) { const char* obj_name = objective_list->GetItemText(item); Element* elem = sim->FindElement(obj_name); // if element has expired, remove it from the objective list if (!elem || !elem->IsActive() || elem->IsFinished()) { objective_list->RemoveItem(item); item--; } // otherwise, the element is still active, so update range/region else { Ship* s = elem->GetShip(1); double r = 0; bool con = false; if (s) { Point s_loc = s->Location() + s->GetRegion()->Location(); Point h_loc = ship->Location() + ship->GetRegion()->Location(); r = (s_loc - h_loc).length(); con = ship->FindContact(s) != 0; if (con) { FormatNumber(txt, r); } else { strcpy_s(txt, Game::GetText("FltDlg.Unknown").data()); r = 2e9; } } objective_list->SetItemText(item, 1, s->GetRegion()->Name()); objective_list->SetItemText(item, 2, txt); objective_list->SetItemData(item, 2, (DWORD) r); } } } // +--------------------------------------------------------------------+ void FltDlg::Show() { if (shown) return; FormWindow::Show(); UpdateSelection(); UpdateObjective(); } // +--------------------------------------------------------------------+ void FltDlg::Hide() { FormWindow::Hide(); } // +--------------------------------------------------------------------+ void FltDlg::OnFilter(AWEvent* event) { if (!filter_list || !hangar_list) return; int seln = filter_list->GetSelectedIndex(); hangar_list->ClearItems(); if (!ship) return; Hangar* hangar = ship->GetHangar(); // selected squadron: if (seln < hangar->NumSquadrons()) { int nslots = hangar->SquadronSize(seln); for (int i = 0; i < nslots; i++) { char txt[32]; sprintf_s(txt, " %2d ", i+1); const HangarSlot* s = hangar->GetSlot(seln, i); hangar_list->AddItemWithData(txt, i); hangar_list->SetItemText(i, 1, "--"); hangar_list->SetItemText(i, 2, hangar->StatusName(s)); FormatTime(txt, hangar->TimeRemaining(s)); hangar_list->SetItemText(i, 4, txt); } } // selected pending filter: else if (seln == hangar->NumSquadrons()) { int item = 0; for (int f = 0; f < ship->NumFlightDecks(); f++) { FlightDeck* deck = ship->GetFlightDeck(f); if (deck->IsLaunchDeck()) { for (int i = 0; i < deck->NumSlots(); i++) { int state = deck->State(i); int seq = deck->Sequence(i); double time = deck->TimeRemaining(i); Ship* deckship = deck->GetShip(i); int squadron = -1; int slot = -1; char txt[32]; sprintf_s(txt, "%d-%d ", f+1, i+1); hangar_list->AddItemWithData(txt, item); // use data for sort if (deckship) { hangar_list->SetItemText(item, 1, deckship->Name()); const HangarSlot* s = 0; for (int a = 0; !s && a < hangar->NumSquadrons(); a++) { for (int b = 0; !s && b < hangar->SquadronSize(a); b++) { const HangarSlot* test = hangar->GetSlot(a, b); if (hangar->GetShip(test) == deckship) { s = test; squadron = a; slot = b; } } } if (s) { hangar_list->SetItemText(item, 2, hangar->StatusName(s)); if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); } } else { hangar_list->SetItemText(item, 1, "--"); hangar_list->SetItemText(item, 2, Game::GetText("FltDlg.Open")); } FormatTime(txt, time); hangar_list->SetItemText(item, 4, txt); hangar_list->SetItemData(item, 1, f); hangar_list->SetItemData(item, 2, i); hangar_list->SetItemData(item, 3, squadron); hangar_list->SetItemData(item, 4, slot); item++; } } } } // selected active filter: else if (seln == hangar->NumSquadrons()+1) { int item = 0; for (int i = 0; i < hangar->NumSquadrons(); i++) { int nslots = hangar->SquadronSize(i); for (int j = 0; j < nslots; j++) { const HangarSlot* s = hangar->GetSlot(i,j); if (hangar->GetState(s) >= Hangar::ACTIVE) { char txt[32]; sprintf_s(txt, " %2d ", item+1); hangar_list->AddItemWithData(txt, item); // use data for sort if (hangar->GetShip(s)) hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); hangar_list->SetItemText(item, 2, hangar->StatusName(s)); if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); FormatTime(txt, hangar->TimeRemaining(s)); hangar_list->SetItemText(item, 4, txt); hangar_list->SetItemData(item, 1, i); hangar_list->SetItemData(item, 2, j); item++; } } } } } // +--------------------------------------------------------------------+ void FltDlg::OnPackage(AWEvent* event) { if (!filter_list || !hangar_list || !ship) return; int code = Mission::PATROL; switch (mission_type) { case 0: code = Mission::PATROL; break; case 1: code = Mission::INTERCEPT; break; case 2: code = Mission::ASSAULT; break; case 3: code = Mission::STRIKE; break; case 4: code = Mission::ESCORT; break; case 5: code = Mission::INTEL; break; } int squad = filter_list->GetSelectedIndex(); Hangar* hangar = ship->GetHangar(); Sim* sim = Sim::GetSim(); const char* call = sim->FindAvailCallsign(ship->GetIFF()); Element* elem = sim->CreateElement(call, ship->GetIFF(), code); Element* tgt = 0; FlightDeck* deck = 0; int queue = 1000; int* load = 0; elem->SetSquadron(hangar->SquadronName(squad)); elem->SetCarrier(ship); if (objective_list) { int index = objective_list->GetListIndex(); Text target = objective_list->GetItemText(index); Instruction* objective = new(__FILE__,__LINE__) Instruction(code, target.data()); elem->AddObjective(objective); tgt = sim->FindElement(target.data()); } if (loadout_list && design) { int index = loadout_list->GetListIndex(); Text loadname = loadout_list->GetItemText(index); ListIter sl = (List&) design->loadouts; while (++sl && !load) { if (sl->name == loadname) { load = sl->load; elem->SetLoadout(load); } } } for (int i = 0; i < ship->NumFlightDecks(); i++) { FlightDeck* d = ship->GetFlightDeck(i); if (d && d->IsLaunchDeck()) { int dq = hangar->PreflightQueue(d); if (dq < queue) { queue = dq; deck = d; } } } int npackage = 0; int slots[4]; for (int i = 0; i < 4; i++) slots[i] = -1; for (int i = 0; i < hangar_list->NumItems(); i++) { if (hangar_list->IsSelected(i)) { int nslot = hangar_list->GetItemData(i); hangar->GotoAlert(squad, nslot, deck, elem, load, true); slots[npackage] = nslot; hangar_list->SetSelected(i, false); npackage++; if (npackage >= 4) break; } } NetUtil::SendElemCreate(elem, squad, slots, false); if (flight_planner) { switch (mission_type) { case 0: default: flight_planner->CreatePatrolRoute(elem, patrol_pattern++); break; case 1: case 2: case 3: if (tgt) flight_planner->CreateStrikeRoute(elem, tgt); else flight_planner->CreatePatrolRoute(elem, patrol_pattern++); break; case 4: if (tgt) flight_planner->CreateEscortRoute(elem, tgt); else flight_planner->CreatePatrolRoute(elem, patrol_pattern++); break; } if (patrol_pattern < 0 || patrol_pattern > 3) patrol_pattern = 0; } } // +--------------------------------------------------------------------+ void FltDlg::OnAlert(AWEvent* event) { if (!filter_list || !hangar_list || !ship) return; int squad = filter_list->GetSelectedIndex(); Hangar* hangar = ship->GetHangar(); Sim* sim = Sim::GetSim(); const char* call = sim->FindAvailCallsign(ship->GetIFF()); Element* elem = sim->CreateElement(call, ship->GetIFF()); FlightDeck* deck = 0; int queue = 1000; const int* load = 0; elem->SetSquadron(hangar->SquadronName(squad)); elem->SetCarrier(ship); for (int i = 0; i < ship->NumFlightDecks(); i++) { FlightDeck* d = ship->GetFlightDeck(i); if (d && d->IsLaunchDeck()) { int dq = hangar->PreflightQueue(d); if (dq < queue) { queue = dq; deck = d; } } } int nalert = 0; int slots[4]; for (int i = 0; i < 4; i++) slots[i] = -1; for (int i = 0; i < hangar_list->NumItems(); i++) { if (hangar_list->IsSelected(i)) { int nslot = hangar_list->GetItemData(i); slots[nalert] = nslot; if (!load) { const HangarSlot* hangar_slot = hangar->GetSlot(squad, nslot); if (hangar_slot) { load = hangar->GetLoadout(hangar_slot); elem->SetLoadout((int*) load); } } hangar->GotoAlert(squad, nslot, deck, elem); hangar_list->SetSelected(i, false); nalert++; if (nalert >= 4) break; } } NetUtil::SendElemCreate(elem, squad, slots, true); } // +--------------------------------------------------------------------+ void FltDlg::OnLaunch(AWEvent* event) { if (!filter_list || !hangar_list || !ship) return; int squad = filter_list->GetSelectedIndex(); Hangar* hangar = ship->GetHangar(); // selected squadron: if (squad < hangar->NumSquadrons()) { for (int i = 0; i < hangar_list->NumItems(); i++) { if (hangar_list->IsSelected(i)) { int nslot = hangar_list->GetItemData(i); hangar->Launch(squad, nslot); NetUtil::SendShipLaunch(ship, squad, nslot); } } } // selected pending filter: else if (squad == hangar->NumSquadrons()) { for (int item = 0; item < hangar_list->NumItems(); item++) { if (hangar_list->IsSelected(item)) { int squadron = hangar_list->GetItemData(item, 3); int slot = hangar_list->GetItemData(item, 4); if (squadron >= 0 && slot >= 0) { hangar->Launch(squadron, slot); NetUtil::SendShipLaunch(ship, squadron, slot); } } } } } // +--------------------------------------------------------------------+ void FltDlg::OnStandDown(AWEvent* event) { if (!filter_list || !hangar_list || !ship) return; int seln = filter_list->GetSelectedIndex(); Hangar* hangar = ship->GetHangar(); // selected squadron: if (seln < hangar->NumSquadrons()) { for (int i = 0; i < hangar_list->NumItems(); i++) { if (hangar_list->IsSelected(i)) { int nslot = hangar_list->GetItemData(i); hangar->StandDown(seln, nslot); } } } // selected pending filter: else if (seln == hangar->NumSquadrons()) { for (int item = 0; item < hangar_list->NumItems(); item++) { if (hangar_list->IsSelected(item)) { int squadron = hangar_list->GetItemData(item, 3); int slot = hangar_list->GetItemData(item, 4); if (squadron >= 0 && slot >= 0) hangar->StandDown(squadron, slot); } } } } // +--------------------------------------------------------------------+ void FltDlg::OnRecall(AWEvent* event) { if (!filter_list || !hangar_list || !ship) return; int seln = filter_list->GetSelectedIndex(); Hangar* hangar = ship->GetHangar(); // selected squadron: or selected active filter: if (seln < hangar->NumSquadrons() || seln == hangar->NumSquadrons()+1) { for (int i = 0; i < hangar_list->NumItems(); i++) { if (hangar_list->IsSelected(i)) { int nsquad = seln; int nslot = hangar_list->GetItemData(i); if (seln > hangar->NumSquadrons()) { nsquad = hangar_list->GetItemData(i, 1); nslot = hangar_list->GetItemData(i, 2); } const HangarSlot* slot = hangar->GetSlot(nsquad, nslot); Ship* recall = hangar->GetShip(slot); if (recall) { RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(recall, ship, RadioMessage::RTB); RadioTraffic::Transmit(msg); } } } } } // +--------------------------------------------------------------------+ void FltDlg::OnMissionType(AWEvent* event) { mission_type = -1; for (int i = 0; i < 6; i++) { if (mission_btn[i]) { if (mission_btn[i] == event->window) { mission_btn[i]->SetButtonState(1); mission_type = i; } else { mission_btn[i]->SetButtonState(0); } } } if (objective_list && mission_type > -1) { objective_list->ClearItems(); char txt[32]; Sim* sim = Sim::GetSim(); ListIter iter = sim->GetElements(); while (++iter) { Element* elem = iter.value(); if (!elem->IsActive() || elem->IsFinished() || elem->IsSquadron()) continue; CombatGroup* group = elem->GetCombatGroup(); int iff = elem->GetIFF(); Ship* s = elem->GetShip(1); double r = 0; bool con = false; if (iff != ship->GetIFF()) { if (elem->IntelLevel() < Intel::LOCATED) continue; if (group && group->IntelLevel() < Intel::LOCATED) continue; } if (s) { Point s_loc = s->Location() + s->GetRegion()->Location(); Point h_loc = ship->Location() + ship->GetRegion()->Location(); r = (s_loc - h_loc).length(); con = ship->FindContact(s) != 0; if (con) { FormatNumber(txt, r); } else { strcpy_s(txt, Game::GetText("FltDlg.Unknown").data()); r = 2e9; } } switch (mission_type) { case 1: // INTERCEPT if (iff && iff != ship->GetIFF() && s && s->IsDropship()) { int item = objective_list->AddItem(elem->Name()) - 1; objective_list->SetItemText(item, 1, s->GetRegion()->Name()); objective_list->SetItemText(item, 2, txt); objective_list->SetItemData(item, 2, (DWORD) r); } break; case 2: // ASSAULT if (iff && iff != ship->GetIFF() && s && (s->IsStarship() || s->IsStatic())) { int item = objective_list->AddItem(elem->Name()) - 1; objective_list->SetItemText(item, 1, s->GetRegion()->Name()); objective_list->SetItemText(item, 2, txt); objective_list->SetItemData(item, 2, (DWORD) r); } break; case 3: // STRIKE if (iff && iff != ship->GetIFF() && s && s->IsGroundUnit()) { int item = objective_list->AddItem(elem->Name()) - 1; objective_list->SetItemText(item, 1, s->GetRegion()->Name()); objective_list->SetItemText(item, 2, txt); objective_list->SetItemData(item, 2, (DWORD) r); } break; case 4: // ESCORT if ((iff == 0 || iff == ship->GetIFF()) && (!s || !s->IsStatic())) { int item = objective_list->AddItem(elem->Name()) - 1; if (s) { objective_list->SetItemText(item, 1, s->GetRegion()->Name()); objective_list->SetItemText(item, 2, txt); objective_list->SetItemData(item, 2, (DWORD) r); } else { objective_list->SetItemText(item, 1, "0"); objective_list->SetItemData(item, 1, 0); } } break; case 5: // SCOUT? break; default: break; } } } if (loadout_list && mission_type > -1) { loadout_list->ClearItems(); if (design) { ListIter sl = (List&) design->loadouts; while (++sl) { int item = loadout_list->AddItem(sl->name) - 1; char weight[32]; sprintf_s(weight, "%d kg", (int) ((design->mass + sl->mass) * 1000)); loadout_list->SetItemText(item, 1, weight); loadout_list->SetItemData(item, 1, (DWORD) (sl->mass * 1000)); } } } } // +--------------------------------------------------------------------+ void FltDlg::OnClose(AWEvent* event) { if (manager) manager->CloseTopmost(); }